mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-15 16:56:00 -05:00
moved some stuff
This commit is contained in:
parent
e5bab6660b
commit
76257ca351
@ -922,7 +922,7 @@ func (a *App) ToMainMenu(errorMessageOptional ...string) {
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// ToSelectHero forces the game to transition to the Select Hero (create character) screen
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func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType, host string) {
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selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, a.config.LogLevel, a.language, host)
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selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, a.config.LogLevel, host)
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if err != nil {
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a.Error(err.Error())
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return
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@ -952,7 +952,7 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
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// ToCharacterSelect forces the game to transition to the Character Select (load character) screen
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func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string) {
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characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
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a.audio, a.ui, connType, a.config.LogLevel, a.language, connHost)
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a.audio, a.ui, connType, a.config.LogLevel, connHost)
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if err != nil {
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fmt.Printf("unable to create character select screen: %s", err)
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}
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@ -979,5 +979,5 @@ func (a *App) ToCredits() {
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// ToCinematics forces the game to transition to the cinematics menu
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func (a *App) ToCinematics() {
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a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, a.config.LogLevel, a.language, a.ui))
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a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, a.config.LogLevel, a.ui))
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}
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@ -50,11 +50,21 @@ func GetFontCharset(language string) string {
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return charset[language]
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}
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// modificators for labels (used in string tables)
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/* modifiers for labels (used in string tables)
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modifier is something like that:
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english table: polish table:
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key | value key | value
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#1 | v1 |
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#4 | v2 #4 | v1
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#5 | v3 #5 | v2
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#8 | v4 #8 | v3
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So, GetLabelModifier returns value of offset in locale languages table
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*/
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// some of values need to be set up. For now values with "checked" comment
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// was tested and works fine in main menu.
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func getModifiers() map[string]int {
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return map[string]int{
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// GetLabelModifier returns modifier for language
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func GetLabelModifier(language string) int {
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modifiers := map[string]int{
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"ENG": 0, // (English) // checked
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"ESP": 0, // (Spanish)
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"DEU": 0, // (German) // checked
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@ -66,13 +76,8 @@ func getModifiers() map[string]int {
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"SIN": 0, //
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"CHI": 0, // (Chinese)
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"POL": 1, // (Polish) // checked
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"RUS": 0, // (Russian) // checked
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"RUS": 0, // (Russian)
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}
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}
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// GetLabelModifier returns modificator for language
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func GetLabelModifier(language string) int {
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mod := getModifiers()
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return mod[language]
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return modifiers[language]
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}
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@ -57,6 +57,7 @@ type AssetManager struct {
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palettes d2interface.Cache
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transforms d2interface.Cache
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Records *d2records.RecordManager
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language string
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}
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// SetLogLevel sets the log level for the asset manager, record manager, and file loader
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@ -124,6 +125,7 @@ func (am *AssetManager) LoadLanguage(languagePath string) string {
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language := d2resource.GetLanguageLiteral(languageCode)
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am.Infof("Language: %s", language)
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am.language = language
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return language
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}
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@ -301,6 +303,76 @@ func (am *AssetManager) TranslateString(input interface{}) string {
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return key
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}
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func (a *AssetManager) baseLabelNumbers(idx int) int {
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baseLabelNumbers := []int{
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// main menu labels
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1612, // CANCEL
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1613, // (c) 2000 Blizzard Entertainment
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1614, // All Rights Reserved.
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1620, // SINGLE PLAYER
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1621, // BATTLE.NET
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1623, // OTHER MULTIPLAYER
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1625, // EXIT DIABLO II
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1627, // CREDITS
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1639, // CINEMATICS
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// cinematics menu labels
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1640, // View All Earned Cinematics
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1659, // Epilogue
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1660, // SELECT CINEMATICS
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// multiplayer labels
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1663, // OPEN BATTLE.NET
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1666, // TCP/IP GAME
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1667, // TCP/IP Options
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1675, // HOST GAME
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1676, // JOIN GAME
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1678, // Enter Host IP Address to Join Game
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1680, // Your IP Address is:
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1689, // Tip: host game
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1690, // Tip: join game
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1691, // Cannot detect a valid TCP/IP address.
