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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00

Remove language option from config file

This commit is contained in:
Michał Mrówka 2020-11-16 12:47:11 +01:00
parent 12821147ce
commit 5d5e10f229
No known key found for this signature in database
GPG Key ID: EAD1B438A5B55C21
8 changed files with 79 additions and 32 deletions

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@ -66,6 +66,7 @@ type App struct {
captureFrames []*image.RGBA
gitBranch string
gitCommit string
language string
asset *d2asset.AssetManager
inputManager d2interface.InputManager
terminal d2interface.Terminal
@ -373,6 +374,8 @@ func (a *App) initialize() error {
return err
}
a.initLanguage()
if err := a.initDataDictionaries(); err != nil {
return err
}
@ -454,6 +457,11 @@ func (a *App) initConfig(config *d2config.Configuration) error {
return nil
}
func (a *App) initLanguage() {
a.language = a.asset.LoadLanguage(d2resource.LocalLanguage)
a.asset.Loader.SetLanguage(&a.language)
}
func (a *App) initDataDictionaries() error {
dictPaths := []string{
d2resource.LevelType, d2resource.LevelPreset, d2resource.LevelWarp,

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@ -14,7 +14,6 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
)
const (
@ -24,8 +23,7 @@ const (
)
const (
defaultLanguage = "ENG"
logPrefix = "File Loader"
logPrefix = "File Loader"
)
const (
@ -49,24 +47,27 @@ func NewLoader(l d2util.LogLevel) (*Loader, error) {
// Loader represents the manager that handles loading and caching assets with the asset Sources
// that have been added
type Loader struct {
config *d2config.Configuration
language *string
d2interface.Cache
*d2util.Logger
Sources []asset.Source
}
// SetLanguage sets the language for loader
func (l *Loader) SetLanguage(language *string) {
l.language = language
}
// Load attempts to load an asset with the given sub-path. The sub-path is relative to the root
// of each asset source root (regardless of the type of asset source)
func (l *Loader) Load(subPath string) (asset.Asset, error) {
lang := defaultLanguage
if l.config != nil {
lang = l.config.Language
}
subPath = filepath.Clean(subPath)
subPath = strings.ReplaceAll(subPath, fontToken, "latin")
subPath = strings.ReplaceAll(subPath, tableToken, lang)
if l.language != nil {
lang := l.language
subPath = strings.ReplaceAll(subPath, fontToken, "latin")
subPath = strings.ReplaceAll(subPath, tableToken, *lang)
}
// first, we check the cache for an existing entry
if cached, found := l.Retrieve(subPath); found {

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@ -0,0 +1,26 @@
package d2resource
func getLanguages() map[byte]string {
return map[byte]string{
0x00: "ENG", // (English)
0x01: "ESP", // (Spanish)
0x02: "DEU", // (German)
0x03: "FRA", // (French)
0x04: "POR", // (Portuguese)
0x05: "ITA", // (Italian)
0x06: "JPN", // (Japanese)
0x07: "KOR", // (Korean)
0x08: "SIN", //
0x09: "CHI", // (Chinese)
0x0A: "POL", // (Polish)
0x0B: "RUS", // (Russian)
0x0C: "ENG", // (English)
}
}
// GetLanguageLiteral returns string representation of language code
func GetLanguageLiteral(code byte) string {
languages := getLanguages()
return languages[code]
}

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@ -2,19 +2,25 @@ package d2resource
// Paths of the resources inside the mpq files.
const (
// --- Language
LocalLanguage = "/data/local/use"
LanguageFontToken = "{LANG_FONT}" //nolint:gosec // this is just a format string
LanguageTableToken = "{LANG}"
// --- Screens ---
LoadingScreen = "/data/global/ui/Loading/loadingscreen.dc6"
// --- Video Paths ---
Act1Intro = "/data/local/video/eng/d2intro640x292.bik"
Act2Intro = "/data/local/video/eng/act02start640x292.bik"
Act3Intro = "/data/local/video/eng/act03start640x292.bik"
Act4Intro = "/data/local/video/eng/act04start640x292.bik"
Act4Outro = "/data/local/video/eng/act04end640x292.bik"
Act5Intro = "/data/local/video/eng/d2x_intro_640x292.bik"
Act5Outro = "/data/local/video/eng/d2x_out_640x292.bik"
Act1Intro = "/data/local/video/" + LanguageTableToken + "/d2intro640x292.bik"
Act2Intro = "/data/local/video/" + LanguageTableToken + "/act02start640x292.bik"
Act3Intro = "/data/local/video/" + LanguageTableToken + "/act03start640x292.bik"
Act4Intro = "/data/local/video/" + LanguageTableToken + "/act04start640x292.bik"
Act4Outro = "/data/local/video/" + LanguageTableToken + "/act04end640x292.bik"
Act5Intro = "/data/local/video/" + LanguageTableToken + "/d2x_intro_640x292.bik"
Act5Outro = "/data/local/video/" + LanguageTableToken + "/d2x_out_640x292.bik"
// --- Main Menu ---
@ -128,9 +134,6 @@ const (
CursorDefault = "/data/global/ui/CURSOR/ohand.DC6"
// --- Fonts & Locale (strings) ---
LanguageFontToken = "{LANG_FONT}" //nolint:gosec // this is just a format string
LanguageTableToken = "{LANG}"
Font6 = "/data/local/FONT/" + LanguageFontToken + "/font6"
Font8 = "/data/local/FONT/" + LanguageFontToken + "/font8"
Font16 = "/data/local/FONT/" + LanguageFontToken + "/font16"

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@ -4,6 +4,7 @@ import (
"fmt"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
@ -34,6 +35,7 @@ const (
)
const (
defaultLanguage = "ENG"
logPrefix = "Asset Manager"
fmtLoadAsset = "could not load file stream %s (%v)"
fmtLoadAnimation = "loading animation %s with palette %s, draw effect %d"
@ -108,6 +110,23 @@ func (am *AssetManager) FileExists(filePath string) (bool, error) {
return true, nil
}
// LoadLanguage loads language from resource path
func (am *AssetManager) LoadLanguage(languagePath string) string {
languageByte, err := am.LoadFile(languagePath)
if err != nil {
am.Debugf("Unable to load language file: %s", err)
return defaultLanguage
}
languageCode := languageByte[0]
am.Debugf("Language code: %#02x", languageCode)
language := d2resource.GetLanguageLiteral(languageCode)
am.Infof("Language: %s", language)
return language
}
// LoadAnimation loads an Animation by its resource path and its palette path
func (am *AssetManager) LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) {
return am.LoadAnimationWithEffect(animationPath, palettePath, d2enum.DrawEffectNone)

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@ -12,7 +12,6 @@ import (
// Configuration defines the configuration for the engine, loaded from config.json
type Configuration struct {
MpqLoadOrder []string
Language string
MpqPath string
TicksPerSecond int
FpsCap int

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@ -16,7 +16,6 @@ func DefaultConfig() *Configuration {
)
config := &Configuration{
Language: "ENG",
FullScreen: false,
TicksPerSecond: -1,
RunInBackground: true,

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@ -62,14 +62,6 @@
</tr>
</thead>
<tbody>
<tr>
<td>Language</td>
<td>
Defines the locale the game is running in. For english this should be set to <code>ENG</code>. Other values include
(but are not limited to) <code>CHI</code>, <code>DEU</code>, <code>ESP</code>, <code>FRA</code>, <code>ITA</code>,
<code>JPN</code>, etc.
</td>
</tr>
<tr>
<td>FullScreen</td>
<td>Determines if the client is initially full screen or not. Do note that fullscreen mode can be toggled at any time