stk-code_catmod/data/skins/peach/stkskin.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Peach skin by Dakal and Marianne Gagnon, released under creative-commons BY-SA 3.0+
Except background.jpg, by elisee
Except stars, by s@f
See SKIN_MAKING.md for more details on how the skin elements work.
-->
<skin name="Peach" author="Dakal & Marianne Gagnon (Auria)">
2019-09-21 00:16:42 -04:00
<!--
Here you can configure advanced theming rules for this skin
-->
<!-- Stateless -->
<element type="background" common="y" image="background.jpg" />
Great improvements to skin data (#3312) * Add vertical tab support and get common files from a common folder * License file for the common folder * UI images shared by all 4 colored themes * Delete redundant pictures * Delete background.jpg * Delete dialog.png * Delete glassbutton_deactivated.png * Delete glasscheckbox_checked_deactivated.png * Delete glasscheckbox_deactivated.png * Delete glass_rsection.png * Delete glass_section.png * Delete glassspinner.png * Delete glassspinner_deactivated.png * Delete glass_square_focused_bw.png * Delete left_arrow.png * Delete list_sort_down.png * Delete list_sort_up.png * Delete rating_star.png * Delete right_arrow.png * Delete scrollbar_bg.png * Delete scrollbar_btn.png * Delete table_header.png * Delete tooltip.png * Optimize image size and add vertical tabs * Optimize image size and add vertical tabs for ocean skin * The multiplayer colored squares are also shared * Use the multiplayer colored squares from common * Remove more redundant skin images * Delete glass_square1.png * Delete glass_square2.png * Delete glass_square3.png * Delete glass_square4.png * Delete glass_square_focused.png * Delete glass_square_focused2.png * Delete glass_square_focused3.png * Delete glass_square_focused4.png * Optimize image size and add vertical tabs for peach skin * Optimize image size and add vertical tabs for forest skin * Special focus halo for ruby skin Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation. Better having this mismatch that a not-so-great halo in single-player. I put it in common as it may be reused for multiplayer focus by other skins. * Use pink selection halo * Put the bottom bar among skinnable UI images * Make the bottom bar part of the skins * Coding style fix * Delete bar.png * Load bottom bar texture from skin rather than gui folder Also rename bg_image to m_bg_image
2018-06-17 21:40:01 -04:00
<element type="bottom-bar" common="y" image="bottom_bar.png" />
<element type="achievement-message" image="achievement.png"
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left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0.3" vborder_out_portion="0"/>
<element type="friend-message" image="friend.png"
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left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
<element type="error-message" image="error.png"
left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
<element type="generic-message" image="generic.png"
left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
<element type="button" state="neutral" image="glassbutton.png"
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left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="button" state="focused" image="glassbutton_focused.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0" vborder_out_portion="0"/>
<element type="button" state="deactivated" common="y" image="glassbutton_deactivated.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0" vborder_out_portion="0"/>
<!-- TODO : buttons could support 'pressed' state -->
<element type="textbubble" state="neutral" image="textbubble.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0.7" vborder_out_portion="0.3" />
<element type="textbubble" state="focused" image="textbubble2.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0.7" vborder_out_portion="0.3" />
<element type="progress" state="fill" image="glasssgauge_fill.png"
left_border="10" right_border="10" top_border="10" bottom_border="10" />
<element type="progress" state="neutral" common="y" image="progress_bg.png"
left_border="31" right_border="31" top_border="15" bottom_border="15" />
<element type="tab" state="neutral" image="glasstab.png"
left_border="11" right_border="11" top_border="6" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="tab" state="focused" image="glasstab_focus.png"
left_border="11" right_border="11" top_border="6" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="tab" state="down" image="glasstab_down.png"
left_border="11" right_border="11" top_border="6" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="verticalTab" state="neutral" image="glasstab_vert.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