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1694, // Character Name
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1696, // Hardcore
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1697, // Select Hero Class
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1698, // amazon description
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1704, // nec description
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1709, // barb description
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1710, // sorc description
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1711, // pal description
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/*in addition, as many elements as the value
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of the highest modifier must be listed*/
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1712,
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/* here, should be labels used to battle.net multiplayer, but they are not used yet,
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therefore I don't list them here.*/
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// difficulty levels:
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1800, // Hell
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1864, // Nightmare
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1865, // Normal
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1867, // Select Difficulty
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1869, // not used, for locales with +1 mod
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1878, // delete char confirm
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1881, // Open
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1889, // char name is currently taken (not used)
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1896, // YES
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1925, // NO
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1926, // not used, for locales with +1 mod
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}
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return baseLabelNumbers[idx]
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}
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// TranslateLabel translates the label taking into account its shift in the table
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func (a *AssetManager) TranslateLabel(label int) string {
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return a.TranslateString(fmt.Sprintf("#%d", a.baseLabelNumbers(label+d2resource.GetLabelModifier(a.language))))
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}
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// LoadPaletteTransform loads a palette transform file
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func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
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if pl2, found := am.transforms.Retrieve(path); found {
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@ -29,7 +29,6 @@ func CreateCharacterSelect(
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ui *d2ui.UIManager,
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connectionType d2clientconnectiontype.ClientConnectionType,
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l d2util.LogLevel,
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lang string,
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connectionHost string,
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) (*CharacterSelect, error) {
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playerStateFactory, err := d2hero.NewHeroStateFactory(asset)
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@ -54,7 +53,6 @@ func CreateCharacterSelect(
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navigator: navigator,
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uiManager: ui,
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HeroStateFactory: playerStateFactory,
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language: lang,
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}
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characterSelect.Logger = d2util.NewLogger()
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@ -102,7 +100,6 @@ type CharacterSelect struct {
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navigator d2interface.Navigator
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*d2util.Logger
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language string
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}
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const (
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@ -232,7 +229,7 @@ func (v *CharacterSelect) loadHeroTitle() {
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func (v *CharacterSelect) loadDeleteCharConfirm() {
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v.deleteCharConfirmLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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lines := d2util.SplitIntoLinesWithMaxWidthOneLine(translateLabel(delCharConfLabel, v.language, v.asset), 30)
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lines := d2util.SplitIntoLinesWithMaxWidthOneLine(v.asset.TranslateLabel(delCharConfLabel), 30)
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v.deleteCharConfirmLabel.SetText(lines)
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v.deleteCharConfirmLabel.Alignment = d2ui.HorizontalAlignCenter
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deleteConfirmX, deleteConfirmY := 400, 185
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@ -315,12 +312,12 @@ func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
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loading.Progress(twentyPercent)
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(noLabel, v.language, v.asset))
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(noLabel))
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v.deleteCharCancelButton.SetPosition(deleteCancelX, deleteCancelY)
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v.deleteCharCancelButton.SetVisible(false)
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v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(yesLabel, v.language, v.asset))
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(yesLabel))
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v.deleteCharOkButton.SetPosition(deleteOkX, deleteOkY)
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v.deleteCharOkButton.SetVisible(false)
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v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })
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@ -30,7 +30,6 @@ func CreateCinematics(
