modification of the logger (#940)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
This commit is contained in:
gucio321 2020-11-22 06:36:59 +01:00 committed by GitHub
parent 36c92dc433
commit 518a667a84
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 256 additions and 252 deletions

View File

@ -78,8 +78,8 @@ type App struct {
tAllocSamples *ring.Ring
guiManager *d2gui.GuiManager
config *d2config.Configuration
logger *d2util.Logger
errorMessage error
*d2util.Logger
errorMessage error
*Options
}
@ -111,20 +111,22 @@ const (
// Create creates a new instance of the application
func Create(gitBranch, gitCommit string) *App {
assetManager, assetError := d2asset.NewAssetManager()
logger := d2util.NewLogger()
logger.SetPrefix(appLoggerPrefix)
logger.SetLevel(d2util.LogLevelNone)
return &App{
app := &App{
gitBranch: gitBranch,
gitCommit: gitCommit,
asset: assetManager,
Options: &Options{
Server: &d2networking.ServerOptions{},
},
logger: logger,
errorMessage: assetError,
}
app.Logger = d2util.NewLogger()
app.Logger.SetPrefix(appLoggerPrefix)
app.Logger.SetLevel(d2util.LogLevelNone)
return app
}
func updateNOOP() error {
@ -153,7 +155,7 @@ func (a *App) startDedicatedServer() error {
for {
for data := range srvChanLog {
a.logger.Info(data)
a.Info(data)
}
}
}
@ -266,7 +268,7 @@ func (a *App) LoadConfig() (*d2config.Configuration, error) {
fullPath := filepath.Join(config.Dir(), config.Base())
config.SetPath(fullPath)
a.logger.Infof("creating default configuration file at %s...", fullPath)
a.Infof("creating default configuration file at %s...", fullPath)
saveErr := config.Save()
@ -279,7 +281,7 @@ func (a *App) LoadConfig() (*d2config.Configuration, error) {
config.SetPath(filepath.Join(configAsset.Source().Path(), configAsset.Path()))
a.logger.Infof("loaded configuration file from %s", config.Path())
a.Infof("loaded configuration file from %s", config.Path())
return config, nil
}
@ -405,7 +407,7 @@ func (a *App) initialize() error {
action := &terminalActions[idx]
if err := a.terminal.BindAction(action.name, action.description, action.action); err != nil {
a.logger.Fatal(err.Error())
a.Fatal(err.Error())
}
}
@ -497,7 +499,7 @@ func (a *App) initDataDictionaries() error {
d2resource.LowQualityItems,
}
a.logger.Info("Initializing asset manager")
a.Info("Initializing asset manager")
for _, path := range dictPaths {
err := a.asset.LoadRecords(path)
@ -524,11 +526,11 @@ func (a *App) initAnimationData(path string) error {
return err
}
a.logger.Debug(fmt.Sprintf(fmtLoadAnimData, path))
a.Debugf(fmtLoadAnimData, path)
animData := d2data.LoadAnimationData(animDataBytes)
a.logger.Infof("Loaded %d animation data records", len(animData))
a.Infof("Loaded %d animation data records", len(animData))
a.asset.Records.Animation.Data = animData
@ -683,21 +685,21 @@ func (a *App) allocRate(totalAlloc uint64, fps float64) float64 {
func (a *App) dumpHeap() {
if _, err := os.Stat("./pprof/"); os.IsNotExist(err) {
if err := os.Mkdir("./pprof/", 0750); err != nil {
a.logger.Fatal(err.Error())
a.Fatal(err.Error())
}
}
fileOut, err := os.Create("./pprof/heap.pprof")
if err != nil {
a.logger.Error(err.Error())
a.Error(err.Error())
}
if err := pprof.WriteHeapProfile(fileOut); err != nil {
a.logger.Fatal(err.Error())
a.Fatal(err.Error())
}
if err := fileOut.Close(); err != nil {
a.logger.Fatal(err.Error())
a.Fatal(err.Error())
}
}
@ -708,7 +710,7 @@ func (a *App) evalJS(code string) {
return
}