Great improvements to skin data (#3312) * Add vertical tab support and get common files from a common folder * License file for the common folder * UI images shared by all 4 colored themes * Delete redundant pictures * Delete background.jpg * Delete dialog.png * Delete glassbutton_deactivated.png * Delete glasscheckbox_checked_deactivated.png * Delete glasscheckbox_deactivated.png * Delete glass_rsection.png * Delete glass_section.png * Delete glassspinner.png * Delete glassspinner_deactivated.png * Delete glass_square_focused_bw.png * Delete left_arrow.png * Delete list_sort_down.png * Delete list_sort_up.png * Delete rating_star.png * Delete right_arrow.png * Delete scrollbar_bg.png * Delete scrollbar_btn.png * Delete table_header.png * Delete tooltip.png * Optimize image size and add vertical tabs * Optimize image size and add vertical tabs for ocean skin * The multiplayer colored squares are also shared * Use the multiplayer colored squares from common * Remove more redundant skin images * Delete glass_square1.png * Delete glass_square2.png * Delete glass_square3.png * Delete glass_square4.png * Delete glass_square_focused.png * Delete glass_square_focused2.png * Delete glass_square_focused3.png * Delete glass_square_focused4.png * Optimize image size and add vertical tabs for peach skin * Optimize image size and add vertical tabs for forest skin * Special focus halo for ruby skin Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation. Better having this mismatch that a not-so-great halo in single-player. I put it in common as it may be reused for multiplayer focus by other skins. * Use pink selection halo * Put the bottom bar among skinnable UI images * Make the bottom bar part of the skins * Coding style fix * Delete bar.png * Load bottom bar texture from skin rather than gui folder Also rename bg_image to m_bg_image
2018-06-17 21:40:01 -04:00
<element type="verticalTab" state="focused" image="glasstab_vert_focus.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
Great improvements to skin data (#3312) * Add vertical tab support and get common files from a common folder * License file for the common folder * UI images shared by all 4 colored themes * Delete redundant pictures * Delete background.jpg * Delete dialog.png * Delete glassbutton_deactivated.png * Delete glasscheckbox_checked_deactivated.png * Delete glasscheckbox_deactivated.png * Delete glass_rsection.png * Delete glass_section.png * Delete glassspinner.png * Delete glassspinner_deactivated.png * Delete glass_square_focused_bw.png * Delete left_arrow.png * Delete list_sort_down.png * Delete list_sort_up.png * Delete rating_star.png * Delete right_arrow.png * Delete scrollbar_bg.png * Delete scrollbar_btn.png * Delete table_header.png * Delete tooltip.png * Optimize image size and add vertical tabs * Optimize image size and add vertical tabs for ocean skin * The multiplayer colored squares are also shared * Use the multiplayer colored squares from common * Remove more redundant skin images * Delete glass_square1.png * Delete glass_square2.png * Delete glass_square3.png * Delete glass_square4.png * Delete glass_square_focused.png * Delete glass_square_focused2.png * Delete glass_square_focused3.png * Delete glass_square_focused4.png * Optimize image size and add vertical tabs for peach skin * Optimize image size and add vertical tabs for forest skin * Special focus halo for ruby skin Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation. Better having this mismatch that a not-so-great halo in single-player. I put it in common as it may be reused for multiplayer focus by other skins. * Use pink selection halo * Put the bottom bar among skinnable UI images * Make the bottom bar part of the skins * Coding style fix * Delete bar.png * Load bottom bar texture from skin rather than gui folder Also rename bg_image to m_bg_image
2018-06-17 21:40:01 -04:00
<element type="verticalTab" state="down" image="glasstab_vert_down.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
Great improvements to skin data (#3312) * Add vertical tab support and get common files from a common folder * License file for the common folder * UI images shared by all 4 colored themes * Delete redundant pictures * Delete background.jpg * Delete dialog.png * Delete glassbutton_deactivated.png * Delete glasscheckbox_checked_deactivated.png * Delete glasscheckbox_deactivated.png * Delete glass_rsection.png * Delete glass_section.png * Delete glassspinner.png * Delete glassspinner_deactivated.png * Delete glass_square_focused_bw.png * Delete left_arrow.png * Delete list_sort_down.png * Delete list_sort_up.png * Delete rating_star.png * Delete right_arrow.png * Delete scrollbar_bg.png * Delete scrollbar_btn.png * Delete table_header.png * Delete tooltip.png * Optimize image size and add vertical tabs * Optimize image size and add vertical tabs for ocean skin * The multiplayer colored squares are also shared * Use the multiplayer colored squares from common * Remove more redundant skin images * Delete glass_square1.png * Delete glass_square2.png * Delete glass_square3.png * Delete glass_square4.png * Delete glass_square_focused.png * Delete glass_square_focused2.png * Delete glass_square_focused3.png * Delete glass_square_focused4.png * Optimize image size and add vertical tabs for peach skin * Optimize image size and add vertical tabs for forest skin * Special focus halo for ruby skin Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation. Better having this mismatch that a not-so-great halo in single-player. I put it in common as it may be reused for multiplayer focus by other skins. * Use pink selection halo * Put the bottom bar among skinnable UI images * Make the bottom bar part of the skins * Coding style fix * Delete bar.png * Load bottom bar texture from skin rather than gui folder Also rename bg_image to m_bg_image
