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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-28 14:16:01 -04:00
Commit Graph

282 Commits

Author SHA1 Message Date
M. Sz
c7a841fe5a Merge branch 'hotfix' of https://github.com/gucio321/OpenDiablo2 into hotfix 2020-12-02 09:41:52 +01:00
gucio321
96916863ff
Quest log initial (#956)
* Adding character quest panel
2020-12-01 23:19:15 -08:00
M. Sz
fa1e86acc3 added quest log items to d2resources and modified player movement speed 2020-11-29 17:08:46 +01:00
M. Sz
b0af051f4c d2resource - escape menu labels 2020-11-28 19:58:22 +01:00
Tim Sarbin
73d381215e
Merge pull request #951 from gucio321/multi-language-labels
Multi language labels
2020-11-27 11:47:54 -05:00
M. Sz
640a9e043d code cleanup 2020-11-26 12:25:47 +01:00
M. Sz
1dcd63a238 fixed lint errors 2020-11-26 11:30:11 +01:00
M. Sz
76257ca351 moved some stuff 2020-11-26 11:13:35 +01:00
M. Sz
6f6516ae33 a bit updated comments 2020-11-25 20:57:52 +01:00
M. Sz
91f28516ff fixed lints 2020-11-25 19:25:19 +01:00
M. Sz
56787b13b8 Opimalisation 2020-11-25 12:37:16 +01:00
Thomas Christlieb
320583b5d4 save act and difficulty. Fixes #866 2020-11-25 11:51:20 +01:00
M. Sz
d87e4a846a init of multi-language main menu 2020-11-25 10:03:50 +01:00
gucio321
33bc9fe434
locale strings for character select & hero stat panel (#948)
* character select screen's hero descriptions & hero stat panel

* cinematics names

* buttons on character select screen and "resistances" labels on hero stats panel

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2020-11-24 23:45:30 -08:00
M. Sz
0f2c5cecb1 fixed lints 2020-11-24 17:50:31 +01:00
M. Sz
c704cc4c45 buttons on character select screen and "resistances" labels on hero stats panel 2020-11-24 17:44:15 +01:00
gucio321
2153f5ce64
implemented logger in d2gamescreen (#925)
* implemented logger in d2gamescreen

* logger in d2game/d2player

* logger for app.go
2020-11-18 13:02:49 -08:00
Michał Mrówka
2a36c956a4
Label fix (#931) 2020-11-17 23:50:31 -08:00
Michał Mrówka
bbba67487d
Added support for charset 2020-11-16 21:39:48 +01:00
Michał Mrówka
5d5e10f229
Remove language option from config file 2020-11-16 12:47:11 +01:00
Julien Ganichot
0d691dbffa
Key binding menu (#918)
* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar

* Feat(Hotkeys): WIP Adds a lot of things

* Feat(KeyBindingMenu): WIP Adds logic to binding

* Feat(KeyBindingMenu): Fixes assignment logic

* Feat(KeyBindingMenu): Adds buttons logic

* Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box

* Feat(KeyBindingMenu): Adds label blinking cap

* Feat(KeyBindingMenu): Removes commented func

* Feat(KeyBindingMenu): Fixes lint errors and refactors a bit

* Feat(KeyBindingMenu): Corrects few minor things from Grave

* Feat(KeyBindingMenu): removes forgotten key to string mapping
2020-11-13 12:03:30 -08:00
M. Sz
2eda3827ce cinematics select background 2020-11-10 15:00:40 +01:00
M. Sz
e20d544a8c Buttons in cinematics menu 2020-11-10 15:00:40 +01:00
M. Sz
bd4cf1a334 cinematics menu init 2020-11-10 15:00:40 +01:00
Gürkan Kaymak
e99fbf5c4b
showed an error message if the client cannot connect to a host (#910) 2020-11-08 14:03:51 -05:00
gravestench
be9c29e9d2
Unfuck asset manager init (#906)
* moved loader bootstrap logic into d2app
2020-11-08 01:24:35 -08:00
gravestench
f7fb35a4ec
removed debug printer singleton from d2util (#901)
resolves #504
2020-11-03 11:19:59 -08:00
gravestench
af1f0a0eda
removed string table singleton from d2common/d2fileformats/d2tbl/ (#900) 2020-11-03 11:10:11 -08:00
gravestench
5ac03d6f49
refactored game bootstrap, removed d2config.Config singleton (#899)
* Remove d2config.Config singleton

* refactored config file bootstrap
* `d2loader.Loader` adds the config directories during init
* `d2asset.AssetManager` loads the config file during init
* mpq verification logic removed from d2config; this is done by d2loader
* added `errorMessage` to `d2app.App` for setting the error message for the error screen.

* fixed loader test
2020-11-03 07:54:15 -05:00
gravestench
d6c9748fef
refactored logging in d2loader, d2record, and d2asset (#898)
* refactored logging in d2config, d2record, and d2asset

* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file

* fixed log level tests
2020-11-02 21:23:07 -05:00
gravestench
b052006922
add comment explaining significance of input handler return value (#895) 2020-11-02 01:14:03 -08:00
Julien Ganichot
8365400ff5
Feat(KeyMapping): Adds a configurable keymap to GameControls, resolves #793 (#893)
* Feat(KeyMapping): Adds a configurable keymap to GameControls + Updates help overlay to use it

Co-authored-by: gravestench <dknuth0101@gmail.com>
2020-11-01 19:43:23 -08:00
Julien Ganichot
1f2771e8bc
Resolves #874 and #892 (#894)
* Move engine initialization to d2app
* adding debug print of error returned from `App.Run`
* adding ClampInt utility function to d2math
* cleaned up argument parsing in app.go, dedicated server no longer starts a renderer

