Commit Graph

8050 Commits

Author SHA1 Message Date
hiker
13024bf6ef On first time start the player is automatically asked to create a new
player with a sensible default name.
2014-04-30 08:42:43 +10:00
hiker
ecef685b32 Adding new players now works. 2014-04-30 07:54:49 +10:00
hiker
6f5c523e86 Fixed display of players, thanks to auria. 2014-04-29 09:46:00 +10:00
hiker
396e3bb54e Merge remote-tracking branch 'origin/master' into new_login 2014-04-29 09:10:37 +10:00
hiker
812da3e0c0 Some work on new login screen, though wip atm. 2014-04-29 09:02:44 +10:00
hiker
2f17264f39 Very eary first version of a new login screen. 2014-04-28 16:41:47 +10:00
hiker
b3291caea2 Moved 'startup now' code in separate function to make main more readable. 2014-04-28 07:51:24 +10:00
Marianne Gagnon
2ee7f7a2e8 Bugfix : use ambient light from the sun when SH maps are not used 2014-04-26 20:04:16 -04:00
vlj
a2e202a695 Missing "track->hasShadows" check 2014-04-26 02:22:33 +02:00
Marianne Gagnon
97b6db3fdc Honor the per-track flag to disable god rays 2014-04-24 19:24:23 -04:00
vlj
c5fbd5ff84 Reenable ability to change exposure/lwhite. 2014-04-25 00:59:02 +02:00
vlj
5b8b1a8b57 Temporary comment out exposure/lwhite settings 2014-04-25 00:29:33 +02:00
Vincent Lejeune
7239154a3a NormalMap should cast shadows too 2014-04-24 21:23:32 +02:00
Vincent Lejeune
84ddd7119e Use glPolygonOffset to remove shadow acne
It's a 2002 trick from M. Kilgard
2014-04-24 21:02:24 +02:00
vlj
ef07b25202 Make possible to tweak exposure/lwhite in adm 2014-04-24 17:47:17 +02:00
hiker
370e2e4935 Merge remote-tracking branch 'origin/master' into new_login 2014-04-24 12:26:29 +10:00
Marianne Gagnon
3f17545541 Use hasShadows flag from Track 2014-04-23 19:19:11 -04:00
Marianne Gagnon
2e53328847 Add debug sliders for vlj 2014-04-23 19:03:23 -04:00
hiker
ea2b797bb3 Keep track of online ids used in the player.xml file. 2014-04-24 08:17:44 +10:00
vlj
b939d06be5 Properly add Depth of Field 2014-04-23 22:08:37 +02:00
vlj
22d993dfbe Merge branch 'tonemap'
Conflicts:
	data/shaders/tonemap.frag
2014-04-23 18:20:30 +02:00
vlj
77795c796f Revert "Revert "Enable tonemap.""
This reverts commit e57339841b.
2014-04-23 18:18:43 +02:00
vlj
fb56a4086f Fix normalmap roughness 2014-04-23 18:09:48 +02:00
Vincent Lejeune
1bb4926ba2 Reorder post processes effects. 2014-04-23 18:09:48 +02:00
Vincent Lejeune
96c8180dfc Remove color_in, it's been superseeded
Keep the shader because it will be partly used for dof.
2014-04-22 19:51:36 +02:00
hiker
2e3adee1a2 Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
	src/achievements/achievement_info.hpp
2014-04-22 17:20:40 +10:00
hiker
469ac9c433 Don't fire a cake if the target kart is invulnerable. Some cosmetic
changes to reduce line length, and added more comments.
2014-04-22 16:53:12 +10:00
hiker
ef341344e7 Merge branch 'skiddingAI' of https://github.com/gupascal/stk-code into gupascal-skiddingAI 2014-04-22 14:29:35 +10:00
hiker
886e7614e2 Fixed -help command line options (which was broken elsewhere before). 2014-04-22 14:24:32 +10:00
hiker
1bff514c27 Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin-master 2014-04-22 14:14:49 +10:00
hiker
c8d679139f Improved documentation. 2014-04-22 14:13:27 +10:00
Vincent Lejeune
b0e56ca2b0 Use some diffent value/equation for tonemap 2014-04-22 02:29:22 +02:00
Marianne Gagnon
5373390fac Load textures for ambient lights separately from skybox textures 2014-04-21 20:25:51 -04:00
Vincent Lejeune
e57339841b Revert "Enable tonemap."
This reverts commit a0e63dea46.
2014-04-22 00:44:58 +02:00
vlj
a0e63dea46 Enable tonemap. 2014-04-21 02:33:12 +02:00
vlj
8947242de4 Add proper tonemap, although disabled.
It currently generates way too much HDR.
2014-04-21 01:52:44 +02:00
vlj
1d40851600 Fix light shaft 2014-04-21 00:52:18 +02:00
Marianne Gagnon
f0b61c98d7 No longer create an obsolete irrlicht water node. To be replaced by a better water shader 2014-04-19 20:24:43 -04:00
Marianne Gagnon
8e579d4874 Add UBOs flag to graphics options 2014-04-19 20:23:49 -04:00
vlj
87248b46f3 Tweak shadows CSM split. 2014-04-20 02:01:29 +02:00
vlj
fde29887f0 Fix roughness in instanced mesh. 2014-04-20 01:24:38 +02:00
Marianne Gagnon
478e904d1c Remove debug logging 2014-04-19 19:15:38 -04:00
vlj
18b2b341e7 Dont stick to integer coordinate for CSM. 2014-04-20 00:24:37 +02:00
vlj
1291d0cc93 Increase shadow fidelity. 2014-04-20 00:21:30 +02:00
vlj
a457b9f423 Shadows: Clean shaders. 2014-04-20 00:04:49 +02:00
vlj
dd3e15b298 Debug: display cascade in shadow debug mode 2014-04-19 23:57:27 +02:00
vlj
5d3d44e400 Avoid an extra blit in bloom. 2014-04-19 23:29:42 +02:00
vlj
ce6397c5e7 Remove an leftover return. 2014-04-19 23:20:40 +02:00
vlj
c353a60443 Glow: Use blit. 2014-04-19 23:20:12 +02:00
Daniel Butum
c7e9b87e90 Fix memory leak on early exit(0) in handleCmdLinePreliminary() 2014-04-19 20:44:30 +03:00