2018-06-17 21:40:01 -04:00
<!-- Stateless -->
<element type="squareFocusHaloBW" common="y" image="glass_square_focused_bw.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo1" common="y" image="glass_square_focused_red.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo2" common="y" image="glass_square_focused_cyan.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo3" common="y" image="glass_square_focused_green.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo4" common="y" image="glass_square_focused_yellow.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo5" common="y" image="glass_square_focused_pink.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
<element type="selectionHalo" image="bubble.png" />
<element type="focusHalo" image="glass_iconhighlight_focus.png" />
<element type="spinner" state="neutral" common="y" image="glassspinner.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner" state="focused" image="glassspinner_focus.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner" state="deactivated" common="y" image="glassspinner_deactivated.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
2021-08-13 22:09:24 -04:00
<!-- color spinner in kart color selection -->
<element type="spinner_rainbow" state="neutral" image="spinner_rainbow.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" common="y"/>
<element type="spinner_rainbow" state="focused" image="spinner_rainbow_focus.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" common="y"/>
<element type="spinner_rainbow" state="deactivated" image="spinner_rainbow_deactivated.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" common="y"/>
Great improvements to skin data (#3312) * Add vertical tab support and get common files from a common folder * License file for the common folder * UI images shared by all 4 colored themes * Delete redundant pictures * Delete background.jpg * Delete dialog.png * Delete glassbutton_deactivated.png * Delete glasscheckbox_checked_deactivated.png * Delete glasscheckbox_deactivated.png * Delete glass_rsection.png * Delete glass_section.png * Delete glassspinner.png * Delete glassspinner_deactivated.png * Delete glass_square_focused_bw.png * Delete left_arrow.png * Delete list_sort_down.png * Delete list_sort_up.png * Delete rating_star.png * Delete right_arrow.png * Delete scrollbar_bg.png * Delete scrollbar_btn.png * Delete table_header.png * Delete tooltip.png * Optimize image size and add vertical tabs * Optimize image size and add vertical tabs for ocean skin * The multiplayer colored squares are also shared * Use the multiplayer colored squares from common * Remove more redundant skin images * Delete glass_square1.png * Delete glass_square2.png * Delete glass_square3.png * Delete glass_square4.png * Delete glass_square_focused.png * Delete glass_square_focused2.png * Delete glass_square_focused3.png * Delete glass_square_focused4.png * Optimize image size and add vertical tabs for peach skin * Optimize image size and add vertical tabs for forest skin * Special focus halo for ruby skin Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation. Better having this mismatch that a not-so-great halo in single-player. I put it in common as it may be reused for multiplayer focus by other skins. * Use pink selection halo * Put the bottom bar among skinnable UI images * Make the bottom bar part of the skins * Coding style fix * Delete bar.png * Load bottom bar texture from skin rather than gui folder Also rename bg_image to m_bg_image
2018-06-17 21:40:01 -04:00
<!-- player name spinner color in multiplayer-->
<element type="spinner1" state="neutral" common="y" image="glass_square_red.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner2" state="neutral" common="y" image="glass_square_cyan.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner3" state="neutral" common="y" image="glass_square_green.png"
2014-02-28 06:21:27 -05:00
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner4" state="neutral" common="y" image="glass_square_yellow.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner5" state="neutral" common="y" image="glass_square_pink.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
2014-02-28 06:21:27 -05:00
<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
on top of the spinner's background -->
<element type="spinner" state="down" image="glassspinner_down.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<!-- For checkboxes, no splitting into 9 areas is done; the image is just stretched -->
<element type="checkbox" state="neutral+unchecked" image="glasscheckbox.png"/>
<element type="checkbox" state="neutral+checked" image="glasscheckbox_checked.png"/>
<element type="checkbox" state="focused+unchecked" image="glasscheckbox_focus.png"/>
<element type="checkbox" state="focused+checked" image="glasscheckbox_checked_focus.png"/>
<element type="checkbox" state="deactivated+unchecked" common="y" image="glasscheckbox_deactivated.png"/>
<element type="checkbox" state="deactivated+checked" common="y" image="glasscheckbox_checked_deactivated.png"/>
<!-- are always in neutral state for now. No splitting into 9 areas is done; the image is just stretched.
