hiker
54b32ba6b1
Merge branch 'master' into game_protocol
2017-11-05 13:03:15 +11:00
Deve
f96863c421
Add a possibility to totally disable particles.
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Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
hiker
ab6fbd2609
Merge remote-tracking branch 'origin/master' into fix-ball-cannon
2017-08-29 09:19:41 +10:00
Benau
ad369b88da
Remove .b3d usage in stk-code
2017-08-21 16:02:06 +08:00
hiker
6edfc02ec5
Removed debug output.
2017-08-11 17:10:59 +10:00
hiker
aa757637ec
Added more profiling events for rewinding.
2017-08-11 09:46:30 +10:00
hiker
28890aad33
Merge branch 'master' into game_protocol
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Some minor changes to make code easier to read.
2017-08-09 09:50:46 +10:00
Benau
979e1546fb
Fix #2881 , only create a camera when initializing
2017-07-21 09:27:57 +08:00
hiker
95016d03f4
Removed unnecessary loop.
2017-06-22 17:32:27 +10:00
hiker
dd9e361289
Stop startup time being accelerated in network games (which results
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in client and server to become out of synch).
2017-06-14 08:28:06 +10:00
hiker
283f3b94d3
Fixed tiem correctoin (which was in the wrong direction).
2017-06-14 08:27:34 +10:00
hiker
a13856c6d1
Adjust DT on client (due to server requests) at time DT is computed
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(to keep consistent DT across all further calls, esp. avoid
issues with rewinding getting different DT).
2017-06-05 09:46:34 +10:00
hiker
f32a1961e2
Minor bugfix.
2017-06-05 09:06:12 +10:00
hiker
490bef516e
Fix crash: the ProjectileManager must be cleared before the CheckManager
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(since a rubber ball will emove itself from all cannon checklines, so
a crash happens if the checklines are gone).
2017-05-12 17:39:53 +10:00
Benau
de3c9d7411
Allow to preserve more texture config
2017-03-16 16:20:05 +08:00
Benau
48f27df1c9
Fix wrong angle when normal is exactly 0, -1 ,0
2017-02-11 16:05:10 +08:00
hiker
69658c557b
Refactored the event/state handling to make it somewhat faster by
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avoiding creating smaller time steps on the server when events
from clients are received, and also made it easier to handle
duplicated states (i.e. server rewinds and sends a second state
for a certain time).
Still work in progress though.
2017-02-09 09:03:15 +11:00
hiker
cebf24f3af
Don't use the time during a rewind to determine if a client needs
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to slow down.
2017-01-27 23:45:25 +11:00
hiker
096d68c361
Merge remote-tracking branch 'origin/master' into game_protocol
2017-01-25 18:15:24 +11:00
hiker
241d31d8f9
Added support for slowing down time on a client. This is used by
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a server to reduce number of rewinds.
2017-01-24 08:05:46 +11:00
hiker
b5f285a182
Fixed #2742 - incorrect triggering if cannon line triggereed Caused
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by not updating m_front_xyz when moving the kart (so an incorrect
position was used to detect checkline triggering).
2017-01-20 14:13:12 +11:00
Benau
827a483e85
Allow legacy pipeline to use new texture format
2017-01-06 15:04:15 +08:00
Benau
497f1e2785
Clean up billboard texture code
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Todo: compress them in STKTexture class
2017-01-04 14:35:49 +08:00
hiker
2df97ebc39
Disable skipping of ready-set-go in artist debug mode when networking
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(can desynchronise client and server).
2017-01-04 08:18:41 +11:00
auria.mg
943373ea8e
Try cleaning up textures when unloading tracks. Crashes at this time, more debugging is required
2016-12-26 22:33:54 -05:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00
Deve
7b76804354
Allow to unlock all tracks in config.xml.
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Can be used on android when only some tracks are included in the apk.
2016-12-23 23:36:39 +01:00
hiker
31619aecff
Merge remote-tracking branch 'origin/master' into game_protocol
2016-12-20 10:31:24 +11:00
auria.mg
da795b69ed
Better fix for #2687
2016-12-17 18:49:00 -05:00
auria.mg
488af78fa3
Fix #2687 , reset cameras properly
2016-12-16 21:03:05 -05:00
auria.mg
fc9a51b7f4
Reset cameras when resetting 3 strikes battle. Fixes #2687
2016-12-16 20:33:30 -05:00
hiker
77c14152c2
The server now uses the RewindManager to receive network events
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and takes the kart input from this queue of events.
2016-12-15 08:12:04 +11:00
hiker
177c8c8f63
Merge remote-tracking branch 'origin/simplify-world' into game_protocol
2016-12-13 17:17:25 +11:00
hiker
4ee6f6315f
Made World::m_weather a singleton to further remove dependencies on World.
2016-12-13 17:14:29 +11:00
hiker
4d406490e1
Made ScriptingEngine a singleton and removed it from World, which reduces
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more dependencies on world.
2016-12-13 09:18:59 +11:00
hiker
b12453e9ca
Made Physics a singleton, removing the accessor functions from World.
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Removes dependency on World for a few files.
2016-12-13 08:31:08 +11:00
hiker
cd149ab5d7
Moved m_track out of World into a static m_track in Track. Makes
...
world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
hiker
8785ddf148
Moved force-fog settings into track.
2016-12-12 08:05:07 +11:00
hiker
22092e6459
Moved background/clear color from world to irr_driver.
2016-12-09 17:14:04 +11:00
hiker
0a2ea4bd08
Removed unused functions.
2016-12-09 16:39:37 +11:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
746bac00ce
Merge remote-tracking branch 'origin/new-pi' into nw
2016-12-06 09:26:07 +11:00
hiker
6053ad207f
Don't use the SynchronisationProtocol for startup state changes at all.
...
It is now totally optional, and only estimates the latency between the
server and all clients (and this value is not even used).
2016-11-25 22:17:24 +11:00
Benau
0c091125b0
Remove const cast in three strikes battle
2016-11-25 12:38:08 +08:00
hiker
414b0e0633
Fixed sending 'client ready' twice.
2016-11-23 18:50:44 +11:00
hiker
62da83317e
Fixedc compilation, renamed LobbyRoomProtocol to LobbyProtocol.
2016-11-23 18:39:59 +11:00
hiker
026e1623ec
Renamed ServerLobbyRoomProtocol to just ServerLobby, ClientLobbyRoomProtocol
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to ClientLobby, and LobbyRoomProtocol to Lobbyprotocol.
2016-11-23 09:39:33 +11:00
hiker
09eae7e25f
Removed StartGameProtocol, and added the necessary states to the
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Lobby rooms. Added documentation of the FSM for the ServerLobby.
2016-11-22 17:57:15 +11:00
hiker
ba600f40f2
The server waits now for all client to start (which means it will be
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behind the clients by the maximum latency, which in turn means that
at server time T all client events at time T have arrived, so less
rollback necessary).
2016-11-16 08:48:04 +11:00
hiker
73182863df
Fixed linking problems - will probably not run ;)
2016-11-14 09:59:08 +11:00