cinematics menu init

This commit is contained in:
M. Sz 2020-11-09 18:51:38 +01:00
parent 5e5d8415ba
commit bd4cf1a334
5 changed files with 288 additions and 0 deletions

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@ -961,3 +961,7 @@ func (a *App) ToMapEngineTest(region, level int) {
func (a *App) ToCredits() {
a.screen.SetNextScreen(d2gamescreen.CreateCredits(a, a.asset, a.renderer, a.ui))
}
func (a *App) ToCinematics() {
a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.ui))
}

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@ -12,4 +12,5 @@ type Navigator interface {
ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string)
ToMapEngineTest(region int, level int)
ToCredits()
ToCinematics()
}

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@ -21,6 +21,11 @@ const (
CreditsBackground = "/data/global/ui/CharSelect/creditsbckgexpand.dc6"
CreditsText = "/data/local/ui/{LANG}/ExpansionCredits.txt"
// --- Cinematics ---
//CinematicsBackground = "/data/global/ui/FrontEnd/CinematicsSelectionEXP.dc6"
CinematicsBackground = "/data/global/ui/CharSelect/creditsbckgexpand.dc6"
// --- Character Select Screen ---
CharacterSelectBackground = "/data/global/ui/FrontEnd/charactercreationscreenEXP.dc6"

