Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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Vincent Lejeune
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8f59d8cac0
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Add a weight for vignette.
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2014-06-28 00:20:44 +02:00 |
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samuncle
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08369d1fcb
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Added a new particle system for the torches and bring back the vignette
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2014-06-14 00:42:57 +02:00 |
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Vincent Lejeune
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5f1413e140
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Merge branch 'master' into NewRTTWidget
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2014-06-05 01:30:45 +02:00 |
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vlj
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55ddffaf54
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
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vlj
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670c25dd26
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Return alpha value in tonemap.
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2014-05-25 03:13:19 +02:00 |
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Marianne Gagnon
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924e09b3e9
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Very slight tweak
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2014-04-25 20:02:16 -04:00 |
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vlj
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2ca11c3166
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Auria provided tonemap coefficients
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2014-04-26 02:00:50 +02:00 |
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vlj
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3e4254b3a7
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Tonemap: Use J. Hable filmic operator
It gives better result on stk enterprise, slightly saturating blacks.
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2014-04-25 17:57:10 +02:00 |
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vlj
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ef07b25202
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Make possible to tweak exposure/lwhite in adm
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2014-04-24 17:47:17 +02:00 |
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Vincent Lejeune
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eb0c948e41
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Tweak exposure/whiepoint/saturation
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2014-04-23 18:09:47 +02:00 |
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Vincent Lejeune
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da15aebcda
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SSAO: Clamp to 0.
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2014-04-22 18:22:39 +02:00 |
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Vincent Lejeune
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b0e56ca2b0
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Use some diffent value/equation for tonemap
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2014-04-22 02:29:22 +02:00 |
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vlj
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d7e3976ef5
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Use a less intrusive delta value
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2014-04-21 19:39:39 +02:00 |
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vlj
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a0e63dea46
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Enable tonemap.
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2014-04-21 02:33:12 +02:00 |
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vlj
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8947242de4
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Add proper tonemap, although disabled.
It currently generates way too much HDR.
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2014-04-21 01:52:44 +02:00 |
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