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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-15 16:56:00 -05:00

moved some stuff

This commit is contained in:
M. Sz 2020-11-26 11:13:35 +01:00
parent e5bab6660b
commit 76257ca351
7 changed files with 116 additions and 121 deletions

View File

@ -922,7 +922,7 @@ func (a *App) ToMainMenu(errorMessageOptional ...string) {
// ToSelectHero forces the game to transition to the Select Hero (create character) screen
func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType, host string) {
selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, a.config.LogLevel, a.language, host)
selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, a.config.LogLevel, host)
if err != nil {
a.Error(err.Error())
return
@ -952,7 +952,7 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
// ToCharacterSelect forces the game to transition to the Character Select (load character) screen
func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string) {
characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
a.audio, a.ui, connType, a.config.LogLevel, a.language, connHost)
a.audio, a.ui, connType, a.config.LogLevel, connHost)
if err != nil {
fmt.Printf("unable to create character select screen: %s", err)
}
@ -979,5 +979,5 @@ func (a *App) ToCredits() {
// ToCinematics forces the game to transition to the cinematics menu
func (a *App) ToCinematics() {
a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, a.config.LogLevel, a.language, a.ui))
a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, a.config.LogLevel, a.ui))
}

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@ -50,11 +50,21 @@ func GetFontCharset(language string) string {
return charset[language]
}
// modificators for labels (used in string tables)
/* modifiers for labels (used in string tables)
modifier is something like that:
english table: polish table:
key | value key | value
#1 | v1 |
#4 | v2 #4 | v1
#5 | v3 #5 | v2
#8 | v4 #8 | v3
So, GetLabelModifier returns value of offset in locale languages table
*/
// some of values need to be set up. For now values with "checked" comment
// was tested and works fine in main menu.
func getModifiers() map[string]int {
return map[string]int{
// GetLabelModifier returns modifier for language
func GetLabelModifier(language string) int {
modifiers := map[string]int{
"ENG": 0, // (English) // checked
"ESP": 0, // (Spanish)
"DEU": 0, // (German) // checked
@ -66,13 +76,8 @@ func getModifiers() map[string]int {
"SIN": 0, //
"CHI": 0, // (Chinese)
"POL": 1, // (Polish) // checked
"RUS": 0, // (Russian) // checked
"RUS": 0, // (Russian)
}
}
// GetLabelModifier returns modificator for language
func GetLabelModifier(language string) int {
mod := getModifiers()
return mod[language]
return modifiers[language]
}

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@ -57,6 +57,7 @@ type AssetManager struct {
palettes d2interface.Cache
transforms d2interface.Cache
Records *d2records.RecordManager
language string
}
// SetLogLevel sets the log level for the asset manager, record manager, and file loader
@ -124,6 +125,7 @@ func (am *AssetManager) LoadLanguage(languagePath string) string {
language := d2resource.GetLanguageLiteral(languageCode)
am.Infof("Language: %s", language)
am.language = language
return language
}
@ -301,6 +303,76 @@ func (am *AssetManager) TranslateString(input interface{}) string {
return key
}
func (a *AssetManager) baseLabelNumbers(idx int) int {
baseLabelNumbers := []int{
// main menu labels
1612, // CANCEL
1613, // (c) 2000 Blizzard Entertainment
1614, // All Rights Reserved.
1620, // SINGLE PLAYER
1621, // BATTLE.NET
1623, // OTHER MULTIPLAYER
1625, // EXIT DIABLO II
1627, // CREDITS
1639, // CINEMATICS
// cinematics menu labels
1640, // View All Earned Cinematics
1659, // Epilogue
1660, // SELECT CINEMATICS
// multiplayer labels
1663, // OPEN BATTLE.NET
1666, // TCP/IP GAME
1667, // TCP/IP Options
1675, // HOST GAME
1676, // JOIN GAME
1678, // Enter Host IP Address to Join Game
1680, // Your IP Address is:
1689, // Tip: host game
1690, // Tip: join game
1691, // Cannot detect a valid TCP/IP address.
1694, // Character Name
1696, // Hardcore
1697, // Select Hero Class
1698, // amazon description
1704, // nec description
1709, // barb description
1710, // sorc description
1711, // pal description
/*in addition, as many elements as the value
of the highest modifier must be listed*/
1712,
/* here, should be labels used to battle.net multiplayer, but they are not used yet,
therefore I don't list them here.*/
// difficulty levels:
1800, // Hell
1864, // Nightmare
1865, // Normal
1867, // Select Difficulty
1869, // not used, for locales with +1 mod
1878, // delete char confirm
1881, // Open
1889, // char name is currently taken (not used)
1896, // YES
1925, // NO
1926, // not used, for locales with +1 mod
}
return baseLabelNumbers[idx]
}
// TranslateLabel translates the label taking into account its shift in the table
func (a *AssetManager) TranslateLabel(label int) string {
return a.TranslateString(fmt.Sprintf("#%d", a.baseLabelNumbers(label+d2resource.GetLabelModifier(a.language))))
}
// LoadPaletteTransform loads a palette transform file
func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
if pl2, found := am.transforms.Retrieve(path); found {