a.logger.Info("%s" + val)
a.Info("%s" + val)
}
func (a *App) toggleFullScreen() {
@ -731,7 +733,7 @@ func (a *App) doCaptureFrame(target d2interface.Surface) error {
defer func() {
if err := fp.Close(); err != nil {
a.logger.Fatal(err.Error())
a.Fatal(err.Error())
}
}()
@ -740,7 +742,7 @@ func (a *App) doCaptureFrame(target d2interface.Surface) error {
return err
}
a.logger.Info(fmt.Sprintf("saved frame to %s", a.capturePath))
a.Info(fmt.Sprintf("saved frame to %s", a.capturePath))
return nil
}
@ -758,7 +760,7 @@ func (a *App) convertFramesToGif() error {
defer func() {
if err := fp.Close(); err != nil {
a.logger.Fatal(err.Error())
a.Fatal(err.Error())
}
}()
@ -800,7 +802,7 @@ func (a *App) convertFramesToGif() error {
return err
}
a.logger.Info(fmt.Sprintf("saved animation to %s", a.capturePath))
a.Info(fmt.Sprintf("saved animation to %s", a.capturePath))
return nil
}
@ -858,31 +860,31 @@ func enableProfiler(profileOption string, a *App) interface{ Stop() } {
switch strings.ToLower(strings.Trim(profileOption, " ")) {
case "cpu":
a.logger.Debug("CPU profiling is enabled.")
a.Logger.Debug("CPU profiling is enabled.")
options = append(options, profile.CPUProfile)
case "mem":
a.logger.Debug("Memory profiling is enabled.")
a.Logger.Debug("Memory profiling is enabled.")
options = append(options, profile.MemProfile)
case "block":
a.logger.Debug("Block profiling is enabled.")
a.Logger.Debug("Block profiling is enabled.")
options = append(options, profile.BlockProfile)
case "goroutine":
a.logger.Debug("Goroutine profiling is enabled.")
a.Logger.Debug("Goroutine profiling is enabled.")
options = append(options, profile.GoroutineProfile)
case "trace":
a.logger.Debug("Trace profiling is enabled.")
a.Logger.Debug("Trace profiling is enabled.")
options = append(options, profile.TraceProfile)
case "thread":
a.logger.Debug("Thread creation profiling is enabled.")
a.Logger.Debug("Thread creation profiling is enabled.")
options = append(options, profile.ThreadcreationProfile)
case "mutex":
a.logger.Debug("Mutex profiling is enabled.")
a.Logger.Debug("Mutex profiling is enabled.")
options = append(options, profile.MutexProfile)
}
@ -911,7 +913,7 @@ func (a *App) ToMainMenu(errorMessageOptional ...string) {
mainMenu, err := d2gamescreen.CreateMainMenu(a, a.asset, a.renderer, a.inputManager, a.audio, a.ui, buildInfo,
a.config.LogLevel, errorMessageOptional...)
if err != nil {
a.logger.Error(err.Error())
a.Error(err.Error())
return
}
@ -922,7 +924,7 @@ func (a *App) ToMainMenu(errorMessageOptional ...string) {
func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType, host string) {
selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, a.config.LogLevel, host)
if err != nil {
a.logger.Error(err.Error())
a.Error(err.Error())
return
}
@ -933,7 +935,7 @@ func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType,
func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.ClientConnectionType, host string) {
gameClient, err := d2client.Create(connType, a.asset, a.config.LogLevel, a.scriptEngine)
if err != nil {
a.logger.Error(err.Error())
a.Error(err.Error())
}
if err = gameClient.Open(host, filePath); err != nil {
@ -963,7 +965,7 @@ func (a *App) ToMapEngineTest(region, level int) {
met, err := d2gamescreen.CreateMapEngineTest(region, level, a.asset, a.terminal, a.renderer, a.inputManager, a.audio,
a.config.LogLevel, a.screen)
if err != nil {
a.logger.Error(err.Error())
a.Error(err.Error())
return
}

