Vincent Lejeune
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5694d8b41a
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Expose depthbuffer texture
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2014-01-27 20:21:41 +01:00 |
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Vincent Lejeune
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c77ffb1882
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STKBillboard: Create new SceneNode wrapper.
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2014-01-27 17:33:08 +01:00 |
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Marianne Gagnon
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9c29ae0b26
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-01-26 19:21:50 -05:00 |
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Marianne Gagnon
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601726db70
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Fix harmless GCC warning
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2014-01-26 19:21:07 -05:00 |
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Vincent Lejeune
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8a04c48cec
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Reset skybox texture when loading track.
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2014-01-27 01:14:20 +01:00 |
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Vincent Lejeune
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ac8a729bcd
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SSAO: Actually simplifying code was a mistake.
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2014-01-27 00:56:58 +01:00 |
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Vincent Lejeune
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684d265924
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SSAO: Disable alpha test and simplify code
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2014-01-27 00:53:52 +01:00 |
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Vincent Lejeune
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993d1e26dc
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Revert "SSAO: Remove the strenght parameter"
This reverts commit b92f0b6ecc .
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2014-01-27 00:52:20 +01:00 |
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Vincent Lejeune
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63882318a7
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SSAO: Fix typo and use 16 samples
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2014-01-27 00:47:35 +01:00 |
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Vincent Lejeune
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b92f0b6ecc
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SSAO: Remove the strenght parameter
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2014-01-27 00:41:41 +01:00 |
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Vincent Lejeune
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31991ecd7e
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SSAO: Improve randomness using NEAREST filtering
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2014-01-27 00:09:36 +01:00 |
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Vincent Lejeune
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bf22a1122b
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GPUParticles: Force alpha additive for flip particles
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2014-01-26 23:34:21 +01:00 |
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Vincent Lejeune
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a6c9f11374
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SSAO: Use sampling points proposed by Auria.
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2014-01-26 23:17:32 +01:00 |
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Vincent Lejeune
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270c2e2c52
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Lightprepass: Handle skybox ourselves
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2014-01-26 23:00:17 +01:00 |
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hiker
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41a9b14859
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Fixed missing collisions in mansionl (caused by negative default mass
for objects). Added assert to bullet to catch this kind of problem early.
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2014-01-26 23:36:44 +11:00 |
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Marianne Gagnon
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30011be115
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My tweaks to SSAO, to improve randomness and final blending
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2014-01-25 22:03:47 -05:00 |
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hiker
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083c2d42bd
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Properly fixed position of physical bodies when they are animated
(thanks to auria).
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2014-01-26 13:35:35 +11:00 |
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Marianne Gagnon
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3d054ea91b
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Bunch of small code cleanup
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2014-01-25 21:05:07 -05:00 |
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auriamg
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4355c6450e
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Merge pull request #12 from KroArtem/master
fix some cppcheck warnings
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2014-01-25 17:23:24 -08:00 |
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Vincent Lejeune
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8b5df4143f
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Fix attempt for black objects.
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2014-01-26 01:56:08 +01:00 |
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Vincent Lejeune
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88561aa838
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STKMesh: Implement (single) texture detail support for objectpass shaded objects.
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2014-01-26 01:33:13 +01:00 |
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Vincent Lejeune
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2e994502e3
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Properly handle unlit object.
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2014-01-26 01:09:25 +01:00 |
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KroArtem
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fe9cd74934
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fix some cppcheck warnings
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2014-01-25 23:21:12 +04:00 |
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Stephen Just
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8d0bf49cbd
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Update gitignore file
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2014-01-25 15:44:59 +00:00 |
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Vincent Lejeune
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06ba2fcb6a
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STKMesh: Use transparent shader for onttextureblend
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2014-01-25 23:09:00 +01:00 |
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Vincent Lejeune
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f287cc611d
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STKMesh: Factorize transparents for reusability
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2014-01-25 23:07:07 +01:00 |
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Vincent Lejeune
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2e6f95712c
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Use named passes
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2014-01-25 23:02:24 +01:00 |
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Vincent Lejeune
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e6c419e695
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SSAO: Improve the initial sampling values.
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2014-01-25 22:59:09 +01:00 |
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Vincent Lejeune
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724aed6609
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STKMesh may want to draw rimlimit materials
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2014-01-25 22:57:51 +01:00 |
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Marianne Gagnon
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825ee2fdfe
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Fix compilation
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2014-01-24 21:02:21 -05:00 |
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Marianne Gagnon
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77f36e3e2f
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-01-24 19:13:59 -05:00 |
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Marianne Gagnon
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07eba6dfd7
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Minor profiler updates
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2014-01-24 19:13:53 -05:00 |
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Vincent Lejeune
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00b6705624
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Revert "Factorize GL state changes to get better performances."
This reverts commit 17be149e02 .
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2014-01-25 01:05:10 +01:00 |
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Vincent Lejeune
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17be149e02
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Factorize GL state changes to get better performances.
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2014-01-25 00:58:35 +01:00 |
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Marianne Gagnon
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8295a1e226
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-01-24 18:49:56 -05:00 |
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Marianne Gagnon
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190cc9fa9a
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Clarify a couple error messages
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2014-01-24 18:48:40 -05:00 |
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hiker
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8389f4afb6
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-01-25 10:41:00 +11:00 |
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Marianne Gagnon
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878d0dcf05
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Improve profiler a bit
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2014-01-24 18:38:47 -05:00 |
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Vincent Lejeune
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c7b2f82e8f
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Revert "Move final blit in renderGLSL instead of pp"
This reverts commit 16d87cf820 .
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2014-01-25 00:22:44 +01:00 |
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Vincent Lejeune
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16d87cf820
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Move final blit in renderGLSL instead of pp
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2014-01-24 21:37:34 +01:00 |
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Vincent Lejeune
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a8ce8c9344
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STKAnimatedMesh: Fix setMesh.
We don't clean our vram however.
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2014-01-24 21:12:55 +01:00 |
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Vincent Lejeune
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324c1c1e95
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STKMesh: Properly handle setMesh
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2014-01-24 21:07:49 +01:00 |
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Vincent Lejeune
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c9ecaffb2b
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STKAnimatedMesh: First pass id is 0, not 1
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2014-01-24 20:34:23 +01:00 |
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Vincent Lejeune
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8bd6d7945c
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STKAnimatedMesh: Support for rimlit karts
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2014-01-24 20:29:54 +01:00 |
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Vincent Lejeune
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559e0a96ca
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Remove wrong glHint
Spotted by ARB_DEBUG_OUTPUT
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2014-01-24 20:27:18 +01:00 |
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hiker
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fb8347e135
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When the physics are updated from the graphics, subtract the
graphical offset again to make sure physics and graphics are in sync.
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2014-01-24 23:46:52 +11:00 |
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hiker
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93cb4b2090
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The position and rotation of an IPO animated physical object from a library
must be transformed by the transform of its (graphical) parent (only library
nodes have a graphical parents) to be correct.
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2014-01-24 23:44:46 +11:00 |
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hiker
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9651a9f224
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Minor code cleanup, renamed a variable and function.
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2014-01-24 22:25:55 +11:00 |
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Vincent Lejeune
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a257c1a35c
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STKAnimatedMesh:
Avoid copying mesh in the second pass.
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2014-01-24 00:19:10 +01:00 |
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Vincent Lejeune
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b362185593
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STKAnimatedMesh: Plug the Light prepass system
Now animated object are rendered like static object with our pipelines.
rimlimit shader needs to be ported though.
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2014-01-23 23:26:43 +01:00 |
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