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renderer d2interface.Renderer,
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aup d2interface.AudioProvider,
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l d2util.LogLevel,
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lang string,
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ui *d2ui.UIManager) *Cinematics {
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cinematics := &Cinematics{
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asset: asset,
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@ -38,7 +37,6 @@ func CreateCinematics(
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navigator: navigator,
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uiManager: ui,
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audioProvider: aup,
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language: lang,
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}
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cinematics.Logger = d2util.NewLogger()
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@ -70,7 +68,6 @@ type Cinematics struct {
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audioProvider d2interface.AudioProvider
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*d2util.Logger
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language string
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}
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// OnLoad is called to load the resources for the credits screen
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@ -99,14 +96,14 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
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v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
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v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
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v.cinematicsLabel.SetText(translateLabel(selectCinematicLabel, v.language, v.asset))
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v.cinematicsLabel.SetText(v.asset.TranslateLabel(selectCinematicLabel))
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v.cinematicsLabel.Color[0] = rgbaColor(lightBrown)
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v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
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}
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func (v *Cinematics) createButtons() {
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
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v.asset.TranslateString(translateLabel(cancelLabel, v.language, v.asset)))
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v.asset.TranslateString(v.asset.TranslateLabel(cancelLabel)))
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v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
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v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
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@ -153,72 +153,6 @@ const (
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noLabel
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)
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func baseLabelNumbers(idx int) int {
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baseLabelNumbers := []int{
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// main menu labels
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1612, // CANCEL
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1613, // (c) 2000 Blizzard Entertainment
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1614, // All Rights Reserved.
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1620, // SINGLE PLAYER
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1621, // BATTLE.NET
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1623, // OTHER MULTIPLAYER
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1625, // EXIT DIABLO II
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1627, // CREDITS
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1639, // CINEMATICS
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// cinematics menu labels
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1640, // View All Earned Cinematics
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1659, // Epilogue
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1660, // SELECT CINEMATICS
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// multiplayer labels
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1663, // OPEN BATTLE.NET
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1666, // TCP/IP GAME
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1667, // TCP/IP Options
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1675, // HOST GAME
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1676, // JOIN GAME
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1678, // Enter Host IP Address to Join Game
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1680, // Your IP Address is:
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1689, // Tip: host game
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1690, // Tip: join game
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1691, // Cannot detect a valid TCP/IP address.
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1694, // Character Name
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1696, // Hardcore
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1697, // Select Hero Class
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1698, // amazon description
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1704, // nec description
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1709, // barb description
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1710, // sorc description
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1711, // pal description
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/*in addition, as many elements as the value
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of the highest modifier must be listed*/
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1712,
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/* here, should be labels used to battle.net multiplayer, but they are not used yet,
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therefore I don't list them here.*/
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// difficulty levels:
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1800, // Hell
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1864, // Nightmare
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1865, // Normal