View File

@ -55,9 +55,9 @@ func CreateCharacterSelect(
HeroStateFactory: playerStateFactory,
}
characterSelect.logger = d2util.NewLogger()
characterSelect.logger.SetLevel(l)
characterSelect.logger.SetPrefix(logPrefix)
characterSelect.Logger = d2util.NewLogger()
characterSelect.Logger.SetLevel(l)
characterSelect.Logger.SetPrefix(logPrefix)
return characterSelect, nil
}
@ -98,7 +98,8 @@ type CharacterSelect struct {
audioProvider d2interface.AudioProvider
renderer d2interface.Renderer
navigator d2interface.Navigator
logger *d2util.Logger
*d2util.Logger
}
const (
@ -161,7 +162,7 @@ func (v *CharacterSelect) OnLoad(loading d2screen.LoadingState) {
err := v.inputManager.BindHandler(v)
if err != nil {
v.logger.Error("failed to add Character Select screen as event handler")
v.Error("failed to add Character Select screen as event handler")
}
loading.Progress(tenPercent)
@ -213,7 +214,7 @@ func (v *CharacterSelect) loadBackground() {
v.background, err = v.uiManager.NewSprite(d2resource.CharacterSelectionBackground, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.background.SetPosition(bgX, bgY)
@ -240,7 +241,7 @@ func (v *CharacterSelect) loadSelectionBox() {
v.selectionBox, err = v.uiManager.NewSprite(d2resource.CharacterSelectionSelectBox, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
selBoxX, selBoxY := 37, 86
@ -252,7 +253,7 @@ func (v *CharacterSelect) loadOkCancelBox() {
v.okCancelBox, err = v.uiManager.NewSprite(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
okCancelX, okCancelY := 270, 175
@ -502,7 +503,7 @@ func (v *CharacterSelect) onDeleteCharButtonClicked() {
func (v *CharacterSelect) onDeleteCharacterConfirmClicked() {
err := os.Remove(v.gameStates[v.selectedCharacter].FilePath)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.charScrollbar.SetCurrentOffset(0)

View File

@ -39,9 +39,9 @@ func CreateCinematics(
audioProvider: aup,
}
cinematics.logger = d2util.NewLogger()
cinematics.logger.SetPrefix(logPrefix)
cinematics.logger.SetLevel(l)
cinematics.Logger = d2util.NewLogger()
cinematics.Logger.SetPrefix(logPrefix)
cinematics.Logger.SetLevel(l)
return cinematics
}
@ -66,7 +66,8 @@ type Cinematics struct {
uiManager *d2ui.UIManager
videoDecoder *d2video.BinkDecoder
audioProvider d2interface.AudioProvider
logger *d2util.Logger
*d2util.Logger
}
// OnLoad is called to load the resources for the credits screen
@ -78,7 +79,7 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
v.background, err = v.uiManager.NewSprite(d2resource.GameSelectScreen, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.background.SetPosition(backgroundX, backgroundY)
@ -86,7 +87,7 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
v.cinematicsBackground, err = v.uiManager.NewSprite(d2resource.CinematicsBackground, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.cinematicsBackground.SetPosition(cinematicsX, cinematicsY)
@ -178,7 +179,7 @@ func (v *Cinematics) onEndCreditExpBtnClicked() {
func (v *Cinematics) playVideo(path string) {
videoBytes, err := v.asset.LoadFile(path)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
return
}

View File

@ -44,9 +44,9 @@ func CreateCredits(navigator d2interface.Navigator,
uiManager: ui,
}
credits.logger = d2util.NewLogger()
credits.logger.SetLevel(l)
credits.logger.SetPrefix(logPrefix)
credits.Logger = d2util.NewLogger()
credits.Logger.SetLevel(l)
credits.Logger.SetPrefix(logPrefix)
return credits
}
@ -65,20 +65,21 @@ type Credits struct {
renderer d2interface.Renderer
navigator d2interface.Navigator
uiManager *d2ui.UIManager
logger *d2util.Logger
*d2util.Logger
}
// LoadContributors loads the contributors data from file
func (v *Credits) LoadContributors() []string {
file, err := os.Open(path.Join("./", "CONTRIBUTORS"))
if err != nil || file == nil {
v.logger.Warning("CONTRIBUTORS file is missing")
v.Warning("CONTRIBUTORS file is missing")
return []string{"MISSING CONTRIBUTOR FILES!"}
}
defer func() {
if err = file.Close(); err != nil {
v.logger.Error("an error occurred while closing file: %s, err: %q\n" + file.Name() + err.Error())
v.Errorf("an error occurred while closing file: %s, err: %e", file.Name(), err)
}
}()
@ -98,7 +99,7 @@ func (v *Credits) OnLoad(loading d2screen.LoadingState) {
v.creditsBackground, err = v.uiManager.NewSprite(d2resource.CreditsBackground, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.creditsBackground.SetPosition(creditsX, creditsY)
@ -119,7 +120,7 @@ func (v *Credits) OnLoad(loading d2screen.LoadingState) {
creditData, err := d2util.Utf16BytesToString(fileData[2:])
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.creditsText = strings.Split(creditData, "\r\n")

