Marianne Gagnon
7e63566087
Upgrade minimum track version requirement
2015-03-12 19:50:09 -04:00
hiker
198d6470d7
Let medium kart accelerate a bit less.
2015-02-17 08:33:32 +11:00
hiker
f9bb17384c
Try to balande the different kart physics better.
2015-02-17 08:14:31 +11:00
hiker
020c129691
Specify the replay buffer size as time value (i.e. how many seconds),
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not how many frames.
2014-11-27 16:15:53 +11:00
hiker
8dff64644a
Fixed #1687 (time too long when using many karts in ftl)>
2014-11-10 16:49:13 +11:00
hiker
5401e7f3b7
First try to prevent #1566 : kart chassis appears inside of terrain.
2014-11-08 11:43:06 +11:00
Flakebi
690e632e1b
Move handicap to ui options and to the player name spinner
2014-10-26 16:56:50 +01:00
Flakebi
dc78c35b50
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
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Conflicts:
data/gui/user_screen.stkgui
data/gui/user_screen_tab.stkgui
src/karts/kart.cpp
2014-10-05 12:10:39 +02:00
samuncle
97772ba1ae
set the downard impulse to 5 + a more easy to use backward camera
2014-10-02 13:53:59 +02:00
Flakebi
e2089fcea6
Switch per player difficulty to player config
2014-09-02 01:18:58 +02:00
Flakebi
8c40f279cd
Add break_time_increase to perPlayerDifficulty
2014-09-01 11:31:39 +02:00
Flakebi
dc4a30202f
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-01 11:31:26 +02:00
hiker
c6f7448911
Use sqrt(speed) to scale the collision impulse, which results in
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weaker impulses when hitting the terrain.
2014-08-21 22:34:51 +10:00
hiker
15cccf9301
Make the graphical y offset configurable (and basically disable
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it for now by setting it to 0).
2014-08-21 17:28:06 +10:00
hiker
8c525ab2d4
Make the physics settings configurable, but default to use the old
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settings for now.
2014-08-16 10:20:24 +10:00
hiker
42453325c4
Increased impule to keep kart parallel a bit more, changed the bevel shape
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to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc
Increase impulse to keep the kart parallel (to avoid the kart being
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90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
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Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
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took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
c4928ceb7f
Modify suspension parameters and visual positioning of the kart to
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test less bumpiness.
2014-08-04 13:54:43 +10:00
Flakebi
a84094e55e
Add difficulty to karts
2014-07-29 22:54:42 +02:00
Flakebi
71f8766cb1
Add per-player difficulty
2014-07-28 18:32:39 +02:00
Flakebi
0195d95bad
Adding basic gui for per-player difficulties
2014-07-23 15:18:40 +02:00
hiker
a65959da42
Replaced upright constraint with simpler code that keeps the kart
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in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
2014-07-08 16:52:09 +10:00
Bart Cools
41a5b5275b
properties group node is not really necessary
2014-07-01 13:32:26 +02:00
Bart Cools
0fa6df587f
Removed redundant kart configuration
2014-07-01 12:25:02 +02:00
Bart Cools
1bbd294750
Forgot to add documentation to a single node
2014-07-01 10:43:00 +02:00
Bart Cools
a73462759b
Moved the default kart-type to <general-kart-defaults> to better catch missing values in the kart-type nodes. Also moved the documentation again to properly fit the fields.
2014-07-01 10:37:00 +02:00
Bart Cools
109f783fa4
Finally implemented the correct way to parse the data
2014-06-27 23:26:02 +02:00
Bart Cools
000fa2cf73
Fixed skill bars to return correct values. Also minor fix in kart properties
2014-06-26 13:43:53 +02:00
Bart Cools
c3e862f40c
fix for different kart properties, now based on kart type set in kart.xml
2014-06-26 12:53:17 +02:00
Bart Cools
0fa746c805
Changes to stk_config to make 3 groups of karts, which will default to the medium, and can be set in the kart.xml
2014-06-26 12:09:22 +02:00
hiker
1903aee114
Changed lower and upper bound (at lower speed less speed should be
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lost), capped speed fraction. Tweaked parachutes parameters somewhat.
2014-02-28 23:57:49 +11:00
Bart Cools
89a336ff9a
Tweaked the logic of parachutes to be more modifiable. There now is an upper bound percentage and lower bound percentage which will be applied if you are driving faster and slower respectively. Also added those values in stk_config.xml to make playtesting easier (ticket #1135 )
2014-02-28 11:10:25 +01:00
auria
b1c8898b54
Bump track XML version number to 6
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14948 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-07 00:05:40 +00:00
hikerstk
09dc33d07e
Moved the glowing data from stk_config.xml to items.xml.
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Unfortunately I can't test (since the shaders don't work for me).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14683 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 12:24:26 +00:00
samuncle
b0ce591330
Better outline (glow) color for: banana, bubblegum, box and nitro
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14647 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 23:18:49 +00:00
auria
5899a26aad
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00
funto66
550302488e
New XML syntax for the speed-weighted objects: now we can have several speed-weighted objects with different parameter values in a single kart.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-02 00:20:48 +00:00
funto66
734fef45a9
Added speed-weighted texture animations, as requested by samuncle.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14358 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-31 23:46:36 +00:00
hikerstk
3d4664bd89
Repository recovery 9: former r14324
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Made speed-weighted animations slower. That was part of r14324, but appears
to have been done accidentally. Auria, can you please confirm that you did
this on purpose?
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14321 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-28 10:08:53 +00:00
hikerstk
71c66d2eff
Repository recovery 8: former r14328
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Now that the nitro meter no longer features visible marks, adjust back the max nitro amount to what it was before, and restore back the old less easy nitro challenge on XR591
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-28 10:03:16 +00:00
funto66
831d27efbc
Added "speed-weighted objects" functionality (so that we can have animations whose strength and speed grows with the kart's speed).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14286 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-22 13:44:08 +00:00
hikerstk
2da9ab0845
Make the AI handle bubblegum better (esp. using shield).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-17 05:58:56 +00:00
hikerstk
df9d90b342
Merged bubble bum branch into trunk. The new bubble gum
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shield is still work in progress.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13444 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-08 03:11:03 +00:00
hikerstk
2ff62c4d97
Added support for jump animation, which will triggered
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if either the estimated jump duration is long enough,
or the texture the kart was on before it jumped has
a jump property set.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13265 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-18 07:24:47 +00:00
hikerstk
674be5b6d0
1) Fix #1011 by re-implementing the bubblegum not as a
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damping of velocity, but as a max_speed restriction.
2) Bubblegum parameters are now fully configurable in
stk_config.xml.
3) Apply slowdown fraction also to speed increases
(e.g. previously a max speed of 23 with a zipper
giving a 15 additional speed with a slowdown of
0.3 would end up as: 23*0.3 + 15 = 21.9.
Now it is (23+15)*0.3 = 11.4. While this was done
mainly for bubble gums, it can affect other items
as well.
4) Used bubblegum as one word consistenly in variable
names and xml files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12995 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-27 22:25:36 +00:00
hikerstk
f147d8e662
Added some (experimental) leaning for karts driving fast in
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a curve. Feedback welcome (note many karts have some leaning
in their animation, best use a kart like suzanne which doesn't
do that).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12984 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-26 11:00:53 +00:00
hikerstk
9a9ff77812
iAdded new 'best' AI difficulty. ATM this is not locked yet, and
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art work (icon) is still missing. Also we have to find what
to call it (atm 'Iron Man').
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12637 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-04-11 06:17:46 +00:00