Commit Graph

16 Commits

Author SHA1 Message Date
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
Vincent Lejeune
8f59d8cac0 Add a weight for vignette. 2014-06-28 00:20:44 +02:00
samuncle
08369d1fcb Added a new particle system for the torches and bring back the vignette 2014-06-14 00:42:57 +02:00
Vincent Lejeune
5f1413e140 Merge branch 'master' into NewRTTWidget 2014-06-05 01:30:45 +02:00
vlj
55ddffaf54 Another round of big triangle port. 2014-06-03 20:28:42 +02:00
vlj
670c25dd26 Return alpha value in tonemap. 2014-05-25 03:13:19 +02:00
Marianne Gagnon
924e09b3e9 Very slight tweak 2014-04-25 20:02:16 -04:00
vlj
2ca11c3166 Auria provided tonemap coefficients 2014-04-26 02:00:50 +02:00
vlj
3e4254b3a7 Tonemap: Use J. Hable filmic operator
It gives better result on stk enterprise, slightly saturating blacks.
2014-04-25 17:57:10 +02:00
vlj
ef07b25202 Make possible to tweak exposure/lwhite in adm 2014-04-24 17:47:17 +02:00
Vincent Lejeune
eb0c948e41 Tweak exposure/whiepoint/saturation 2014-04-23 18:09:47 +02:00
Vincent Lejeune
da15aebcda SSAO: Clamp to 0. 2014-04-22 18:22:39 +02:00
Vincent Lejeune
b0e56ca2b0 Use some diffent value/equation for tonemap 2014-04-22 02:29:22 +02:00
vlj
d7e3976ef5 Use a less intrusive delta value 2014-04-21 19:39:39 +02:00
vlj
a0e63dea46 Enable tonemap. 2014-04-21 02:33:12 +02:00
vlj
8947242de4 Add proper tonemap, although disabled.
It currently generates way too much HDR.
2014-04-21 01:52:44 +02:00