Buttons in cinematics menu

This commit is contained in:
M. Sz 2020-11-09 20:42:13 +01:00
parent bd4cf1a334
commit e20d544a8c
2 changed files with 117 additions and 20 deletions

View File

@ -6,6 +6,16 @@ const (
LoadingScreen = "/data/global/ui/Loading/loadingscreen.dc6"
// --- Video Paths ---
Act1Intro = "/data/local/video/eng/d2intro640x292.bik"
Act2Intro = "/data/local/video/eng/act02start640x292.bik"
Act3Intro = "/data/local/video/eng/act03start640x292.bik"
Act4Intro = "/data/local/video/eng/act04start640x292.bik"
Act4Outro = "/data/local/video/eng/act04end640x292.bik"
Act5Intro = "/data/local/video/eng/d2x_intro_640x292.bik"
Act5Outro = "/data/local/video/eng/d2x_out_640x292.bik"
// --- Main Menu ---
TrademarkScreen = "/data/global/ui/FrontEnd/trademarkscreenEXP.dc6"

View File

@ -11,6 +11,7 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
//"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2video"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
@ -18,30 +19,33 @@ import (
const (
cinematicsX, cinematicsY = 100, 100
a1BtnX, a1BtnY = 0, 0
a2BtnX, a2BtnY = 0, 0
a3BtnX, a3BtnY = 0, 0
a4BtnX, a4BtnY = 0, 0
a5BtnX, a5BtnY = 0, 0
endCreditBtnX, endCreditBtnY = 0, 0
cinematicsExitBtnX, cinematicsExitBtnY = 33, 543
a1BtnX, a1BtnY = 264, 100
a2BtnX, a2BtnY = 264, 160
a3BtnX, a3BtnY = 264, 220
a4BtnX, a4BtnY = 264, 280
endCreditClassBtnX, endCreditClassBtnY = 264, 340
a5BtnX, a5BtnY = 264, 400
endCreditExpBtnX, endCreditExpBtnY = 264, 460
cinematicsExitBtnX, cinematicsExitBtnY = 264, 540
)
// Cinematics represents the cinematics screen
type Cinematics struct {
cinematicsBackground *d2ui.Sprite
a1Btn *d2ui.Sprite
a2Btn *d2ui.Sprite
a3Btn *d2ui.Sprite
a4Btn *d2ui.Sprite
a5Btn *d2ui.Sprite
endCreditBtn *d2ui.Sprite
a1Btn *d2ui.Button
a2Btn *d2ui.Button
a3Btn *d2ui.Button
a4Btn *d2ui.Button
a5Btn *d2ui.Button
endCreditClassBtn *d2ui.Button
endCreditExpBtn *d2ui.Button
cinematicsExitBtn *d2ui.Button
asset *d2asset.AssetManager
renderer d2interface.Renderer
navigator d2interface.Navigator
uiManager *d2ui.UIManager
asset *d2asset.AssetManager
renderer d2interface.Renderer
navigator d2interface.Navigator
uiManager *d2ui.UIManager
videoDecoder *d2video.BinkDecoder
}
// CreateCinematics creates an instance of the credits screen
@ -75,9 +79,7 @@ func (v *Cinematics) OnLoad(loading d2screen.LoadingState) {
loading.Progress(twentyPercent)
v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "EXIT")
v.cinematicsExitBtn.SetPosition(charSelExitBtnX, charSelExitBtnY)
// v.cinematicsExitBtn.OnActivated(func() { })
v.createButtons()
/*loading.Progress(fourtyPercent)
fileData, err := v.asset.LoadFile(d2resource.CreditsText)
@ -104,6 +106,91 @@ func (v *Cinematics) OnLoad(loading d2screen.LoadingState) {
v.creditsText = append(v.LoadContributors(), v.creditsText...)*/
}
func (v *Cinematics) createButtons() {
/*CINEMATICS NAMES:
Act 1: The Sister's Lament
Act 2: Dessert Journay
Act 3: Mephisto's Jungle
Act 4: Enter Hell
Act 5:
end Credit Classic:
end Credit Expansion:
*/
v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "CANCEL")
v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
v.a1Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "THE SISTER'S LAMENT")
v.a1Btn.SetPosition(a1BtnX, a1BtnY)
v.a1Btn.OnActivated(func() { v.onA1BtnClicked() })
v.a2Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DESSERT JOURNAY")
v.a2Btn.SetPosition(a2BtnX, a2BtnY)
v.a2Btn.OnActivated(func() { v.onA2BtnClicked() })
v.a3Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MEPHISTO'S JUNGLE")
v.a3Btn.SetPosition(a3BtnX, a3BtnY)
v.a3Btn.OnActivated(func() { v.onA3BtnClicked() })
v.a4Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "ENTER HELL")
v.a4Btn.SetPosition(a4BtnX, a4BtnY)
v.a4Btn.OnActivated(func() { v.onA4BtnClicked() })
v.endCreditClassBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DiabloII Classic End Credit")
v.endCreditClassBtn.SetPosition(endCreditClassBtnX, endCreditClassBtnY)
v.endCreditClassBtn.OnActivated(func() { v.onEndCreditClassBtnClicked() })
v.a5Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DiabloII Act 5 video")
v.a5Btn.SetPosition(a5BtnX, a5BtnY)
v.a5Btn.OnActivated(func() { v.onA5BtnClicked() })
v.endCreditExpBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DiabloII Expansion End Credit")
v.endCreditExpBtn.SetPosition(endCreditExpBtnX, endCreditExpBtnY)
v.endCreditExpBtn.OnActivated(func() { v.onEndCreditExpBtnClicked() })
}
func (v *Cinematics) onCinematicsExitBtnClicked() {
v.navigator.ToMainMenu()
}
func (v *Cinematics) onA1BtnClicked() {
v.playVideo(d2resource.Act1Intro)
}
func (v *Cinematics) onA2BtnClicked() {
v.playVideo(d2resource.Act2Intro)
}
func (v *Cinematics) onA3BtnClicked() {
v.playVideo(d2resource.Act3Intro)
}
func (v *Cinematics) onA4BtnClicked() {
v.playVideo(d2resource.Act4Intro)
}
func (v *Cinematics) onEndCreditClassBtnClicked() {
v.playVideo(d2resource.Act4Outro)
}
func (v *Cinematics) onA5BtnClicked() {
v.playVideo(d2resource.Act5Intro)
}
func (v *Cinematics) onEndCreditExpBtnClicked() {
v.playVideo(d2resource.Act5Outro)
}
func (v *Cinematics) playVideo(path string) {
videoBytes, err := v.asset.LoadFile(path)
if err != nil {
log.Printf(err.Error())
return
}
v.videoDecoder = d2video.CreateBinkDecoder(videoBytes)
}
/*
// Render renders the credits screen
func (v *Credits) Render(screen d2interface.Surface) {