Note: the body of a guage is the same as for for spinners. -->
<element type="gaugefill" image="glasssgauge_fill.png" />
<element type="gaugefillrainbow" common="y" image="gauge_fill_rainbow.png" />
<!-- Lists are always in neutral state for now -->
<element type="list" common="y" image="glass_section.png"
left_border="15" right_border="15" top_border="7" bottom_border="7"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<element type="listitem" state="focused" image="select.png"
left_border="0" right_border="0" top_border="0" bottom_border="0"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<!-- Scrollbars. Background and thumb have no state (always neutral state).
The buttons are the top and bottom arrows. Image must be top arrow, will
be mirrorred for bottom. Buttons can be in neutral or down state.
2019-07-08 22:11:37 -04:00
Advanced stretching is only used for the background and thumb. -->
<element type="scrollbar_background" common="y" image="scrollbar_bg.png"
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left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<element type="scrollbar_thumb" image="scrollbar_thumb.png"
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left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="-1.0" vborder_out_portion="-1.0" />
<element type="scrollbar_button" common="y" image="scrollbar_btn.png" />
<element type="scrollbar_button" state="down" image="scrollbar_btn_down.png" />
<element type="left_arrow" state="neutral" common="y" image="left_arrow.png" />
<element type="right_arrow" state="neutral" common="y" image="right_arrow.png" />
<element type="left_arrow" state="focus" image="left_arrow_focus.png" />
<element type="right_arrow" state="focus" image="right_arrow_focus.png" />
<element type="list_header" state="neutral" common="y" image="table_header.png" />
<element type="list_sort_up" state="neutral" common="y" image="list_sort_up.png" />
<element type="list_sort_down" state="neutral" common="y" image="list_sort_down.png" />
<element type="list_header" state="down" image="table_header_down.png" />
<!-- Stateless -->
<element type="section" common="y" image="glass_section.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<element type="section" state="selected" image="glassbutton_focused.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<!-- Stateless -->
<element type="rounded_section" common="y" image="glass_rsection.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<!-- Stateless -->
<element type="window" common="y" image="dialog.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="1.0" vborder_out_portion="0.2" />
<!-- Stateless -->
<element type="tooltip" common="y" image="tooltip.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
hborder_out_portion="1.0" vborder_out_portion="1.0" />
<!-- Colors -->
<color type="text" state="neutral" r="0" g="0" b="0" />
<color type="brighttext" state="neutral" r="255" g="145" b="0" />
<!-- For highlighted items, e.g. in list -->
<color type="text" state="focused" r="255" g="255" b="255" />
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<!-- Color used in the credits -->
<color type="credits_text" state="neutral" r="65" g="15" b="0" />
<!-- Color used for emphasized items in e.g. lists -->
<color type="emphasis_text" state="neutral" r="0" g="0" b="180" />
<color type="emphasis_text" state="focused" r="0" g="0" b="160" />
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<!-- Color used for red/blue items in list (e.g. player team color in networking) -->
<color type="list_blue" state="neutral" r="0" g="0" b="255" />
<color type="list_blue" state="focused" r="0" g="0" b="255" />
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<color type="list_red" state="neutral" r="255" g="0" b="0" />
<color type="list_red" state="focused" r="255" g="0" b="0" />
<!-- Color used to fade out background when a dialog is shown -->
<color type="dialog_background" state="neutral" a="120" r="0" g="0" b="0" />
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<!-- Color used for tips in the loading screen -->
<color type="tips_background" state="neutral" a="120" r="0" g="0" b="0" />
<!-- Text field color -->
<color type="text_field" state="background" a="255" r="200" g="200" b="200" />
<color type="text_field" state="background_focused" a="255" r="236" g="226" b="201" />
<color type="text_field" state="background_deactivated" a="255" r="200" g="200" b="200" />
<color type="text_field" state="background_marked" a="128" r="90" g="55" b="25" />
<color type="text_field" state="neutral" a="255" r="138" g="138" b="138" />
<color type="text_field" state="focused" a="255" r="243" g="164" b="80" />
<color type="text_field" state="deactivated" a="255" r="138" g="138" b="138" />
<!-- Rating star image -->
<element type="rating" state="neutral" common="y" image="rating_star.png" />
<!-- Font color -->
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<color type="font" state="top" a="255" r="255" g="128" b="0" />
<color type="font" state="bottom" a="255" r="255" g="220" b="15" />
<color type="font" state="normal" a="255" r="210" g="100" b="50" />
</skin>