Anything not provided or defined by a skin will be used from the defined base skin, if specified.
For example, if a skin provides a base_theme of "cartoon", any icons/buttons/etc. not provided by the skin will be pulled from "cartoon".
* Implement box model spacing for skin elements
* Account for padding when spacing out on-screen keyboard
* Fix padding for Tutorial button on Help screen
* Reduce spacing between tabs
(Also removed a couple duplicated files.)
* Change verticalTab margin as per Benau's request
Uses `vborder_out_portion`, which is how it was done before.
* Remove duplicate files
* Adjust spacings after PNGs were adjusted in a previous commit
* Improve spacing of verticalTabs
* Slightly increase the tabbar width in the Options screens
* Slightly increase the tabbar width in the help screens
* Add vertical tab support and get common files from a common folder
* License file for the common folder
* UI images shared by all 4 colored themes
* Delete redundant pictures
* Delete background.jpg
* Delete dialog.png
* Delete glassbutton_deactivated.png
* Delete glasscheckbox_checked_deactivated.png
* Delete glasscheckbox_deactivated.png
* Delete glass_rsection.png
* Delete glass_section.png
* Delete glassspinner.png
* Delete glassspinner_deactivated.png
* Delete glass_square_focused_bw.png
* Delete left_arrow.png
* Delete list_sort_down.png
* Delete list_sort_up.png
* Delete rating_star.png
* Delete right_arrow.png
* Delete scrollbar_bg.png
* Delete scrollbar_btn.png
* Delete table_header.png
* Delete tooltip.png
* Optimize image size and add vertical tabs
* Optimize image size and add vertical tabs for ocean skin
* The multiplayer colored squares are also shared
* Use the multiplayer colored squares from common
* Remove more redundant skin images
* Delete glass_square1.png
* Delete glass_square2.png
* Delete glass_square3.png
* Delete glass_square4.png
* Delete glass_square_focused.png
* Delete glass_square_focused2.png
* Delete glass_square_focused3.png
* Delete glass_square_focused4.png
* Optimize image size and add vertical tabs for peach skin
* Optimize image size and add vertical tabs for forest skin
* Special focus halo for ruby skin
Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation.
Better having this mismatch that a not-so-great halo in single-player.
I put it in common as it may be reused for multiplayer focus by other skins.
* Use pink selection halo
* Put the bottom bar among skinnable UI images
* Make the bottom bar part of the skins
* Coding style fix
* Delete bar.png
* Load bottom bar texture from skin rather than gui folder
Also rename bg_image to m_bg_image
* Initial SplitScreen
All are upside down and player 1, 5 player does 6 even...
* Working version of splitscreen
* black screen fix
* te fix
* Update race_gui.cpp
* Change item
* wrong way fix and refactorings
* Fix icon scale, cleaning code for lap count
* Remove tabs
* Add settings option
* Fix FOV
Right now the FOV gradually decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future
* Prevent overflow
* Unlimited splitscreen
* Space out duplicate skins across additional players
* Update stk_config.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update race_gui.cpp
* Update irr_driver.cpp
* Fix for empty pixels at edges
* Fix referring to template not int
* Fix compile errors
* Progress towards fixing selection screen
* Begin process for selections
* Fix selection screen for >4 people
Important GUI changes included
* Disable changing rows/cols ingame
* fix sp related crash
* Styling fixes
from data can now be moved out (except music). STK prints
an overview of which directory is taken from where. More
cleanups and improvements will come.
Also moved skins into a separate directory under data (from
data/skins), since it's likely that skins will be part
of a binary package (i.e. changes to skins not really
related to code), while gui files will more likely stay
with the code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14731 178a84e3-b1eb-0310-8ba1-8eac791a3b58