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@ -84,16 +84,16 @@ func CreateGame(
keyMap: keyMap,
logLevel: l,
}
game.logger = d2util.NewLogger()
game.logger.SetLevel(l)
game.logger.SetPrefix(logPrefix)
game.Logger = d2util.NewLogger()
game.Logger.SetLevel(l)
game.Logger.SetPrefix(logPrefix)
game.soundEnv = d2audio.NewSoundEnvironment(game.soundEngine)
game.escapeMenu.OnLoad()
if err := inputManager.BindHandler(game.escapeMenu); err != nil {
game.logger.Error("failed to add gameplay screen as event handler")
game.Error("failed to add gameplay screen as event handler")
}
return game
@ -120,8 +120,9 @@ type Game struct {
inputManager d2interface.InputManager
audioProvider d2interface.AudioProvider
terminal d2interface.Terminal
logger *d2util.Logger
logLevel d2util.LogLevel
*d2util.Logger
logLevel d2util.LogLevel
}
// OnLoad loads the resources for the Gameplay screen
@ -137,7 +138,7 @@ func (v *Game) OnLoad(_ d2screen.LoadingState) {
},
)
if err != nil {
v.logger.Error("failed to bind the '%s' action, err: %v\nspawnitem" + err.Error())
v.Errorf("failed to bind the '%s' action, err: %v\n", "spawnitem", err)
}
err = v.terminal.BindAction(
@ -149,7 +150,7 @@ func (v *Game) OnLoad(_ d2screen.LoadingState) {
},
)
if err != nil {
v.logger.Error("failed to bind the '%s' action, err: %v\nspawnitemat" + err.Error())
v.Errorf("failed to bind the '%s' action, err: %v\n", "spawnitemat", err)
}
err = v.terminal.BindAction(
@ -174,7 +175,7 @@ func (v *Game) OnLoad(_ d2screen.LoadingState) {
},
)
if err != nil {
v.logger.Error("failed to bind the '%s' action, err: %v\nspawnmon" + err.Error())
v.Errorf("failed to bind the '%s' action, err: %v\n", "spawnmon", err)
}
}
@ -311,7 +312,7 @@ func (v *Game) bindGameControls() error {
v.gameControls.Load()
if err := v.inputManager.BindHandler(v.gameControls); err != nil {
v.logger.Error(bindControlsErrStr + player.ID())
v.Error(bindControlsErrStr + player.ID())
}
break
@ -329,7 +330,7 @@ func (v *Game) OnPlayerMove(targetX, targetY float64) {
err := v.gameClient.SendPacketToServer(createMovePlayerPacket)
if err != nil {
v.logger.Error(fmt.Sprintf(moveErrStr, v.gameClient.PlayerID, targetX, targetY))
v.Errorf(moveErrStr, v.gameClient.PlayerID, targetX, targetY)
}
}
@ -349,7 +350,7 @@ func (v *Game) OnPlayerSave() error {
func (v *Game) OnPlayerCast(skillID int, targetX, targetY float64) {
err := v.gameClient.SendPacketToServer(d2netpacket.CreateCastPacket(v.gameClient.PlayerID, skillID, targetX, targetY))
if err != nil {
v.logger.Error(fmt.Sprintf(castErrStr, v.gameClient.PlayerID, skillID, targetX, targetY))
v.Errorf(castErrStr, v.gameClient.PlayerID, skillID, targetX, targetY)
}
}
@ -370,6 +371,6 @@ func (v *Game) debugSpawnItemAtLocation(x, y int, codes ...string) {
err := v.gameClient.SendPacketToServer(packet)
if err != nil {
v.logger.Error(fmt.Sprintf(spawnItemErrStr, x, y, codes))
v.Errorf(spawnItemErrStr, x, y, codes)
}
}