View File

@ -29,7 +29,6 @@ func CreateCharacterSelect(
ui *d2ui.UIManager,
connectionType d2clientconnectiontype.ClientConnectionType,
l d2util.LogLevel,
lang string,
connectionHost string,
) (*CharacterSelect, error) {
playerStateFactory, err := d2hero.NewHeroStateFactory(asset)
@ -54,7 +53,6 @@ func CreateCharacterSelect(
navigator: navigator,
uiManager: ui,
HeroStateFactory: playerStateFactory,
language: lang,
}
characterSelect.Logger = d2util.NewLogger()
@ -102,7 +100,6 @@ type CharacterSelect struct {
navigator d2interface.Navigator
*d2util.Logger
language string
}
const (
@ -232,7 +229,7 @@ func (v *CharacterSelect) loadHeroTitle() {
func (v *CharacterSelect) loadDeleteCharConfirm() {
v.deleteCharConfirmLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
lines := d2util.SplitIntoLinesWithMaxWidthOneLine(translateLabel(delCharConfLabel, v.language, v.asset), 30)
lines := d2util.SplitIntoLinesWithMaxWidthOneLine(v.asset.TranslateLabel(delCharConfLabel), 30)
v.deleteCharConfirmLabel.SetText(lines)
v.deleteCharConfirmLabel.Alignment = d2ui.HorizontalAlignCenter
deleteConfirmX, deleteConfirmY := 400, 185
@ -315,12 +312,12 @@ func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
loading.Progress(twentyPercent)
v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(noLabel, v.language, v.asset))
v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(noLabel))
v.deleteCharCancelButton.SetPosition(deleteCancelX, deleteCancelY)
v.deleteCharCancelButton.SetVisible(false)
v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(yesLabel, v.language, v.asset))
v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(yesLabel))
v.deleteCharOkButton.SetPosition(deleteOkX, deleteOkY)
v.deleteCharOkButton.SetVisible(false)
v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })

View File

@ -30,7 +30,6 @@ func CreateCinematics(
renderer d2interface.Renderer,
aup d2interface.AudioProvider,
l d2util.LogLevel,
lang string,
ui *d2ui.UIManager) *Cinematics {
cinematics := &Cinematics{
asset: asset,
@ -38,7 +37,6 @@ func CreateCinematics(
navigator: navigator,
uiManager: ui,
audioProvider: aup,
language: lang,
}
cinematics.Logger = d2util.NewLogger()
@ -70,7 +68,6 @@ type Cinematics struct {
audioProvider d2interface.AudioProvider
*d2util.Logger
language string
}
// OnLoad is called to load the resources for the credits screen
@ -99,14 +96,14 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
v.cinematicsLabel.SetText(translateLabel(selectCinematicLabel, v.language, v.asset))
v.cinematicsLabel.SetText(v.asset.TranslateLabel(selectCinematicLabel))
v.cinematicsLabel.Color[0] = rgbaColor(lightBrown)
v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
}
func (v *Cinematics) createButtons() {
v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
v.asset.TranslateString(translateLabel(cancelLabel, v.language, v.asset)))
v.asset.TranslateString(v.asset.TranslateLabel(cancelLabel)))
v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })

