Marianne Gagnon
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52313c1468
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Draw achievements a bit later so that they are on top. FIxes #2237
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2015-07-23 19:21:43 -04:00 |
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auriamg
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5164a55472
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Merge pull request #2244 from Flakebi/addons-rtl
Fix reversed rtl string part
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2015-07-22 18:35:22 -04:00 |
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hiker
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2f51406e3d
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Made field-of-view configurable in the config file.
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2015-07-22 08:12:44 +10:00 |
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Flakebi
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2eb0f151b7
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Fix reversed rtl string part
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2015-07-21 11:52:23 +02:00 |
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hiker
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bb058deea5
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Avoid that the kart is 'shaking' backwards/forwards when flying.
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2015-07-21 16:56:51 +10:00 |
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hiker
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8be383015c
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Simplified shadow interface.
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2015-07-19 13:44:05 +10:00 |
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hiker
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91c40e27c2
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Reduced number of parameters for Shadow.
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2015-07-18 23:41:27 +10:00 |
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hiker
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dc68f5f122
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Fixed crash when real shadows are used.
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2015-07-18 12:26:18 +10:00 |
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hiker
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802d4897fe
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Removed unused kart properties settings.
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2015-07-18 12:24:56 +10:00 |
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hiker
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0f09649aa8
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Force rerun of cmake.
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2015-07-18 11:59:52 +10:00 |
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hiker
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e755a7eda8
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Merge remote-tracking branch 'origin/master' into graphical_chassis_to_physical_chassis
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2015-07-18 11:53:49 +10:00 |
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hiker
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ffb3c2ce4c
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Moved visual slightly higher (hopefully as much as in the previous implementation),
to avoid that the visual chassis disappears into the ground.
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2015-07-18 11:42:33 +10:00 |
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hiker
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d94f6ffe66
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Added documentation about the visual chassis and wheel positioniong.
Removed unused/old coda, and moved kart at exactly the same position
as they are in blender.
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2015-07-18 10:21:01 +10:00 |
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Marianne Gagnon
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675b0b9458
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Improve scripting error handling, more work on different shapes for collision triggers
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2015-07-17 19:18:12 -04:00 |
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Marianne Gagnon
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3cb57358a3
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Fix #2242
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2015-07-16 19:38:34 -04:00 |
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hiker
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68cea42648
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Fixed visual position of chassis, wheels and shadow.
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2015-07-15 16:35:09 +10:00 |
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Marianne Gagnon
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84e78e0d40
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Some cleanup to check structures, start adding new cylinder check structure (WIP)
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2015-07-14 19:00:00 -04:00 |
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hiker
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8c842fb2e8
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Fixed incorrect uage of radians.
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2015-07-14 22:32:09 +10:00 |
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hiker
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210e4fb4ec
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Removed optional setting for random-wheel rotation.
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2015-07-14 17:36:03 +10:00 |
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hiker
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9f687fd6cf
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Removed unnecessary computation (now that physics does not include
wheel rotation).
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2015-07-14 17:27:06 +10:00 |
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Marianne Gagnon
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77fac34e41
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More cleanup to remove hardcoded things in favor of scripting, and start work to allow for more action trigger shapes (work in progress)
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2015-07-13 20:27:16 -04:00 |
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hiker
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93282f8abf
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Completely removed the usage of a physical wheel radius in the physics, it was
never really necessary, the phsyics are basically the same). Wheel rotation is
was refactored to be completely done in KartModel now.
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2015-07-09 23:59:53 +10:00 |
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hiker
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0345565ea8
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Fixed handling of tall karts (accidentally committed debug version).
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2015-07-09 16:39:40 +10:00 |
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hiker
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5d573832e1
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Oops - forgot to change the actual value of 'travel' from cm to m.
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2015-07-09 09:15:34 +10:00 |
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hiker
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3b9e85af0b
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Converted bullet's TravelCM (i.e. in cm) into Travel (i.e. in m).
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2015-07-09 00:06:19 +10:00 |
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hiker
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aa7bf607bf
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Minor cosmetic changes.
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2015-07-08 16:38:01 +10:00 |
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hiker
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7b11e51f2b
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Coding style fixes.
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2015-07-08 08:31:32 +10:00 |
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hiker
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a28ea76b90
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Fix wheel position for karts that are too high.
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2015-07-08 08:25:10 +10:00 |
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hiker
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9eab818d53
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Added fused speed-position commands to the commands to be dropped
when the sfx queue is too full.
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2015-07-08 08:23:55 +10:00 |
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hiker
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43f9cf39bc
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Fix shadow to be always on the ground, even when a skid-jump is done.
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2015-07-08 08:23:25 +10:00 |
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hiker
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62e2f05607
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Fixed shadow position, improved wheel position.
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2015-07-07 17:02:09 +10:00 |
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hiker
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12f942c258
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Moved debug camera a bit further back.
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2015-07-07 17:00:24 +10:00 |
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hiker
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70da00de7d
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Merge branch 'master' into graphical_chassis_to_physical_chassis
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2015-07-03 16:39:20 +10:00 |
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hiker
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9b562d31f4
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Replaced Widget's set(De)Activated functions with one setActive(bool)
function, which simplifies code for various screen a lot.
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2015-07-03 16:19:28 +10:00 |
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hiker
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8059544b21
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Try to fix advanced pipeline.
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2015-07-03 08:22:39 +10:00 |
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hiker
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f3dee7241f
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Merge branch 'master' into graphical_chassis_to_physical_chassis
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2015-07-03 08:15:08 +10:00 |
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hiker
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ad3a5ac730
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2015-07-03 08:13:39 +10:00 |
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hiker
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747aa39bdf
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Disable artificial shadow if shader-based shadows are available.
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2015-07-03 08:12:55 +10:00 |
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hiker
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97499759ec
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Revert "Remove shadow blob"
This reverts commit 33c0dfe7c2 .
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2015-07-03 07:55:50 +10:00 |
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hiker
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0631d10f91
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Move graphical chassis and wheels to be at the same location as the physical ones.
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2015-07-03 07:49:27 +10:00 |
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hiker
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369ed86380
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Added 'behind kart' camera which helps debugging graphical
vs physical chassis position issues.
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2015-07-02 16:39:13 +10:00 |
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hiker
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34d22a32c7
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Improved distance calculation (so that the same distance to the rear
of each kart is reached).
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2015-07-02 16:35:51 +10:00 |
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hiker
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799b4cdf7e
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Minor code cleanup.
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2015-07-02 08:04:37 +10:00 |
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hiker
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04c84fd23d
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Moved skidding lights from Kart into KartGFX.
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2015-07-01 18:57:44 +10:00 |
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Marianne Gagnon
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92974fc4b3
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Fix scripting crash
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2015-06-30 21:35:17 -04:00 |
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hiker
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8aabb30687
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Fixed memory leak.
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2015-07-01 08:58:15 +10:00 |
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hiker
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576270bb17
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Coding style changes, removed dead code and unused variables.
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2015-07-01 08:57:40 +10:00 |
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hiker
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4ec423ff35
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Coding style improvements.
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2015-07-01 08:22:43 +10:00 |
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hiker
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f82bb996ea
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Fixed memory leaks of lights.
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2015-07-01 08:04:10 +10:00 |
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hiker
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b41035a008
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Moved nitro_light from Kart into KartGFX.
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2015-06-30 21:49:20 +10:00 |
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