Buttons in cinematics menu
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@ -6,6 +6,16 @@ const (
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LoadingScreen = "/data/global/ui/Loading/loadingscreen.dc6"
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// --- Video Paths ---
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Act1Intro = "/data/local/video/eng/d2intro640x292.bik"
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Act2Intro = "/data/local/video/eng/act02start640x292.bik"
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Act3Intro = "/data/local/video/eng/act03start640x292.bik"
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Act4Intro = "/data/local/video/eng/act04start640x292.bik"
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Act4Outro = "/data/local/video/eng/act04end640x292.bik"
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Act5Intro = "/data/local/video/eng/d2x_intro_640x292.bik"
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Act5Outro = "/data/local/video/eng/d2x_out_640x292.bik"
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// --- Main Menu ---
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TrademarkScreen = "/data/global/ui/FrontEnd/trademarkscreenEXP.dc6"
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@ -11,6 +11,7 @@ import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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//"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2video"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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@ -18,30 +19,33 @@ import (
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const (
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cinematicsX, cinematicsY = 100, 100
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a1BtnX, a1BtnY = 0, 0
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a2BtnX, a2BtnY = 0, 0
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a3BtnX, a3BtnY = 0, 0
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a4BtnX, a4BtnY = 0, 0
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a5BtnX, a5BtnY = 0, 0
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endCreditBtnX, endCreditBtnY = 0, 0
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cinematicsExitBtnX, cinematicsExitBtnY = 33, 543
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a1BtnX, a1BtnY = 264, 100
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a2BtnX, a2BtnY = 264, 160
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a3BtnX, a3BtnY = 264, 220
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a4BtnX, a4BtnY = 264, 280
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endCreditClassBtnX, endCreditClassBtnY = 264, 340
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a5BtnX, a5BtnY = 264, 400
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endCreditExpBtnX, endCreditExpBtnY = 264, 460
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cinematicsExitBtnX, cinematicsExitBtnY = 264, 540
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)
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// Cinematics represents the cinematics screen
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type Cinematics struct {
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cinematicsBackground *d2ui.Sprite
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a1Btn *d2ui.Sprite
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a2Btn *d2ui.Sprite
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a3Btn *d2ui.Sprite
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a4Btn *d2ui.Sprite
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a5Btn *d2ui.Sprite
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endCreditBtn *d2ui.Sprite
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a1Btn *d2ui.Button
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a2Btn *d2ui.Button
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a3Btn *d2ui.Button
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a4Btn *d2ui.Button
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a5Btn *d2ui.Button
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endCreditClassBtn *d2ui.Button
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endCreditExpBtn *d2ui.Button
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cinematicsExitBtn *d2ui.Button
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asset *d2asset.AssetManager
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renderer d2interface.Renderer
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navigator d2interface.Navigator
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uiManager *d2ui.UIManager
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asset *d2asset.AssetManager
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renderer d2interface.Renderer
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navigator d2interface.Navigator
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uiManager *d2ui.UIManager
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videoDecoder *d2video.BinkDecoder
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}
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// CreateCinematics creates an instance of the credits screen
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@ -75,9 +79,7 @@ func (v *Cinematics) OnLoad(loading d2screen.LoadingState) {
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loading.Progress(twentyPercent)
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "EXIT")
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v.cinematicsExitBtn.SetPosition(charSelExitBtnX, charSelExitBtnY)
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// v.cinematicsExitBtn.OnActivated(func() { })
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v.createButtons()
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/*loading.Progress(fourtyPercent)
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fileData, err := v.asset.LoadFile(d2resource.CreditsText)
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@ -104,6 +106,91 @@ func (v *Cinematics) OnLoad(loading d2screen.LoadingState) {
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v.creditsText = append(v.LoadContributors(), v.creditsText...)*/
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}
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func (v *Cinematics) createButtons() {
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/*CINEMATICS NAMES:
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Act 1: The Sister's Lament
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Act 2: Dessert Journay
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Act 3: Mephisto's Jungle
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Act 4: Enter Hell
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Act 5:
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end Credit Classic:
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end Credit Expansion:
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*/
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "CANCEL")
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v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
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v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
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v.a1Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "THE SISTER'S LAMENT")
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v.a1Btn.SetPosition(a1BtnX, a1BtnY)
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v.a1Btn.OnActivated(func() { v.onA1BtnClicked() })
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v.a2Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DESSERT JOURNAY")
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v.a2Btn.SetPosition(a2BtnX, a2BtnY)
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v.a2Btn.OnActivated(func() { v.onA2BtnClicked() })
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v.a3Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MEPHISTO'S JUNGLE")
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v.a3Btn.SetPosition(a3BtnX, a3BtnY)
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v.a3Btn.OnActivated(func() { v.onA3BtnClicked() })
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v.a4Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "ENTER HELL")
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v.a4Btn.SetPosition(a4BtnX, a4BtnY)
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v.a4Btn.OnActivated(func() { v.onA4BtnClicked() })
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v.endCreditClassBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DiabloII Classic End Credit")
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v.endCreditClassBtn.SetPosition(endCreditClassBtnX, endCreditClassBtnY)
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v.endCreditClassBtn.OnActivated(func() { v.onEndCreditClassBtnClicked() })
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v.a5Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DiabloII Act 5 video")
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v.a5Btn.SetPosition(a5BtnX, a5BtnY)
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v.a5Btn.OnActivated(func() { v.onA5BtnClicked() })
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v.endCreditExpBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DiabloII Expansion End Credit")
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v.endCreditExpBtn.SetPosition(endCreditExpBtnX, endCreditExpBtnY)
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v.endCreditExpBtn.OnActivated(func() { v.onEndCreditExpBtnClicked() })
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}
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func (v *Cinematics) onCinematicsExitBtnClicked() {
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v.navigator.ToMainMenu()
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}
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func (v *Cinematics) onA1BtnClicked() {
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v.playVideo(d2resource.Act1Intro)
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}
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func (v *Cinematics) onA2BtnClicked() {
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v.playVideo(d2resource.Act2Intro)
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}
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func (v *Cinematics) onA3BtnClicked() {
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v.playVideo(d2resource.Act3Intro)
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}
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func (v *Cinematics) onA4BtnClicked() {
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v.playVideo(d2resource.Act4Intro)
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}
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func (v *Cinematics) onEndCreditClassBtnClicked() {
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v.playVideo(d2resource.Act4Outro)
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}
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func (v *Cinematics) onA5BtnClicked() {
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v.playVideo(d2resource.Act5Intro)
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}
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func (v *Cinematics) onEndCreditExpBtnClicked() {
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v.playVideo(d2resource.Act5Outro)
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}
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func (v *Cinematics) playVideo(path string) {
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videoBytes, err := v.asset.LoadFile(path)
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if err != nil {
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log.Printf(err.Error())
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return
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}
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v.videoDecoder = d2video.CreateBinkDecoder(videoBytes)
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}
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/*
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// Render renders the credits screen
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func (v *Credits) Render(screen d2interface.Surface) {
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