Co-authored-by: gravestench <dknuth0101@gmail.com>
2020-11-01 16:05:50 -08:00
Tim Sarbin
1a6c6b8e9f
Add panic screen (#878)
* Add panic screen

* Fixed lint error. Updated all module references
2020-10-28 21:02:12 -04:00
gravestench
6e31cfb52a
migrate to ebiten v2.0 API (#860)
* migrate to ebiten v2.0 API

* fixed lint errors
2020-10-28 14:17:42 -04:00
gravestench
4a62101b96
adding the rest of the data dictionary loaders (#869) 2020-10-28 13:52:15 -04:00
Gürkan Kaymak
ec9c0c3d95
fixes #767, implemented deepCopy for the dcc_animation and dc6_animation (#852) 2020-10-26 09:13:08 -04:00
gravestench
dd0c148784
fixed all gocognit lint errors (#848)
* reduced ItemFactory.NewItem complexity

* d2compression/wav.go: suppressing gocognit lint error, suppressing gocyclo lint error

* d2maprenderer/renderer.go: reducing complexity of rnderPass2 and renderPass3
2020-10-26 03:53:42 -07:00
gravestench
aa9f6be411
Lint cleanup gocyclo (#847)
* d2player/inventory.go: fixed gocyclo error, broke up render method to smaller methods

* d2client/game_client.go: suppressing gocyclo error for OnPacketReceived, doesnt make sense to split

* d2remoteclient/remote_client_connection.go: suppressing gocyclo error for decodeToPacket, doesnt make sense to split

* d2dcc/dcc_direction.go: suppressing gocyclo error in generateFrames
2020-10-26 02:24:04 -07:00
gravestench
6f8b43f8d6
Various lint error fixes and suppressions (#846)
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully...

* adding string token constants for SkillClass

* adding panic on error to left/right skill select render

* fixed cuddle lint error

* fixed unnecessary conversion, unused func param lint errors in dcc_animation.go

* adding comment for skill class tokens

* fixed typo in comment

* removed unused parameter in dcc/dc6 animations

* supress warning about Object.setMode always being passed direction value of 0

* fixed all invalid golint directives

* fixed a couple gocritic lint errors
2020-10-26 02:04:50 -07:00
gravestench
622186e350
fixed 'dupl' lint errors (#845)
* removed dupl lint errors in d2compression/huffman.go

* remove duplicate code for set/unique item properties

This is a more involved edit. I've added a `PropertyDescriptor`
which is a common struct that should have existed already. The
`PropertyDescriptor` is used to generate property instances, and is common
to item affixes, set items, sets, unique items, and runewords.

This was all to remove duplicate code in d2item/

* removed duplicate code for rare item affixes
2020-10-26 00:38:18 -07:00
gravestench
815cfa09cb
fix all gosec lint errors (#844) 2020-10-25 23:38:15 -07:00
gravestench
02acba231b
removed all 'wsl' lint errors (#836) 2020-10-25 17:28:40 -07:00
gravestench
1ce2af19bf
removed all 'gocritic' lint errors (#835) 2020-10-25 17:03:23 -07:00
gravestench
a1380bc264
removed all golint lint errors (#833)
* removed all 'golint' type lint errors
2020-10-25 16:23:55 -07:00
gravestench
025ee94e50
Removed all TODO's in project (#831)
* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* removed all TODO's in project, made issues on github for each one
2020-10-25 18:36:12 -04:00
gravestench
589850a728
Removing TODO comments, making issues for them (#807)
* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* removed TODO's from d2mapengine/engine.go, added link to github issue

* removed TODO's and made issues and other minor lint work

* lint cleanup, mostly removing TODO's and putting links to their issues on github
2020-10-25 10:21:14 -04:00
presiyan-ivanov
7661b81576
Initial left & right skill select panel implementation. HeroSkill serialization cleanup. (#783)
- Clicking the active left/right skill now opens a skill select panel.
Only the available skills for the hero, which are valid for the panel type are shown.
Clicking on a skill from the skill select panel makes it the new active skill for the hero.

- Hovering a skill in the skill select panel shows the skill name +
skill description.

- New command which learns all skills for a specific
class(not persisted to a save file yet) - e.g. `learnskills ama` will learn
skills for the Amazon class.

- Initialize HeroSkill.shallowHeroSkill struct in the hero state factory, so we can use it
when we serialize the HeroSkill to packets/game save files.

- The parsed Skill.ListRow is now a number instead  of string.

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-10-22 16:53:18 -04:00
juander-ux
e5dae4e5d8
Inital skilltree panel implementation (#782)
* d2ui/UIFrame: Refactor into its own class

it's not useful to have the handling of frames for the
inventory/herostate/skilltree/quest panels individually in each of
those.

* d2ui/button: Fix crash when a buttonlayout was not allowing FrameChange

When AllowFrameChange is false we do not create pressedSurface. So if we
press the button the game will crash.

* d2ui/button: Allow label-only buttons

At least for the skillmenu we need buttons were the graphic size does
not match the buttonsize. So let's render the graphic in there and make
the button label only.

* d2hero/hero_state_factory: Give all heroes their class specific skills

* d2player/gamecontrols: Fix wrong inventory/stats layouts for exp chars

For Druid/Assassin the inventory frame was rendered for a 640x480
resolution. This brings it in line with all other characters.

* d2player: Add inital Skilltree panel

* d2player/game_controls: Enable skilltree

Note here, that the inventory panel and skilltree panel can overlap.

* d2player/skilltree: Add skillicon rendering

Note here, that I couldn't figure out how to render them dark if no
skillpoints are invested.

Signed-off-by: juander <juander@rumtueddeln.de>
2020-10-22 12:54:45 -04:00
gravestench
e274260787
fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00