View File

@ -153,72 +153,6 @@ const (
noLabel
)
func baseLabelNumbers(idx int) int {
baseLabelNumbers := []int{
// main menu labels
1612, // CANCEL
1613, // (c) 2000 Blizzard Entertainment
1614, // All Rights Reserved.
1620, // SINGLE PLAYER
1621, // BATTLE.NET
1623, // OTHER MULTIPLAYER
1625, // EXIT DIABLO II
1627, // CREDITS
1639, // CINEMATICS
// cinematics menu labels
1640, // View All Earned Cinematics
1659, // Epilogue
1660, // SELECT CINEMATICS
// multiplayer labels
1663, // OPEN BATTLE.NET
1666, // TCP/IP GAME
1667, // TCP/IP Options
1675, // HOST GAME
1676, // JOIN GAME
1678, // Enter Host IP Address to Join Game
1680, // Your IP Address is:
1689, // Tip: host game
1690, // Tip: join game
1691, // Cannot detect a valid TCP/IP address.
1694, // Character Name
1696, // Hardcore
1697, // Select Hero Class
1698, // amazon description
1704, // nec description
1709, // barb description
1710, // sorc description
1711, // pal description
/*in addition, as many elements as the value
of the highest modifier must be listed*/
1712,
/* here, should be labels used to battle.net multiplayer, but they are not used yet,
therefore I don't list them here.*/
// difficulty levels:
1800, // Hell
1864, // Nightmare
1865, // Normal
1867, // Select Difficulty
1869, // not used, for locales with +1 mod
1878, // delete char confirm
1881, // Open
1889, // char name is currently taken (not used)
1896, // YES
1925, // NO
1926, // not used, for locales with +1 mod
}
return baseLabelNumbers[idx]
}
// CreateMainMenu creates an instance of MainMenu
func CreateMainMenu(
navigator d2interface.Navigator,
@ -248,7 +182,6 @@ func CreateMainMenu(
buildInfo: buildInfo,
uiManager: ui,
heroState: heroStateFactory,
language: lng,
}
mainMenu.Logger = d2util.NewLogger()
@ -312,8 +245,6 @@ type MainMenu struct {
buildInfo BuildInfo
*d2util.Logger
language string
}
// OnLoad is called to load the resources for the main menu
@ -374,10 +305,6 @@ func (v *MainMenu) loadBackgroundSprites() {
v.serverIPBackground.SetPosition(serverIPbackgroundX, serverIPbackgroundY)
}
func translateLabel(label int, lng string, asset *d2asset.AssetManager) string {
return asset.TranslateString(fmt.Sprintf("#%d", baseLabelNumbers(label+d2resource.GetLabelModifier(lng))))
}
func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.versionLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.versionLabel.Alignment = d2ui.HorizontalAlignRight
@ -393,14 +320,14 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
v.copyrightLabel.SetText(translateLabel(copyrightLabel, v.language, v.asset))
v.copyrightLabel.SetText(v.asset.TranslateLabel(copyrightLabel))
v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel.SetPosition(copyrightX, copyrightY)
loading.Progress(thirtyPercent)
v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
v.copyrightLabel2.SetText(translateLabel(allRightsReservedLabel, v.language, v.asset))
v.copyrightLabel2.SetText(v.asset.TranslateLabel(allRightsReservedLabel))
v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
@ -414,17 +341,17 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.tcpIPOptionsLabel = v.uiManager.NewLabel(d2resource.Font42, d2resource.PaletteUnits)
v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
v.tcpIPOptionsLabel.Alignment = d2ui.HorizontalAlignCenter
v.tcpIPOptionsLabel.SetText(translateLabel(tcpIPOptionsLabel, v.language, v.asset))
v.tcpIPOptionsLabel.SetText(v.asset.TranslateLabel(tcpIPOptionsLabel))
v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
v.tcpJoinGameLabel.SetText(d2util.SplitIntoLinesWithMaxWidthOneLine(translateLabel(tcpIPEnterHostIPLabel, v.language, v.asset), 27))
v.tcpJoinGameLabel.SetText(d2util.SplitIntoLinesWithMaxWidthOneLine(v.asset.TranslateLabel(tcpIPEnterHostIPLabel), 27))
v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
v.machineIP.Alignment = d2ui.HorizontalAlignCenter
v.machineIP.SetText(translateLabel(tcpIPYourIPLabel, v.language, v.asset) + "\n" + v.getLocalIP())
v.machineIP.SetText(v.asset.TranslateLabel(tcpIPYourIPLabel) + "\n" + v.getLocalIP())
v.machineIP.Color[0] = rgbaColor(lightYellow)
v.machineIP.SetPosition(machineIPX, machineIPY)
@ -473,20 +400,20 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
}
func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(exitLabel, v.language, v.asset))
v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(exitLabel))
v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, translateLabel(creditsLabel, v.language, v.asset))
v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(creditsLabel))
v.creditsButton.SetPosition(creditBtnX, creditBtnY)
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, translateLabel(cinematicsLabel, v.language, v.asset))
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(cinematicsLabel))
v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
loading.Progress(seventyPercent)
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(singlePlayerLabel, v.language, v.asset))
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(singlePlayerLabel))
v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
@ -499,11 +426,11 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
translateLabel(cancelLabel, v.language, v.asset))
v.asset.TranslateLabel(cancelLabel))
v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(cancelLabel, v.language, v.asset))
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(cancelLabel))
v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
@ -517,24 +444,24 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
func (v *MainMenu) createMultiplayerMenuButtons() {
v.multiplayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
translateLabel(otherMultiplayerLabel, v.language, v.asset))
v.asset.TranslateLabel(otherMultiplayerLabel))
v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(tcpIPGameLabel, v.language, v.asset))
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPGameLabel))
v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
translateLabel(cancelLabel, v.language, v.asset))
v.asset.TranslateLabel(cancelLabel))
v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(tcpIPHostGameLabel, v.language, v.asset))
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPHostGameLabel))
v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, translateLabel(tcpIPJoinGameLabel, v.language, v.asset))
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPJoinGameLabel))
v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
}
@ -790,5 +717,5 @@ func (v *MainMenu) getLocalIP() string {
v.Warning("no IPv4 Address could be found")
return translateLabel(ipNotFoundLabel, v.language, v.asset)
return v.asset.TranslateLabel(ipNotFoundLabel)
}