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@ -0,0 +1,273 @@
package d2gamescreen
import (
//"bufio"
"fmt"
"log"
//"os"
//"path"
//"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
//"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
const (
cinematicsX, cinematicsY = 100, 100
a1BtnX, a1BtnY = 0, 0
a2BtnX, a2BtnY = 0, 0
a3BtnX, a3BtnY = 0, 0
a4BtnX, a4BtnY = 0, 0
a5BtnX, a5BtnY = 0, 0
endCreditBtnX, endCreditBtnY = 0, 0
cinematicsExitBtnX, cinematicsExitBtnY = 33, 543
)
// Cinematics represents the cinematics screen
type Cinematics struct {
cinematicsBackground *d2ui.Sprite
a1Btn *d2ui.Sprite
a2Btn *d2ui.Sprite
a3Btn *d2ui.Sprite
a4Btn *d2ui.Sprite
a5Btn *d2ui.Sprite
endCreditBtn *d2ui.Sprite
cinematicsExitBtn *d2ui.Button
asset *d2asset.AssetManager
renderer d2interface.Renderer
navigator d2interface.Navigator
uiManager *d2ui.UIManager
}
// CreateCinematics creates an instance of the credits screen
func CreateCinematics(
navigator d2interface.Navigator,
asset *d2asset.AssetManager,
renderer d2interface.Renderer,
ui *d2ui.UIManager) *Cinematics {
result := &Cinematics{
asset: asset,
renderer: renderer,
navigator: navigator,
uiManager: ui,
}
return result
}
// OnLoad is called to load the resources for the credits screen
func (v *Cinematics) OnLoad(loading d2screen.LoadingState) {
var err error
fmt.Println("\n\ninitializing background\n\n")
v.cinematicsBackground, err = v.uiManager.NewSprite(d2resource.CinematicsBackground, d2resource.PaletteSky)
if err != nil {
fmt.Println("\n\nerror occured\n\n")
log.Print(err)
}
fmt.Println("\n\nsetting position\n\n")
v.cinematicsBackground.SetPosition(0, 0)
loading.Progress(twentyPercent)
v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "EXIT")
v.cinematicsExitBtn.SetPosition(charSelExitBtnX, charSelExitBtnY)
// v.cinematicsExitBtn.OnActivated(func() { })
/*loading.Progress(fourtyPercent)
fileData, err := v.asset.LoadFile(d2resource.CreditsText)
if err != nil {
loading.Error(err)
return
}
loading.Progress(sixtyPercent)
creditData, err := d2util.Utf16BytesToString(fileData[2:])
if err != nil {
log.Print(err)
}
v.creditsText = strings.Split(creditData, "\r\n")
for i := range v.creditsText {
v.creditsText[i] = strings.Trim(v.creditsText[i], " ")
}
loading.Progress(eightyPercent)
v.creditsText = append(v.LoadContributors(), v.creditsText...)*/
}
/*
// Render renders the credits screen
func (v *Credits) Render(screen d2interface.Surface) {
err := v.creditsBackground.RenderSegmented(screen, 4, 3, 0)
if err != nil {
return
}
for _, label := range v.labels {
if label.Available {
continue
}
label.Label.Render(screen)
}
}
// Advance runs the update logic on the credits screen
func (v *Credits) Advance(tickTime float64) error {
v.cycleTime += tickTime
for v.cycleTime >= secondsPerCycle {
v.cycleTime -= secondsPerCycle
v.cyclesTillNextLine--
if !v.doneWithCredits && v.cyclesTillNextLine <= 0 {
v.addNextItem()
}
for _, label := range v.labels {
if label.Available {
continue
}
if label.Label.Y-1 < -15 {
label.Available = true
continue
}
label.Label.Y--
}
}
return nil
}
func (v *Credits) onExitButtonClicked() {
v.navigator.ToMainMenu()
}
func (v *Credits) addNextItem() {
if len(v.creditsText) == 0 {
v.doneWithCredits = true
return
}
text := v.creditsText[0]
v.creditsText = v.creditsText[1:]
if text == "" {
if v.creditsText[0][0] == '*' {
v.cyclesTillNextLine = 38
return
}
v.cyclesTillNextLine = 19
return
}
isHeading := text[0] == '*'
isNextHeading := len(v.creditsText) > 0 && len(v.creditsText[0]) > 0 && v.creditsText[0][0] == '*'
isNextSpace := len(v.creditsText) > 0 && v.creditsText[0] == ""
var label = v.getNewFontLabel(isHeading)
if isHeading {
label.SetText(text[1:])
} else {
label.SetText(text)
}
isDoubled, isNextHeading := v.setItemLabelPosition(label, isHeading, isNextHeading, isNextSpace)
switch {
case isHeading && isNextHeading:
v.cyclesTillNextLine = 38
case isNextHeading:
if isDoubled {
v.cyclesTillNextLine = 38
} else {
v.cyclesTillNextLine = 57
}
case isHeading:
v.cyclesTillNextLine = 38
default:
v.cyclesTillNextLine = 19
}
}
const (
itemLabelY = 605
itemLabelX = 400
itemLabel2offsetX = 10
halfItemLabel2offsetX = itemLabel2offsetX / 2
)
func (v *Credits) setItemLabelPosition(label *d2ui.Label, isHeading, isNextHeading, isNextSpace bool) (isDoubled, nextHeading bool) {
width, _ := label.GetSize()
half := 2
halfWidth := width / half
if !isHeading && !isNextHeading && !isNextSpace {
isDoubled = true
// Gotta go side by side
label.SetPosition(itemLabelX-width, itemLabelY)
text2 := v.creditsText[0]
v.creditsText = v.creditsText[1:]
nextHeading = len(v.creditsText) > 0 && len(v.creditsText[0]) > 0 && v.creditsText[0][0] == '*'
label2 := v.getNewFontLabel(isHeading)
label2.SetText(text2)
label2.SetPosition(itemLabelX+itemLabel2offsetX, itemLabelY)
return isDoubled, nextHeading
}
label.SetPosition(itemLabelX+halfItemLabel2offsetX-halfWidth, itemLabelY)
return isDoubled, isNextHeading
}
const (
lightRed = 0xff5852ff
beige = 0xc6b296ff
)
func (v *Credits) getNewFontLabel(isHeading bool) *d2ui.Label {
for _, label := range v.labels {
if label.Available {
label.Available = false
if isHeading {
label.Label.Color[0] = rgbaColor(lightRed)
} else {
label.Label.Color[0] = rgbaColor(beige)
}
return label.Label
}
}
newLabelItem := &labelItem{
Available: false,
IsHeading: isHeading,
Label: v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteSky),
}
if isHeading {
newLabelItem.Label.Color[0] = rgbaColor(lightRed)
} else {
newLabelItem.Label.Color[0] = rgbaColor(beige)
}
v.labels = append(v.labels, newLabelItem)
return newLabelItem.Label
}*/

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@ -323,6 +323,7 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, "CINEMATICS")
v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
loading.Progress(seventyPercent)
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "SINGLE PLAYER")
@ -421,6 +422,10 @@ func (v *MainMenu) onCreditsButtonClicked() {
v.navigator.ToCredits()
}
func (v *MainMenu) onCinematicsButtonClicked() {
v.navigator.ToCinematics()
}
// Render renders the main menu
func (v *MainMenu) Render(screen d2interface.Surface) {
v.renderBackgrounds(screen)