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1867, // Select Difficulty
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1869, // not used, for locales with +1 mod
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1878, // delete char confirm
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1881, // Open
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1889, // char name is currently taken (not used)
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1896, // YES
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1925, // NO
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1926, // not used, for locales with +1 mod
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}
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return baseLabelNumbers[idx]
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}
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// CreateMainMenu creates an instance of MainMenu
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func CreateMainMenu(
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navigator d2interface.Navigator,
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@ -248,7 +182,6 @@ func CreateMainMenu(
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buildInfo: buildInfo,
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uiManager: ui,
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heroState: heroStateFactory,
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language: lng,
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}
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mainMenu.Logger = d2util.NewLogger()
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@ -312,8 +245,6 @@ type MainMenu struct {
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buildInfo BuildInfo
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*d2util.Logger
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language string
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}
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// OnLoad is called to load the resources for the main menu
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@ -374,10 +305,6 @@ func (v *MainMenu) loadBackgroundSprites() {
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v.serverIPBackground.SetPosition(serverIPbackgroundX, serverIPbackgroundY)
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}
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func translateLabel(label int, lng string, asset *d2asset.AssetManager) string {
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return asset.TranslateString(fmt.Sprintf("#%d", baseLabelNumbers(label+d2resource.GetLabelModifier(lng))))
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}
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func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.versionLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.versionLabel.Alignment = d2ui.HorizontalAlignRight
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@ -393,14 +320,14 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel.SetText(translateLabel(copyrightLabel, v.language, v.asset))
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v.copyrightLabel.SetText(v.asset.TranslateLabel(copyrightLabel))
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v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel.SetPosition(copyrightX, copyrightY)
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loading.Progress(thirtyPercent)
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v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel2.SetText(translateLabel(allRightsReservedLabel, v.language, v.asset))
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v.copyrightLabel2.SetText(v.asset.TranslateLabel(allRightsReservedLabel))
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v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
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@ -414,17 +341,17 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.tcpIPOptionsLabel = v.uiManager.NewLabel(d2resource.Font42, d2resource.PaletteUnits)
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v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
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v.tcpIPOptionsLabel.Alignment = d2ui.HorizontalAlignCenter
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v.tcpIPOptionsLabel.SetText(translateLabel(tcpIPOptionsLabel, v.language, v.asset))
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v.tcpIPOptionsLabel.SetText(v.asset.TranslateLabel(tcpIPOptionsLabel))
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v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
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v.tcpJoinGameLabel.SetText(d2util.SplitIntoLinesWithMaxWidthOneLine(translateLabel(tcpIPEnterHostIPLabel, v.language, v.asset), 27))
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v.tcpJoinGameLabel.SetText(d2util.SplitIntoLinesWithMaxWidthOneLine(v.asset.TranslateLabel(tcpIPEnterHostIPLabel), 27))
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v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
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v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
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v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
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v.machineIP.Alignment = d2ui.HorizontalAlignCenter
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v.machineIP.SetText(translateLabel(tcpIPYourIPLabel, v.language, v.asset) + "\n" + v.getLocalIP())
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v.machineIP.SetText(v.asset.TranslateLabel(tcpIPYourIPLabel) + "\n" + v.getLocalIP())
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v.machineIP.Color[0] = rgbaColor(lightYellow)
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v.machineIP.SetPosition(machineIPX, machineIPY)
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@ -473,20 +400,20 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
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}
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func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
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v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(exitLabel, v.language, v.asset))
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v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(exitLabel))
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v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
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v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
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v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, translateLabel(creditsLabel, v.language, v.asset))