View File

@ -279,7 +279,6 @@ func CreateSelectHeroClass(
ui *d2ui.UIManager,
connectionType d2clientconnectiontype.ClientConnectionType,
l d2util.LogLevel,
lang string,
connectionHost string,
) (*SelectHeroClass, error) {
playerStateFactory, err := d2hero.NewHeroStateFactory(asset)
@ -304,7 +303,6 @@ func CreateSelectHeroClass(
uiManager: ui,
HeroStateFactory: playerStateFactory,
InventoryItemFactory: inventoryItemFactory,
language: lang,
}
selectHeroClass.Logger = d2util.NewLogger()
@ -345,7 +343,6 @@ type SelectHeroClass struct {
navigator d2interface.Navigator
*d2util.Logger
language string
}
// OnLoad loads the resources for the Select Hero Class screen
@ -419,7 +416,7 @@ func (v *SelectHeroClass) createLabels() {
halfFontWidth := fontWidth / half
v.headingLabel.SetPosition(headingX-halfFontWidth, headingY)
v.headingLabel.SetText(translateLabel(selectHeroClassLabel, v.language, v.asset))
v.headingLabel.SetText(v.asset.TranslateLabel(selectHeroClassLabel))
v.headingLabel.Alignment = d2ui.HorizontalAlignCenter
v.heroClassLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
@ -440,7 +437,7 @@ func (v *SelectHeroClass) createLabels() {
v.heroNameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
v.heroNameLabel.Alignment = d2ui.HorizontalAlignLeft
v.heroNameLabel.SetText(d2ui.ColorTokenize(translateLabel(charNameLabel, v.language, v.asset), d2ui.ColorTokenGold))
v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(charNameLabel), d2ui.ColorTokenGold))
v.heroNameLabel.SetPosition(heroNameLabelX, heroNameLabelY)
v.expansionCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
@ -451,7 +448,7 @@ func (v *SelectHeroClass) createLabels() {
v.hardcoreCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
v.hardcoreCharLabel.Alignment = d2ui.HorizontalAlignLeft
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(translateLabel(hardCoreLabel, v.language, v.asset), d2ui.ColorTokenGold))
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(hardCoreLabel), d2ui.ColorTokenGold))
v.hardcoreCharLabel.SetPosition(hardcoreLabelX, hardcoreLabelY)
}
@ -723,7 +720,7 @@ func (v *SelectHeroClass) setDescLabels(descKey int, key string) {
if key != "" {
heroDesc = v.asset.TranslateString(key)
} else {
heroDesc = translateLabel(descKey, v.language, v.asset)
heroDesc = v.asset.TranslateLabel(descKey)
}
parts := d2util.SplitIntoLinesWithMaxWidth(heroDesc, heroDescCharWidth)