* Add vertical tab support and get common files from a common folder
* License file for the common folder
* UI images shared by all 4 colored themes
* Delete redundant pictures
* Delete background.jpg
* Delete dialog.png
* Delete glassbutton_deactivated.png
* Delete glasscheckbox_checked_deactivated.png
* Delete glasscheckbox_deactivated.png
* Delete glass_rsection.png
* Delete glass_section.png
* Delete glassspinner.png
* Delete glassspinner_deactivated.png
* Delete glass_square_focused_bw.png
* Delete left_arrow.png
* Delete list_sort_down.png
* Delete list_sort_up.png
* Delete rating_star.png
* Delete right_arrow.png
* Delete scrollbar_bg.png
* Delete scrollbar_btn.png
* Delete table_header.png
* Delete tooltip.png
* Optimize image size and add vertical tabs
* Optimize image size and add vertical tabs for ocean skin
* The multiplayer colored squares are also shared
* Use the multiplayer colored squares from common
* Remove more redundant skin images
* Delete glass_square1.png
* Delete glass_square2.png
* Delete glass_square3.png
* Delete glass_square4.png
* Delete glass_square_focused.png
* Delete glass_square_focused2.png
* Delete glass_square_focused3.png
* Delete glass_square_focused4.png
* Optimize image size and add vertical tabs for peach skin
* Optimize image size and add vertical tabs for forest skin
* Special focus halo for ruby skin
Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation.
Better having this mismatch that a not-so-great halo in single-player.
I put it in common as it may be reused for multiplayer focus by other skins.
* Use pink selection halo
* Put the bottom bar among skinnable UI images
* Make the bottom bar part of the skins
* Coding style fix
* Delete bar.png
* Load bottom bar texture from skin rather than gui folder
Also rename bg_image to m_bg_image
updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
parameter of getColour to be a string reference only.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8767 178a84e3-b1eb-0310-8ba1-8eac791a3b58
our naming convention, also changed contentsVector
to m_contents_vector, and removed unused add method
(which is using an iterator, which would not work
when using aligned_arrays on windows anyway).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
result. Too much is hardcoded atm, so it needs some work should
we want this look. Check for #ifdef USE_PER_LINE_BACKGROUND
to see what was done.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5991 178a84e3-b1eb-0310-8ba1-8eac791a3b58
there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4320 178a84e3-b1eb-0310-8ba1-8eac791a3b58