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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-19 21:55:24 +00:00
Commit Graph

20 Commits

Author SHA1 Message Date
gravestench
87d531814d d2datautil.StreamReader refactor
*`StreamReader.Read` methods now return errors

The other edits in this commit are related to cleaning up lint errors
caused by the changes to StreamReader
2021-01-12 10:26:27 -08:00
M. Sz
c6ab79c388 quest log disabled icon 2020-12-14 11:25:37 +01:00
gucio321
2e31f3d1ec
Move Gold Panel (#962)
* move gold panel
2020-12-12 01:39:26 -08:00
M. Sz
76257ca351 moved some stuff 2020-11-26 11:13:35 +01:00
M. Sz
91f28516ff fixed lints 2020-11-25 19:25:19 +01:00
M. Sz
122b49b1cf Adds translatable labels in most part of main menu 2020-11-25 18:40:56 +01:00
gucio321
33bc9fe434
locale strings for character select & hero stat panel (#948)
* character select screen's hero descriptions & hero stat panel

* cinematics names

* buttons on character select screen and "resistances" labels on hero stats panel

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2020-11-24 23:45:30 -08:00
gucio321
518a667a84
modification of the logger (#940)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2020-11-21 21:36:59 -08:00
gucio321
2153f5ce64
implemented logger in d2gamescreen (#925)
* implemented logger in d2gamescreen

* logger in d2game/d2player

* logger for app.go
2020-11-18 13:02:49 -08:00
Julien Ganichot
0d691dbffa
Key binding menu (#918)
* Feat(KeyBindingMenu): Adds dynamic box system with scrollbar

* Feat(Hotkeys): WIP Adds a lot of things

* Feat(KeyBindingMenu): WIP Adds logic to binding

* Feat(KeyBindingMenu): Fixes assignment logic

* Feat(KeyBindingMenu): Adds buttons logic

* Feat(KeyBindingMenu): Fixes sprites positions+add padding to Box

* Feat(KeyBindingMenu): Adds label blinking cap

* Feat(KeyBindingMenu): Removes commented func

* Feat(KeyBindingMenu): Fixes lint errors and refactors a bit

* Feat(KeyBindingMenu): Corrects few minor things from Grave

* Feat(KeyBindingMenu): removes forgotten key to string mapping
2020-11-13 12:03:30 -08:00
juander
c148941194 d2ui/drawable: Refactor render() method to not return error
this simplifies error handling statements all over the ui code. Before
we had to write:

if err := foo.Render(target); err != nil {
    return err
}

which simplifies now to foo.Render(target)
2020-11-11 14:55:59 +01:00
M. Sz
60566b3b0d fixed lint errors 2020-11-10 15:09:25 +01:00
M. Sz
3e6ec4c1cc removed some unused lines 2020-11-10 15:00:40 +01:00
M. Sz
15b2e7613f cinematics menu final commit 2020-11-10 15:00:40 +01:00
M. Sz
03ab084b42 fixed some lint errors 2020-11-10 15:00:40 +01:00
M. Sz
9ab694b6f6 Music in cinematics menu 2020-11-10 15:00:40 +01:00
M. Sz
c1ad9025f9 Label in cinematics menu 2020-11-10 15:00:40 +01:00
M. Sz
2eda3827ce cinematics select background 2020-11-10 15:00:40 +01:00
M. Sz
e20d544a8c Buttons in cinematics menu 2020-11-10 15:00:40 +01:00
M. Sz
bd4cf1a334 cinematics menu init 2020-11-10 15:00:40 +01:00