Marianne Gagnon
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5d5460d845
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Add way to test intro cutscene easily; do not throttle sound effects on cutscenes
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2014-11-22 18:21:31 -05:00 |
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samuncle
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91736e1941
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Add the support for emit map. For the moment it's only for solid objects
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2014-11-22 15:59:22 +01:00 |
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Flakebi
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1585199ccc
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Change variable names again
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2014-11-22 13:44:27 +01:00 |
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Flakebi
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bc62d2e6ff
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Merge branch 'upstream/master' into fixes
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2014-11-22 13:37:05 +01:00 |
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Flakebi
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632efb296c
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Fix first player in kart selection doesn't get focused
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2014-11-22 13:35:31 +01:00 |
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Vincent Lejeune
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d426a395bb
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Use old formula for glossmap
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2014-11-22 02:03:20 +01:00 |
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Marianne Gagnon
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3d7518b1d0
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Merge branch 'fpsCam'
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2014-11-21 18:26:13 -05:00 |
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Marianne Gagnon
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c7b43b49e7
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Tweak variable names
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2014-11-21 18:25:50 -05:00 |
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Vincent Lejeune
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f3a637fb99
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Fix sun area light
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2014-11-21 02:44:27 +01:00 |
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Vincent Lejeune
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79e5e9f880
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Revert "Use f0 in fresnel schlick"
This reverts commit acdafc5566 .
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2014-11-21 02:09:02 +01:00 |
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Vincent Lejeune
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593f462ec5
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Revert "Use color for specular"
This reverts commit fcba1dab86 .
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2014-11-21 02:09:00 +01:00 |
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Vincent Lejeune
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4a8afd2d40
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Implement sun as an disk area light.
Solid angle is defaulted to sun's one.
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2014-11-21 01:54:30 +01:00 |
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Marianne Gagnon
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954dba0873
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Other OSX fullscreen attempt
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2014-11-20 18:21:18 -05:00 |
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Tobias Markus
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2c12942871
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Revert change in irr_driver.cpp
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2014-11-20 23:17:25 +01:00 |
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Tobias Markus
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22c22b864a
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Fix further issues
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2014-11-20 23:15:05 +01:00 |
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Flakebi
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9e5eced8df
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Improve smooth camera movement and move settings to user config
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2014-11-20 23:01:40 +01:00 |
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Vincent Lejeune
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fcba1dab86
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Use color for specular
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2014-11-20 22:57:32 +01:00 |
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Vincent Lejeune
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acdafc5566
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Use f0 in fresnel schlick
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2014-11-20 22:51:22 +01:00 |
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Vincent Lejeune
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fcb43fb983
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Clean some useless decl
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2014-11-20 22:34:19 +01:00 |
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Vincent Lejeune
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3d070995f3
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Remove a shader callback
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2014-11-20 22:27:00 +01:00 |
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Tobias Markus
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416c97bf0e
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Fix last error
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2014-11-20 22:20:45 +01:00 |
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Vincent Lejeune
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baf1db8769
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Factorize some code
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2014-11-20 22:11:14 +01:00 |
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Vincent Lejeune
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bcd3452b70
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Remove bubble shaders
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2014-11-20 22:05:19 +01:00 |
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Tobias Markus
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61ccfaac77
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Fix errors in src/ that cppcheck yielded with the default configuration
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2014-11-20 22:01:46 +01:00 |
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Vincent Lejeune
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a78b889b05
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
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Flakebi
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aecd9c4b80
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Fix crash with --no-graphics
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2014-11-20 21:22:58 +01:00 |
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Marianne Gagnon
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10ffb5411e
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Filter OpenGL warnings to silence some unecessary noise
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2014-11-19 19:31:49 -05:00 |
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Vincent Lejeune
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8356941986
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Add missing counters
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2014-11-20 01:05:10 +01:00 |
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Marianne Gagnon
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d776bee39a
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Try to fix OSX fullscreen OpenGL profile
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2014-11-19 18:43:55 -05:00 |
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auriamg
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93619555fc
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Merge pull request #1718 from quizywiz/fixing1580
fix #1580
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2014-11-19 18:31:34 -05:00 |
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Vincent Lejeune
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3f17a5c93d
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Add another marker
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2014-11-19 18:10:47 +01:00 |
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Vincent Lejeune
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5ef51d9c34
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Prevent some rsm computation when not needed
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2014-11-19 18:07:10 +01:00 |
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Vincent Lejeune
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d911a19b28
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Do not fill RSM command buffer if rsm map not redraw
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2014-11-19 17:58:55 +01:00 |
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Vincent Lejeune
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d3964b8a93
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Draw RSM only once
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2014-11-19 17:41:52 +01:00 |
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Vincent Lejeune
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ed2374ae05
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Rotate suncam
It might improve shadow quality
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2014-11-19 01:37:41 +01:00 |
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Marianne Gagnon
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5b043a2564
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Add some debug logging on linux
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2014-11-18 19:15:13 -05:00 |
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Vincent Lejeune
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c44ebcf8b5
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Fixe shadow without sdsm
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2014-11-19 00:51:09 +01:00 |
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auriamg
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76fc01a58f
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Merge pull request #1720 from Flakebi/fpsCam
First person camera, fixes #1295
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2014-11-18 17:58:28 -05:00 |
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Flakebi
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3e53787598
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Smooth camera movement
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2014-11-18 22:01:02 +01:00 |
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quizywiz
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98a7b6cfcb
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fix 1580
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2014-11-19 00:33:28 +05:30 |
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Flakebi
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497fa10695
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First try of a fps camera
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2014-11-18 11:55:32 +01:00 |
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Vincent Lejeune
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c594295288
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
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Vincent Lejeune
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dd0c98fd16
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Use nearest sampling for shadow blur
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2014-11-18 03:18:32 +01:00 |
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Vincent Lejeune
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29afd22b68
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Smoothen shadow split
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2014-11-18 03:13:39 +01:00 |
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Vincent Lejeune
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b7fc539f57
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Add shadow scale parameters
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2014-11-18 02:53:02 +01:00 |
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Vincent Lejeune
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b288d9c8c4
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Fix overworld wrong shadow thx to Auria
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2014-11-18 02:41:25 +01:00 |
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Vincent Lejeune
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64a64a963b
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Make shadow condition more coherent
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2014-11-18 01:53:02 +01:00 |
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Vincent Lejeune
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6781146f8a
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Fix shadow on splatting
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2014-11-18 01:45:28 +01:00 |
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Marianne Gagnon
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9d36ca74d6
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tweak nitro light to be a bit less in-your-face
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2014-11-17 19:20:22 -05:00 |
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Marianne Gagnon
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229a43a692
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Preserve "startedFromOverworld" flag value properly. Fixes #1683
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2014-11-17 19:07:37 -05:00 |
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