Make multiplayer selection focus colored by the theme
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@ -147,7 +147,7 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo" image="common/glass_square_focused_black.png"
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<element type="squareFocusHalo1" image="common/glass_square_focused_black.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo2" image="common/glass_square_focused_cyan.png"
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@ -159,6 +159,9 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHalo4" image="common/glass_square_focused_green.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo5" image="common/glass_square_focused_yellow.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
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<element type="selectionHalo" image="coal/bubble.png" />
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@ -147,7 +147,7 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo" image="common/glass_square_focused_green.png"
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<element type="squareFocusHalo1" image="common/glass_square_focused_green.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo2" image="common/glass_square_focused_yellow.png"
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@ -159,6 +159,9 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHalo4" image="common/glass_square_focused_cyan.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
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<element type="selectionHalo" image="forest/bubble.png" />
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@ -146,7 +146,7 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo" image="common/glass_square_focused_cyan.png"
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<element type="squareFocusHalo1" image="common/glass_square_focused_cyan.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo2" image="common/glass_square_focused_yellow.png"
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@ -158,6 +158,9 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHalo4" image="common/glass_square_focused_green.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
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<element type="selectionHalo" image="ocean/bubble.png" />
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@ -146,7 +146,7 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo" image="common/glass_square_focused_red.png"
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<element type="squareFocusHalo1" image="common/glass_square_focused_red.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo2" image="common/glass_square_focused_cyan.png"
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@ -158,6 +158,9 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHalo4" image="common/glass_square_focused_yellow.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
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<element type="selectionHalo" image="peach/bubble.png" />
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@ -147,7 +147,7 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo" image="common/glass_square_focused_pink.png"
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<element type="squareFocusHalo1" image="common/glass_square_focused_pink.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo2" image="common/glass_square_focused_cyan.png"
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@ -159,6 +159,9 @@ when the border that intersect at this corner are enabled.
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<element type="squareFocusHalo4" image="common/glass_square_focused_yellow.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
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<element type="selectionHalo" image="ruby/bubble.png" />
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@ -1192,7 +1192,7 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
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return;
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drawBoxFromStretchableTexture(parentRibbonWidget, rect,
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SkinConfig::m_render_params["squareFocusHalo::neutral"]);
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SkinConfig::m_render_params["squareFocusHalo1::neutral"]);
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nPlayersOnThisItem++;
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}
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} // end if mark_focused
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@ -1209,11 +1209,24 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
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short green_previous = parentRibbonWidget->m_skin_g;
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short blue_previous = parentRibbonWidget->m_skin_b;
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SColorf color_rgb = getPlayerColor(i);
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if (i>=4)
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{
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SColorf color_rgb = getPlayerColor(i);
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parentRibbonWidget->m_skin_r = short(color_rgb.r * 255.0f);
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parentRibbonWidget->m_skin_g = short(color_rgb.g * 255.0f);
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parentRibbonWidget->m_skin_b = short(color_rgb.b * 255.0f);
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parentRibbonWidget->m_skin_r = short(color_rgb.r * 255.0f);
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parentRibbonWidget->m_skin_g = short(color_rgb.g * 255.0f);
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parentRibbonWidget->m_skin_b = short(color_rgb.b * 255.0f);
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}
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std::string square_focus;
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// 1 = player n°2
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// TODO : current skins support 5 custom colors before using the coloring
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// but dynamic detection of the number of colors supported would be better
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if (i>=5)
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square_focus = "squareFocusHaloBW::neutral";
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else
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square_focus = "squareFocusHalo" + StringUtils::toString(i+1) + "::neutral";
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if (nPlayersOnThisItem > 0)
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{
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@ -1225,16 +1238,19 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
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rect2.LowerRightCorner.Y += enlarge;
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drawBoxFromStretchableTexture(parentRibbonWidget, rect2,
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SkinConfig::m_render_params["squareFocusHaloBW::neutral"]);
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SkinConfig::m_render_params[square_focus.c_str()]);
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}
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else
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{
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drawBoxFromStretchableTexture(parentRibbonWidget, rect,
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SkinConfig::m_render_params["squareFocusHaloBW::neutral"]);
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SkinConfig::m_render_params[square_focus.c_str()]);
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}
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if (i>=5)
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{
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parentRibbonWidget->m_skin_r = red_previous;
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parentRibbonWidget->m_skin_g = green_previous;
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parentRibbonWidget->m_skin_b = blue_previous;
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}
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parentRibbonWidget->m_skin_r = red_previous;
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parentRibbonWidget->m_skin_g = green_previous;
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parentRibbonWidget->m_skin_b = blue_previous;
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nPlayersOnThisItem++;
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}
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}
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@ -1295,7 +1311,7 @@ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
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BoxRenderParams* params;
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SpinnerWidget* q = dynamic_cast<SpinnerWidget*>(widget);
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std::string texture = "squareFocusHalo::neutral";
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std::string texture = "squareFocusHalo1::neutral";
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SColorf color_rgb = { 1,1,1,1 };
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if(q->getUseBackgroundColor())
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{
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