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v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(creditsLabel))
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v.creditsButton.SetPosition(creditBtnX, creditBtnY)
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v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
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v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, translateLabel(cinematicsLabel, v.language, v.asset))
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v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(cinematicsLabel))
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v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
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v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
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loading.Progress(seventyPercent)
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v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(singlePlayerLabel, v.language, v.asset))
|
||||
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(singlePlayerLabel))
|
||||
v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
|
||||
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
|
||||
|
||||
@ -499,11 +426,11 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
|
||||
v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
|
||||
|
||||
v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
|
||||
translateLabel(cancelLabel, v.language, v.asset))
|
||||
v.asset.TranslateLabel(cancelLabel))
|
||||
v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
|
||||
v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
|
||||
|
||||
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(cancelLabel, v.language, v.asset))
|
||||
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(cancelLabel))
|
||||
v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
|
||||
v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
|
||||
|
||||
@ -517,24 +444,24 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
|
||||
|
||||
func (v *MainMenu) createMultiplayerMenuButtons() {
|
||||
v.multiplayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
|
||||
translateLabel(otherMultiplayerLabel, v.language, v.asset))
|
||||
v.asset.TranslateLabel(otherMultiplayerLabel))
|
||||
v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
|
||||
v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
|
||||
|
||||
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(tcpIPGameLabel, v.language, v.asset))
|
||||
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPGameLabel))
|
||||
v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
|
||||
v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
|
||||
|
||||
v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
|
||||
translateLabel(cancelLabel, v.language, v.asset))
|
||||
v.asset.TranslateLabel(cancelLabel))
|
||||
v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
|
||||
v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
|
||||
|
||||
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(tcpIPHostGameLabel, v.language, v.asset))
|
||||
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPHostGameLabel))
|
||||
v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
|
||||
v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
|
||||
|
||||
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(tcpIPJoinGameLabel, v.language, v.asset))
|
||||
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPJoinGameLabel))
|
||||
v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
|
||||
v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
|
||||
}
|
||||
@ -790,5 +717,5 @@ func (v *MainMenu) getLocalIP() string {
|
||||
|
||||
v.Warning("no IPv4 Address could be found")
|
||||
|
||||
return translateLabel(ipNotFoundLabel, v.language, v.asset)
|
||||
return v.asset.TranslateLabel(ipNotFoundLabel)
|
||||
}
|
||||
|
@ -279,7 +279,6 @@ func CreateSelectHeroClass(
|
||||
ui *d2ui.UIManager,
|
||||
connectionType d2clientconnectiontype.ClientConnectionType,
|
||||
l d2util.LogLevel,
|
||||
lang string,
|
||||
connectionHost string,
|
||||
) (*SelectHeroClass, error) {
|
||||
playerStateFactory, err := d2hero.NewHeroStateFactory(asset)
|
||||
@ -304,7 +303,6 @@ func CreateSelectHeroClass(
|
||||
uiManager: ui,
|
||||
HeroStateFactory: playerStateFactory,
|
||||
InventoryItemFactory: inventoryItemFactory,
|
||||
language: lang,
|
||||
}
|
||||
|
||||
selectHeroClass.Logger = d2util.NewLogger()
|
||||
@ -345,7 +343,6 @@ type SelectHeroClass struct {
|
||||
navigator d2interface.Navigator
|
||||
|
||||
*d2util.Logger
|
||||
language string
|
||||
}
|
||||
|
||||
// OnLoad loads the resources for the Select Hero Class screen
|
||||
@ -419,7 +416,7 @@ func (v *SelectHeroClass) createLabels() {
|
||||
halfFontWidth := fontWidth / half
|
||||
|
||||
v.headingLabel.SetPosition(headingX-halfFontWidth, headingY)
|
||||
v.headingLabel.SetText(translateLabel(selectHeroClassLabel, v.language, v.asset))
|
||||
v.headingLabel.SetText(v.asset.TranslateLabel(selectHeroClassLabel))
|
||||
v.headingLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
|
||||
v.heroClassLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
|
||||
@ -440,7 +437,7 @@ func (v *SelectHeroClass) createLabels() {
|
||||
|
||||
v.heroNameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.heroNameLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
v.heroNameLabel.SetText(d2ui.ColorTokenize(translateLabel(charNameLabel, v.language, v.asset), d2ui.ColorTokenGold))
|
||||
v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(charNameLabel), d2ui.ColorTokenGold))
|
||||
v.heroNameLabel.SetPosition(heroNameLabelX, heroNameLabelY)
|
||||
|
||||
v.expansionCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
@ -451,7 +448,7 @@ func (v *SelectHeroClass) createLabels() {
|
||||
|
||||
v.hardcoreCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.hardcoreCharLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(translateLabel(hardCoreLabel, v.language, v.asset), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(hardCoreLabel), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetPosition(hardcoreLabelX, hardcoreLabelY)
|
||||
}
|
||||
|
||||
@ -723,7 +720,7 @@ func (v *SelectHeroClass) setDescLabels(descKey int, key string) {
|
||||
if key != "" {
|
||||
heroDesc = v.asset.TranslateString(key)
|
||||
} else {
|
||||
heroDesc = translateLabel(descKey, v.language, v.asset)
|
||||
heroDesc = v.asset.TranslateLabel(descKey)
|
||||
}
|
||||
|
||||
parts := d2util.SplitIntoLinesWithMaxWidth(heroDesc, heroDescCharWidth)
|
||||
|
Loading…
Reference in New Issue
Block a user