Benau
|
45957af6f8
|
Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
|
2018-01-22 12:54:39 +08:00 |
|
Benau
|
4025883243
|
Use sampleTextureLayer in shader files
|
2018-01-22 10:43:22 +08:00 |
|
Benau
|
390554eca1
|
Add xml shader and the loader
|
2018-01-21 13:19:00 +08:00 |
|
Deve
|
2516de8231
|
Disable npot textures on android emulator
|
2018-01-16 23:06:27 +01:00 |
|
Benau
|
59045cd064
|
Merge remote-tracking branch 'origin/master'
|
2018-01-13 15:44:57 +08:00 |
|
Benau
|
24308ced03
|
Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
|
2018-01-13 14:49:33 +08:00 |
|
Benau
|
503455d02f
|
Simplify instruction
|
2018-01-13 13:48:51 +08:00 |
|
Benau
|
c4f589fee7
|
Use the low quality for libsquish again
|
2018-01-13 11:55:57 +08:00 |
|
Benau
|
bb0cf72635
|
Add required code and color selector for rainbow karts
|
2018-01-13 00:38:46 +08:00 |
|
Benau
|
68e8da2353
|
Remove all unused shaders
|
2018-01-12 19:10:55 +08:00 |
|
Benau
|
b1f1afb9c5
|
Use SSE2 in windows build for faster libsquish
|
2018-01-12 17:47:18 +08:00 |
|
Benau
|
9ccb34c2a1
|
Adjust graphics presets for SP
|
2018-01-12 12:03:31 +08:00 |
|
Benau
|
54c7914cb5
|
Update graphical restrictions
Mesa 17.4 will use the correct normalization forumla
Disable GLSL on intel HD2000 / HD3000 due to broken opengl 3.3 support
|
2018-01-08 15:55:28 +08:00 |
|
Benau
|
76788d7dd8
|
Fix GLES
|
2018-01-07 15:44:57 +08:00 |
|
Benau
|
5293a0dbef
|
Add b3d loader for SP
|
2018-01-06 12:07:22 +08:00 |
|
Benau
|
e1c7efd68c
|
Add sam's formula for pbr
|
2018-01-05 16:45:33 +08:00 |
|
hiker
|
28bc8c8e8f
|
Merge branch 'master' of github.com:supertuxkart/stk-code
|
2018-01-01 00:36:24 +11:00 |
|
Benau
|
cce8abe6f3
|
Port billboard text
|
2017-12-30 15:28:04 +08:00 |
|
Benau
|
d71ea71e35
|
Remove some ifdef
|
2017-12-29 18:10:51 +08:00 |
|
Benau
|
711fb8211a
|
Add samuncle way to sample texture slot
|
2017-12-29 15:39:22 +08:00 |
|
Benau
|
f040be710e
|
Fix normal visualizer
|
2017-12-29 00:52:29 +08:00 |
|
Benau
|
62e0effed6
|
Rename input variables
|
2017-12-27 12:31:21 +08:00 |
|
Benau
|
dbc3cd5ff5
|
Normalize in shader for broken drivers
|
2017-12-27 11:33:30 +08:00 |
|
Benau
|
891b053358
|
Add more functions to normal visualizer
|
2017-12-27 01:33:21 +08:00 |
|
Benau
|
ce45605c18
|
Use half float for texture matrix
|
2017-12-26 15:28:01 +08:00 |
|
Benau
|
daf1294e6f
|
Add minimap and adjust unlit shader for it
|
2017-12-26 14:34:34 +08:00 |
|
Benau
|
7797115867
|
Add SP for correct normal and easier shader system
|
2017-12-25 14:00:10 +08:00 |
|
auria.mg
|
d92476ae70
|
First implementation prototype of the new netwoking UI, as discussed.
|
2017-11-25 18:51:49 -05:00 |
|
hiker
|
f783be4d75
|
Updates translations with 0.9.3 version from transifex (no author credits updated).
|
2017-11-15 08:11:51 +11:00 |
|
hiker
|
84ccf82173
|
Updated script to handle existing entries without duplicating authors
(or even worse msgids for translator credits).
|
2017-11-14 17:55:07 +11:00 |
|
Urtzi Odriozola
|
80efc29e69
|
All languages capitalized
In order to keep a correct order in a language selection menu, the language names need to be capitalized
|
2017-11-03 14:00:34 +01:00 |
|
Urtzi Odriozola
|
cb4ef7a68d
|
Update localized_name.txt
|
2017-11-03 09:32:52 +01:00 |
|
Deve
|
bcb452f76b
|
Add missing languages to tinygettext
|
2017-11-02 22:17:57 +01:00 |
|
Deve
|
719f3039b3
|
Remove invalid empty translations.
They are not available on transifex. Norwegian is nb and nn. Chinese is zh_TW and zh_CN.
|
2017-11-02 21:30:52 +01:00 |
|
auria.mg
|
2cc160d7cc
|
Tweak challenge that was too difficult. See #2997
|
2017-10-31 19:07:26 -04:00 |
|
Deve
|
f7886a31bf
|
Better fix for shadow acne
|
2017-10-29 20:26:46 +01:00 |
|
hiker
|
207e8cd475
|
Updaetd translator credits.
|
2017-10-27 10:52:48 +11:00 |
|
hiker
|
e95657b2f4
|
Updated credits to include all doncators and other contributors.
|
2017-10-26 10:21:32 +11:00 |
|
Benau
|
6cfe16a320
|
Add Karelian localized name
|
2017-10-25 00:24:56 +08:00 |
|
hiker
|
530bfce849
|
Updated translations.
|
2017-10-25 00:32:54 +11:00 |
|
Benau
|
fc2e05c0a6
|
Use a trick to make skinned mesh shader branchless
|
2017-10-22 13:03:45 +08:00 |
|
Benau
|
7252a38da1
|
Fix skinning glitches possible in (some) cards
|
2017-10-22 02:17:37 +08:00 |
|
Benau
|
6a79d204c1
|
Don't use SSBO for skinning
It causes trouble in hd5670 in windows
|
2017-10-22 01:31:15 +08:00 |
|
Benau
|
e61eb3415a
|
Remove hardcoded max 1024 bones for skinning
|
2017-10-20 17:10:08 +08:00 |
|
Benau
|
8a0232382a
|
Some fixes for some shader compiler
|
2017-10-20 09:25:43 +08:00 |
|
Benau
|
553b2439ac
|
Allow using SSBO for skinning if supported
|
2017-10-20 01:27:44 +08:00 |
|
Benau
|
0d96906d54
|
Use texture buffer (texture2d in gles) for skinning
|
2017-10-19 13:31:07 +08:00 |
|
Deve
|
1a9cf6a46f
|
Set max texture size to 256 for Raspberry Pi
|
2017-10-18 21:13:23 +02:00 |
|
Deve
|
c3e772e863
|
Add different explosion effect for Android.
It gives much better performance while it still looks similar.
|
2017-10-17 23:34:19 +02:00 |
|
Benau
|
9f10676dd3
|
Remove unused billboard shader
|
2017-10-16 07:43:00 +08:00 |
|