Commit Graph

1783 Commits

Author SHA1 Message Date
Sachith Hasaranga Seneviratne
fa72b7716e Fixed bug #1056 Addons search last updated option text is cropped
changed addons_screen.stkgui to ensure the filterdate spinner had adequate space.

Signed-off-by: Sachith Hasaranga Seneviratne <sachith500@gmail.com>
2014-01-30 12:56:54 +05:30
Vincent Lejeune
fd968a0acf OGL32CTX: Factorize UI shaders
This should fix UI disappearing after resolution change.
2014-01-28 21:26:16 +01:00
Vincent Lejeune
f50e6f817d Use another normal encoding method from a crytek slide. 2014-01-27 23:29:46 +01:00
Vincent Lejeune
1c98cf0b61 Normalize normals when they are used to get more precision 2014-01-27 22:31:01 +01:00
Vincent Lejeune
5771dd98c7 Fix typo 2014-01-27 22:31:01 +01:00
Deve
a65d538b05 Upload patch from ubuntu backports for supertuxkart.desktop file
and add polish translation.
2014-01-27 21:52:05 +01:00
Vincent Lejeune
d642bc1489 Lightprepass: Only store normals in rtt
Use a more economical rtt format.
2014-01-27 21:47:25 +01:00
Vincent Lejeune
22ccf3bab3 GPUParticle: Use depthbuffer 2014-01-27 20:33:21 +01:00
Vincent Lejeune
dbcf60003b SunLight: Use DepthBuffer 2014-01-27 20:25:45 +01:00
Vincent Lejeune
ecac127dd6 Fog: Use depthbuffer. 2014-01-27 20:25:19 +01:00
Vincent Lejeune
0b531b20f7 SSAO: Use depth buffer. 2014-01-27 20:24:57 +01:00
Vincent Lejeune
5e68334ce9 PointLight: Use depthbuffer 2014-01-27 20:22:01 +01:00
Vincent Lejeune
c77ffb1882 STKBillboard: Create new SceneNode wrapper. 2014-01-27 17:33:08 +01:00
Vincent Lejeune
ac8a729bcd SSAO: Actually simplifying code was a mistake. 2014-01-27 00:56:58 +01:00
Vincent Lejeune
684d265924 SSAO: Disable alpha test and simplify code 2014-01-27 00:53:52 +01:00
Vincent Lejeune
993d1e26dc Revert "SSAO: Remove the strenght parameter"
This reverts commit b92f0b6ecc.
2014-01-27 00:52:20 +01:00
Vincent Lejeune
63882318a7 SSAO: Fix typo and use 16 samples 2014-01-27 00:47:35 +01:00
Vincent Lejeune
b92f0b6ecc SSAO: Remove the strenght parameter 2014-01-27 00:41:41 +01:00
Vincent Lejeune
31991ecd7e SSAO: Improve randomness using NEAREST filtering 2014-01-27 00:09:36 +01:00
Marianne Gagnon
30011be115 My tweaks to SSAO, to improve randomness and final blending 2014-01-25 22:03:47 -05:00
Vincent Lejeune
8b5df4143f Fix attempt for black objects. 2014-01-26 01:56:08 +01:00
Vincent Lejeune
88561aa838 STKMesh: Implement (single) texture detail support for objectpass shaded objects. 2014-01-26 01:33:13 +01:00
Vincent Lejeune
2e994502e3 Properly handle unlit object. 2014-01-26 01:09:25 +01:00
Vincent Lejeune
8bd6d7945c STKAnimatedMesh: Support for rimlit karts 2014-01-24 20:29:54 +01:00
hiker
1e721906e7 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-01-23 09:55:52 +11:00
Vincent Lejeune
b94f8f0c18 Light: Factorize some code. 2014-01-22 22:22:54 +01:00
Vincent Lejeune
68976a7a8e STKMesh: Found the correct swizzle for untextured geometry 2014-01-22 19:07:59 +01:00
Vincent Lejeune
d13032ca9b STKMesh: Support for untextured object
The color are not the correct one though...
2014-01-22 18:47:22 +01:00
hiker
836b9fae9c Improved layout of login screen. 2014-01-22 16:20:45 +11:00
Vincent Lejeune
4cbbf91e4e Light: Sunlight uses the new shaders. 2014-01-21 23:45:53 +01:00
hiker
5918f43ce6 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-01-22 08:06:28 +11:00
samuncle
5efa395acb SSAO is stronger now 2014-01-21 20:06:06 +01:00
Vincent Lejeune
7faed75a84 STKMesh: Add support for Displacing 2014-01-21 18:42:18 +01:00
hiker
f0365fc7a0 Removed old login dialog. Fixed tabs in login screen that
were not properly focused.
2014-01-21 17:14:23 +11:00
Vincent Lejeune
a67f5bf511 STKMesh: Use forward rendering for transparent
Transparent objects may be double sided (like bubble),
it doesn't make sense to use a deferred renderer.
2014-01-20 21:42:38 +01:00
Vincent Lejeune
f3a9b24880 STKMesh: Start support for transparent object.
Highly experimental, only applies on the blob shadow under karts.
2014-01-20 20:43:39 +01:00
Vincent Lejeune
ceb1fdc88a SSAO: Use a single texture fetch for random. 2014-01-20 20:43:03 +01:00
hiker
260f4f148d Reworked the login and register dialog to be a screen - still
work in progress (and guest login does not work yet).
2014-01-20 21:39:59 +11:00
Vincent Lejeune
32836cf93d Use 8 samples instead of 16 2014-01-19 20:57:58 +01:00
Vincent Lejeune
24443829db STKMesh: Support grass shader 2014-01-19 20:56:10 +01:00
Vincent Lejeune
859be83074 Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
Vincent Lejeune
d6d8301f17 SSAO: Use a noise texture rather than a function 2014-01-19 18:20:57 +01:00
Vincent Lejeune
4d66503dae STKMesh: Use objectref now 2014-01-19 02:15:17 +01:00
Vincent Lejeune
2609e5c709 LightPrepass: start porting object_ref 2014-01-19 01:32:08 +01:00
Vincent Lejeune
00cf026051 Tweak glow so that black halo is less visible. 2014-01-18 20:11:18 +01:00
Vincent Lejeune
dec2cb29ec STKMesh: Support splatting 2014-01-18 19:03:10 +01:00
Vincent Lejeune
fbe9b26127 STKMesh: Support spheremap material 2014-01-18 18:10:22 +01:00
Vincent Lejeune
002bb9c276 Remove unused spheremap.vert/frag 2014-01-18 17:26:01 +01:00
Vincent Lejeune
42e6da443a Simplify Spheremap shader. 2014-01-18 03:25:54 +01:00