CodingJellyfish
5ff449d6c9
Remove an unneeded method
2024-04-29 10:06:47 +08:00
CodingJellyfish
97ca195e20
Fix dynamic ribbon widget being shown above a dialog after resized
2024-04-27 15:05:52 +08:00
Xiangquan Xiao
fab7915011
Minor fix on coding styles.
2024-01-07 14:08:59 -05:00
Benau
caf6a1b504
Revert "Drop support for the DirectX9 renderer"
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This reverts commit c11a7236c7
.
2023-12-18 10:35:58 +08:00
Benau
5a4020bcb8
Revert "Remove DX9 leftovers"
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This reverts commit 4525411e84
.
2023-12-18 10:32:29 +08:00
Alayan
4525411e84
Remove DX9 leftovers
2023-12-16 16:05:41 +01:00
Alayan
c11a7236c7
Drop support for the DirectX9 renderer
2023-12-16 15:24:35 +01:00
Benau
8cd6a231cc
Enable AppleMomentumScrollSupported on macOS
2023-11-12 12:56:28 +08:00
CodingJellyfish
bd245e17bf
Fix #4895 ( #4896 )
2023-11-12 11:32:04 +08:00
Benau
545348fe37
Update for the latest MoltenVK and astcenc
2023-06-25 16:36:45 +08:00
Benau
69fdbb8f45
Add missing exception handling in shader loading threads
2023-04-14 09:56:06 +08:00
Benau
8c90d7b3d0
Fix missing srgb for compressed textures
2023-04-13 12:56:06 +08:00
Benau
6f789164ff
Add srgb image view for vulkan engine
2023-03-20 10:08:18 +08:00
Benau
7817e14a5a
Add pbr texture handling for vulkan engine
2023-03-19 11:35:11 +08:00
Benau
5e161f663d
Clean m_ondemand_load_texture_paths after texture loaded
2023-03-04 10:26:31 +08:00
Gwyn Ciesla
27eb0f3116
gcc13 fixes
2023-02-23 08:56:27 -06:00
Heiko Becker
0163e3fa88
Add missing includes to fix the build with gcc 13
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Like other versions before, gcc 13 moved some includes around and as a
result <stdexcept> and <cstdio> are no longer transitively included.
Explicitly include them for std::runtime_error and snprintf.
2023-01-26 16:35:54 +01:00
Benau
99bd8a338a
Remove bundled shaderc
2023-01-03 10:01:41 +08:00
Benau
93613d884e
Compile SPIR-V shaders with multiple threads
2023-01-01 10:26:38 +08:00
Benau
b4a3970720
Use shaderc C api only
2022-12-31 13:08:26 +08:00
Benau
2eb5d10e38
Update to the latest MoltenVK and cctools
2022-12-11 11:22:22 +08:00
Benau
ddc0b9d1ed
Add setDirtyOffset for GEVulkanDynamicSPMBuffer
2022-12-05 16:32:00 +08:00
Benau
1d00e44f97
Add rendering for GEVulkanDynamicSPMBuffer
2022-12-01 16:16:58 +08:00
Benau
392bdbf78b
Move m_current_buffer_idx to GEVulkanDriver
2022-11-30 10:41:39 +08:00
Benau
90a22a691a
Use GEVulkanDynamicSPMBuffer on streaming buffers
2022-11-29 13:02:36 +08:00
Benau
d5fdcb2d98
Add GEVulkanDynamicSPMBuffer
2022-11-28 15:16:28 +08:00
Benau
fd579111e1
Add setNormal and setTCoords for IMeshBuffer
2022-11-27 09:07:07 +08:00
Benau
77c4b99c70
Update translation and add Filipino language
2022-11-23 10:29:28 +08:00
Benau
4c7353a3a4
Add fullscreen desktop option for non-ge capable device
2022-11-08 12:08:27 +08:00
Benau
d9fad6ab55
Don't exit if SDL_GetWindowWMInfo fails
2022-11-08 09:10:41 +08:00
Benau
e2a82b3c09
Fix sometimes android black screen after resuming in vulkan
2022-11-07 10:51:29 +08:00
Benau
6b8e0644db
Remove validation warnings when RTT is used
2022-11-07 10:18:32 +08:00
Benau
255a5960a4
Update translation and add Rusyn language
2022-11-06 08:48:12 +08:00
Benau
8358b7be0a
Allow SMesh to be used in irrlicht mesh cache
2022-10-22 15:40:27 +08:00
Benau
9cd217acfe
Add convertIrrlichtMeshToSPM
2022-10-21 08:40:23 +08:00
Benau
0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
2022-10-19 09:29:06 +08:00
Benau
58a00f7627
Store and render custom vertex color in GERenderInfo
2022-10-18 15:07:11 +08:00
Benau
5ecdc11ffd
Fix sky particles rendering in vulkan
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Align them with the vertical axis
2022-10-16 12:08:02 +08:00
Benau
1fc460ff4e
Add flips particle rendering for vulkan
2022-10-14 10:17:58 +08:00
Benau
46f44b5d59
Add getBulletQuaternion for MiniGLM
2022-10-13 12:12:07 +08:00
Benau
6cdc554d21
Avoid updating data descriptor sets every frame
2022-10-12 15:30:31 +08:00
Benau
26f96b0986
Allow GEVulkanDynamicBuffer to use a specific frame
2022-10-11 12:05:47 +08:00
Benau
f85f631c4b
Return true if buffer resized
2022-10-10 10:26:05 +08:00
Benau
e9be8d91ef
Avoid using VMA_MEMORY_USAGE_AUTO if possible
2022-10-09 09:37:18 +08:00
Benau
542ece64f9
Use triple buffer to avoid memcpy after fence
2022-10-08 13:04:22 +08:00
Benau
982a5b2be8
Reduce usage of local buffer in GEVulkanDrawCall
2022-10-07 11:48:39 +08:00
Benau
91dea5f50d
Use VMA_MEMORY_USAGE_AUTO_PREFER_HOST for host buffer
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This improves performance when particles are used
2022-10-06 16:12:44 +08:00
Benau
51a1396313
Allow creating different buffer sizes in GEVulkanDynamicBuffer
2022-10-05 11:08:52 +08:00
Benau
e5318d8ea9
Fix crash when minimizing in windows
2022-10-04 13:55:51 +08:00
Benau
d69f83c7cc
Fix WRITE_AFTER_WRITE error:
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vkCmdBeginRenderPass: Hazard WRITE_AFTER_WRITE vs. layout transition in
subpass 0 for attachment 1 aspect depth during load with loadOp
VK_ATTACHMENT_LOAD_OP_CLEAR.
2022-10-03 10:05:33 +08:00