Benau
ea1733ed08
Add drawing code for devices with low sampler images
2022-03-20 13:35:22 +08:00
Benau
1cf2c0c5bf
Add initial 2D vulkan rendering
2022-03-19 15:14:55 +08:00
Benau
cb607a16ff
Add GEVulkanShaderManager
2022-03-18 16:24:33 +08:00
QwertyChouskie
efbd8eb75e
Screen-space refection: many fixes + optimization ( #4575 )
2021-08-30 16:34:02 +08:00
Benau
38bcb92d53
Fix #4533
2021-05-21 23:13:55 +08:00
Benau
1d65cd9ffc
Move premultiplied alpha to shader
2021-03-07 15:41:00 +08:00
jean
cee3cb79a5
Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
2021-02-07 21:31:22 +01:00
Benau
4d72b118e3
Batch glyph for quicker text rendering
2020-05-01 09:34:04 +08:00
riso
740d57a2c4
Show kart direction by an arrow in soccer ( #4230 )
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* Show kart direction by an arrow in soccer
* bug fix
* bug fix
* correct grammar
2020-02-16 16:31:30 +08:00
Benau
f787832772
Add 2d drawing shader with custom alpha
2019-08-16 11:48:10 +08:00
Benau
ce1c188b1a
Add rotation uniform to 2d drawing shader
2019-08-16 10:31:24 +08:00
Benau
24c4f4c8de
Fix GLES shader
2019-06-26 16:25:13 +08:00
samuncle
dfed11c6a8
Bring back the legacy gloss computation (to disable once a proper fallback is done)
2019-06-25 20:42:29 +02:00
samuncle
26a387ea36
Update the reflection
2019-06-24 23:33:03 +02:00
samuncle
10eb549012
soften the degraded ibl to make preview less dark
2019-06-24 23:33:03 +02:00
samuncle
187623b6a8
Update raytracer reflection to mitigate surface which are too glossy
2019-06-24 23:33:03 +02:00
samuncle
b787c09705
Remove useless code
2019-06-24 23:33:03 +02:00
samuncle
104de39a04
Disable completly space screen reflexion for opengl-es (probably too slow for android
2019-06-24 23:33:03 +02:00
samuncle
3291e23ca6
Reset the shader to fix the minimap
2019-06-24 23:33:03 +02:00
samuncle
674a449c10
Reset the shader to fix the minimap
2019-06-24 23:33:03 +02:00
samuncle
3cbac8e6ea
Reset the shader to fix the minimap
2019-06-24 23:33:03 +02:00
samuncle
5633d217a6
Reset the shader to fix the minimap
2019-06-24 23:33:03 +02:00
samuncle
bc49620b23
A few minor changes
2019-06-24 23:33:03 +02:00
samuncle
be577df2ec
Update with more probable values
2019-06-24 23:33:03 +02:00
samuncle
476b73375a
Experimental raytracer with multisampling (todo: implement this properly)
2019-06-24 23:33:03 +02:00
samuncle
11562a541c
Experimental blur test
2019-06-24 23:33:03 +02:00
samuncle
a5e40f9a8a
Add color buffer to compute proper space screen reflexion
2019-06-24 23:33:03 +02:00
samuncle
13d121e45d
remove dead code
2019-06-24 23:33:03 +02:00
samuncle
cb8f9ecf43
Minor changes
2019-06-24 23:33:03 +02:00
samuncle
025001993d
Add space screen reflexion shader
2019-06-24 23:33:03 +02:00
Benau
53f4863e43
Revert "Fix bug with PBR roughness (was working in metal but not plastic materials"
...
This reverts commit ddd80c1715
.
2019-04-04 01:15:05 +08:00
samuncle
ddd80c1715
Fix bug with PBR roughness (was working in metal but not plastic materials
2019-03-14 19:57:28 +01:00
Deve
14389925fe
Minor optimization in pointlight scatter.
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Compute some values before loop.
2018-12-23 23:31:22 +01:00
Benau
b3e41db14b
Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
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Now EMT_TRANSPARENT_ALPHA_CHANNEL_REF in GLES2 can be used with vertex
color
2018-11-30 23:33:30 +08:00
Benau
c10b40fb7d
Use a special detail map shader for normal map (later)
2018-09-14 22:51:44 +08:00
Benau
ba37513f7a
Fix detail map on normal map with skinned mesh shader
2018-09-09 00:52:00 +08:00
samuncle
b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
2018-08-13 18:46:00 +02:00
Deve
9ad3ba1fe2
Allow to use skinning without tbo
2018-06-22 23:48:00 +02:00
Benau
3772045f99
Fix GLES
2018-04-20 17:01:59 +08:00
Benau
f8323b9ad1
Remove unneeded skinned mesh shader for road blending shader
2018-04-19 11:49:38 +08:00
samuncle
50e433afca
Add shader specialized for roads, still some stuff to be tuned
2018-04-15 09:37:55 +02:00
Benau
ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
2018-04-12 16:35:25 +08:00
Benau
3742adf5ee
Use 2 digits for shader order
2018-04-12 16:31:01 +08:00
Benau
295c793f91
Use 4 32bit floats for quaternion for sam's wall
2018-04-12 16:27:48 +08:00
samuncle
434f74b4ac
Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something)
2018-04-07 22:16:43 +02:00
samuncle
daf4721fa9
Add a mitigation for tilling textures. Very usefull for terrains, etc
2018-04-07 04:11:11 +02:00
samuncle
32016f0118
Add tilling mitigation shader
2018-04-06 16:25:39 +02:00
samuncle
7db4ef8056
Add a shader to use the day/night cycle for lamps, etc
2018-02-27 23:38:28 +01:00
Benau
0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
...
Now we can get determine the background color by depth, so
the alpha tricks in diffuse color fbo is not necessary
And using rgba8 to pack normal doesn't seem to cause visual glitches.
2018-02-07 12:49:45 +08:00
samuncle
704fe3e32a
Fix a bug in the emissive contribution. Now there is a bigger range of value for bloom
2018-02-06 23:15:21 +01:00