Add setNormal and setTCoords for IMeshBuffer
This commit is contained in:
parent
641dbcf9c0
commit
fd579111e1
@ -107,6 +107,8 @@ public:
|
||||
return unused;
|
||||
}
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void setNormal(irr::u32 i, const irr::core::vector3df& normal);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual const irr::core::vector2df& getTCoords(irr::u32 i) const
|
||||
{
|
||||
static irr::core::vector2df unused;
|
||||
@ -119,6 +121,8 @@ public:
|
||||
return unused;
|
||||
}
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void setTCoords(irr::u32 i, const irr::core::vector2df& tcoords);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual irr::scene::E_PRIMITIVE_TYPE getPrimitiveType() const
|
||||
{ return irr::scene::EPT_TRIANGLES; }
|
||||
// ------------------------------------------------------------------------
|
||||
|
@ -6,6 +6,8 @@
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "mini_glm.hpp"
|
||||
|
||||
namespace GE
|
||||
{
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -100,4 +102,17 @@ void GESPMBuffer::destroyVertexIndexBuffer()
|
||||
m_memory = VK_NULL_HANDLE;
|
||||
} // destroyVertexIndexBuffer
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void GESPMBuffer::setNormal(u32 i, const core::vector3df& normal)
|
||||
{
|
||||
m_vertices[i].m_normal = MiniGLM::compressVector3(normal);
|
||||
} // setNormal
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void GESPMBuffer::setTCoords(u32 i, const core::vector2df& tcoords)
|
||||
{
|
||||
m_vertices[i].m_all_uvs[0] = MiniGLM::toFloat16(tcoords.X);
|
||||
m_vertices[i].m_all_uvs[1] = MiniGLM::toFloat16(tcoords.Y);
|
||||
} // setTCoords
|
||||
|
||||
}
|
||||
|
@ -106,12 +106,18 @@ namespace scene
|
||||
//! returns normal of vertex i
|
||||
virtual core::vector3df& getNormal(u32 i) = 0;
|
||||
|
||||
//! set normal of vertex i
|
||||
virtual void setNormal(u32 i, const core::vector3df& normal) { getNormal(i) = normal; }
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual const core::vector2df& getTCoords(u32 i) const = 0;
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual core::vector2df& getTCoords(u32 i) = 0;
|
||||
|
||||
//! set texture coord of vertex i
|
||||
virtual void setTCoords(u32 i, const core::vector2df& tcoords) { getTCoords(i) = tcoords; }
|
||||
|
||||
//! Returns the primitive type of this buffer
|
||||
virtual scene::E_PRIMITIVE_TYPE getPrimitiveType() const = 0;
|
||||
|
||||
|
@ -67,10 +67,10 @@ Shadow::Shadow(Material* shadow_mat, const AbstractKart& kart)
|
||||
scene::SMeshBuffer* buffer = new scene::SMeshBuffer();
|
||||
buffer->append(vertices.data(), vertices.size(), indices.data(),
|
||||
indices.size());
|
||||
buffer->getTCoords(0) = core::vector2df(0.0f, 0.0f);
|
||||
buffer->getTCoords(1) = core::vector2df(1.0f, 0.0f);
|
||||
buffer->getTCoords(2) = core::vector2df(1.0f, 1.0f);
|
||||
buffer->getTCoords(3) = core::vector2df(0.0f, 1.0f);
|
||||
buffer->setTCoords(0, core::vector2df(0.0f, 0.0f));
|
||||
buffer->setTCoords(1, core::vector2df(1.0f, 0.0f));
|
||||
buffer->setTCoords(2, core::vector2df(1.0f, 1.0f));
|
||||
buffer->setTCoords(3, core::vector2df(0.0f, 1.0f));
|
||||
shadow_mat->setMaterialProperties(&buffer->getMaterial(), buffer);
|
||||
buffer->getMaterial().setTexture(0, shadow_mat->getTexture());
|
||||
buffer->setHardwareMappingHint(scene::EHM_STREAM);
|
||||
@ -168,8 +168,8 @@ void Shadow::update(bool enabled)
|
||||
up_vector = up_vector * (wi.m_raycastInfo.m_suspensionLength - 0.02f);
|
||||
Vec3 pos = kart_trans(position[i]) - up_vector;
|
||||
buffer->getPosition(i) = pos.toIrrVector();
|
||||
buffer->getNormal(i) = Vec3(wi.m_raycastInfo.m_contactNormalWS)
|
||||
.toIrrVector();
|
||||
buffer->setNormal(i, Vec3(wi.m_raycastInfo.m_contactNormalWS)
|
||||
.toIrrVector());
|
||||
}
|
||||
buffer->recalculateBoundingBox();
|
||||
mesh->setBoundingBox(buffer->getBoundingBox());
|
||||
|
Loading…
x
Reference in New Issue
Block a user