Fix overworld wrong shadow thx to Auria
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@@ -820,6 +820,7 @@ void IrrDriver::computeCameraMatrix(scene::ICameraSceneNode * const camnode, siz
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memcpy(&tmp[48], irr_driver->getInvProjMatrix().pointer(), 16 * sizeof(float));
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memcpy(&tmp[64], irr_driver->getProjViewMatrix().pointer(), 16 * sizeof(float));
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m_suncam->render();
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const core::matrix4 &SunCamViewMatrix = m_suncam->getViewMatrix();
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for (unsigned i = 0; i < 4; i++)
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{
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