Sachith Hasaranga Seneviratne
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fa72b7716e
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Fixed bug #1056 Addons search last updated option text is cropped
changed addons_screen.stkgui to ensure the filterdate spinner had adequate space.
Signed-off-by: Sachith Hasaranga Seneviratne <sachith500@gmail.com>
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2014-01-30 12:56:54 +05:30 |
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Vincent Lejeune
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fd968a0acf
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OGL32CTX: Factorize UI shaders
This should fix UI disappearing after resolution change.
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2014-01-28 21:26:16 +01:00 |
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Vincent Lejeune
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f50e6f817d
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
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Vincent Lejeune
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1c98cf0b61
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Normalize normals when they are used to get more precision
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2014-01-27 22:31:01 +01:00 |
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Vincent Lejeune
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5771dd98c7
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Fix typo
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2014-01-27 22:31:01 +01:00 |
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Deve
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a65d538b05
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Upload patch from ubuntu backports for supertuxkart.desktop file
and add polish translation.
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2014-01-27 21:52:05 +01:00 |
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Vincent Lejeune
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d642bc1489
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Lightprepass: Only store normals in rtt
Use a more economical rtt format.
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2014-01-27 21:47:25 +01:00 |
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Vincent Lejeune
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22ccf3bab3
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GPUParticle: Use depthbuffer
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2014-01-27 20:33:21 +01:00 |
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Vincent Lejeune
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dbcf60003b
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SunLight: Use DepthBuffer
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2014-01-27 20:25:45 +01:00 |
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Vincent Lejeune
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ecac127dd6
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Fog: Use depthbuffer.
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2014-01-27 20:25:19 +01:00 |
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Vincent Lejeune
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0b531b20f7
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SSAO: Use depth buffer.
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2014-01-27 20:24:57 +01:00 |
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Vincent Lejeune
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5e68334ce9
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PointLight: Use depthbuffer
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2014-01-27 20:22:01 +01:00 |
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Vincent Lejeune
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c77ffb1882
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STKBillboard: Create new SceneNode wrapper.
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2014-01-27 17:33:08 +01:00 |
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Vincent Lejeune
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ac8a729bcd
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SSAO: Actually simplifying code was a mistake.
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2014-01-27 00:56:58 +01:00 |
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Vincent Lejeune
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684d265924
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SSAO: Disable alpha test and simplify code
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2014-01-27 00:53:52 +01:00 |
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Vincent Lejeune
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993d1e26dc
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Revert "SSAO: Remove the strenght parameter"
This reverts commit b92f0b6ecc .
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2014-01-27 00:52:20 +01:00 |
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Vincent Lejeune
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63882318a7
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SSAO: Fix typo and use 16 samples
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2014-01-27 00:47:35 +01:00 |
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Vincent Lejeune
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b92f0b6ecc
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SSAO: Remove the strenght parameter
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2014-01-27 00:41:41 +01:00 |
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Vincent Lejeune
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31991ecd7e
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SSAO: Improve randomness using NEAREST filtering
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2014-01-27 00:09:36 +01:00 |
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Marianne Gagnon
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30011be115
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My tweaks to SSAO, to improve randomness and final blending
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2014-01-25 22:03:47 -05:00 |
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Vincent Lejeune
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8b5df4143f
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Fix attempt for black objects.
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2014-01-26 01:56:08 +01:00 |
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Vincent Lejeune
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88561aa838
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STKMesh: Implement (single) texture detail support for objectpass shaded objects.
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2014-01-26 01:33:13 +01:00 |
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Vincent Lejeune
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2e994502e3
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Properly handle unlit object.
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2014-01-26 01:09:25 +01:00 |
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Vincent Lejeune
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8bd6d7945c
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STKAnimatedMesh: Support for rimlit karts
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2014-01-24 20:29:54 +01:00 |
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hiker
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1e721906e7
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-01-23 09:55:52 +11:00 |
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Vincent Lejeune
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b94f8f0c18
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Light: Factorize some code.
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2014-01-22 22:22:54 +01:00 |
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Vincent Lejeune
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68976a7a8e
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STKMesh: Found the correct swizzle for untextured geometry
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2014-01-22 19:07:59 +01:00 |
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Vincent Lejeune
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d13032ca9b
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STKMesh: Support for untextured object
The color are not the correct one though...
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2014-01-22 18:47:22 +01:00 |
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hiker
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836b9fae9c
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Improved layout of login screen.
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2014-01-22 16:20:45 +11:00 |
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Vincent Lejeune
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4cbbf91e4e
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Light: Sunlight uses the new shaders.
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2014-01-21 23:45:53 +01:00 |
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hiker
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5918f43ce6
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-01-22 08:06:28 +11:00 |
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samuncle
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5efa395acb
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SSAO is stronger now
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2014-01-21 20:06:06 +01:00 |
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Vincent Lejeune
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7faed75a84
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STKMesh: Add support for Displacing
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2014-01-21 18:42:18 +01:00 |
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hiker
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f0365fc7a0
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Removed old login dialog. Fixed tabs in login screen that
were not properly focused.
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2014-01-21 17:14:23 +11:00 |
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Vincent Lejeune
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a67f5bf511
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STKMesh: Use forward rendering for transparent
Transparent objects may be double sided (like bubble),
it doesn't make sense to use a deferred renderer.
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2014-01-20 21:42:38 +01:00 |
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Vincent Lejeune
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f3a9b24880
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STKMesh: Start support for transparent object.
Highly experimental, only applies on the blob shadow under karts.
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2014-01-20 20:43:39 +01:00 |
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Vincent Lejeune
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ceb1fdc88a
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SSAO: Use a single texture fetch for random.
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2014-01-20 20:43:03 +01:00 |
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hiker
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260f4f148d
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Reworked the login and register dialog to be a screen - still
work in progress (and guest login does not work yet).
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2014-01-20 21:39:59 +11:00 |
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Vincent Lejeune
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32836cf93d
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Use 8 samples instead of 16
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2014-01-19 20:57:58 +01:00 |
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Vincent Lejeune
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24443829db
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STKMesh: Support grass shader
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2014-01-19 20:56:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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Vincent Lejeune
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d6d8301f17
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SSAO: Use a noise texture rather than a function
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2014-01-19 18:20:57 +01:00 |
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Vincent Lejeune
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4d66503dae
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STKMesh: Use objectref now
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2014-01-19 02:15:17 +01:00 |
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Vincent Lejeune
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2609e5c709
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LightPrepass: start porting object_ref
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2014-01-19 01:32:08 +01:00 |
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Vincent Lejeune
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00cf026051
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Tweak glow so that black halo is less visible.
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2014-01-18 20:11:18 +01:00 |
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Vincent Lejeune
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dec2cb29ec
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STKMesh: Support splatting
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2014-01-18 19:03:10 +01:00 |
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Vincent Lejeune
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fbe9b26127
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STKMesh: Support spheremap material
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2014-01-18 18:10:22 +01:00 |
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Vincent Lejeune
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002bb9c276
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Remove unused spheremap.vert/frag
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2014-01-18 17:26:01 +01:00 |
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Vincent Lejeune
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42e6da443a
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Simplify Spheremap shader.
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2014-01-18 03:25:54 +01:00 |
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