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@ -1,8 +1,6 @@
package d2gamescreen
import (
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
@ -21,9 +19,9 @@ func CreateGuiTestMain(renderer d2interface.Renderer,
assetManager: assetManager,
}
guiTestMain.logger = d2util.NewLogger()
guiTestMain.logger.SetLevel(l)
guiTestMain.logger.SetPrefix(logPrefix)
guiTestMain.Logger = d2util.NewLogger()
guiTestMain.Logger.SetLevel(l)
guiTestMain.Logger.SetPrefix(logPrefix)
return guiTestMain
}
@ -33,7 +31,8 @@ type GuiTestMain struct {
renderer d2interface.Renderer
guiManager *d2gui.GuiManager
assetManager *d2asset.AssetManager
logger *d2util.Logger
*d2util.Logger
}
// OnLoad loads the resources and creates the gui components
@ -46,29 +45,29 @@ func (g *GuiTestMain) OnLoad(loading d2screen.LoadingState) {
layoutLeft.SetHorizontalAlign(d2gui.HorizontalAlignCenter)
if _, err := layoutLeft.AddLabel("FontStyle16Units", d2gui.FontStyle16Units); err != nil {
fmt.Printf("could not add label: %s to the GuiTestMain screen\n", "FontStyle16Units")
g.Errorf("could not add label: %s to the GuiTestMain screen\n", "FontStyle16Units")
}
layoutLeft.AddSpacerStatic(0, 100)
if _, err := layoutLeft.AddLabel("FontStyle30Units", d2gui.FontStyle30Units); err != nil {
fmt.Printf("could not add label: %s to the GuiTestMain screen\n", "FontStyle30Units")
g.Errorf("could not add label: %s to the GuiTestMain screen\n", "FontStyle30Units")
}
if _, err := layoutLeft.AddLabel("FontStyle42Units", d2gui.FontStyle42Units); err != nil {
fmt.Printf("could not add label: %s to the GuiTestMain screen\n", "FontStyle42Units")
g.Errorf("could not add label: %s to the GuiTestMain screen\n", "FontStyle42Units")
}
if _, err := layoutLeft.AddLabel("FontStyleFormal10Static", d2gui.FontStyleFormal10Static); err != nil {
fmt.Printf("could not add label: %s to the GuiTestMain screen\n", "FontStyleFormal10Static")
g.Errorf("could not add label: %s to the GuiTestMain screen\n", "FontStyleFormal10Static")
}
if _, err := layoutLeft.AddLabel("FontStyleFormal11Units", d2gui.FontStyleFormal11Units); err != nil {
fmt.Printf("could not add label: %s to the GuiTestMain screen\n", "FontStyleFormal11Units")
g.Errorf("could not add label: %s to the GuiTestMain screen\n", "FontStyleFormal11Units")
}
if _, err := layoutLeft.AddLabel("FontStyleFormal12Static", d2gui.FontStyleFormal12Static); err != nil {
fmt.Printf("could not add label: %s to the GuiTestMain screen\n", "FontStyleFormal12Static")
g.Errorf("could not add label: %s to the GuiTestMain screen\n", "FontStyleFormal12Static")
}
loading.Progress(sixtyPercent)
@ -79,23 +78,23 @@ func (g *GuiTestMain) OnLoad(loading d2screen.LoadingState) {
layoutRight.SetHorizontalAlign(d2gui.HorizontalAlignRight)
if _, err := layoutRight.AddButton("Medium", d2gui.ButtonStyleMedium); err != nil {
fmt.Printf("could not add button: %s to the GuiTestMain screen\n", "Medium")
g.Errorf("could not add button: %s to the GuiTestMain screen\n", "Medium")
}
if _, err := layoutRight.AddButton("Narrow", d2gui.ButtonStyleNarrow); err != nil {
fmt.Printf("could not add button: %s to the GuiTestMain screen\n", "Narrow")
g.Errorf("could not add button: %s to the GuiTestMain screen\n", "Narrow")
}
if _, err := layoutRight.AddButton("OkCancel", d2gui.ButtonStyleOkCancel); err != nil {
fmt.Printf("could not add button: %s to the GuiTestMain screen\n", "OkCancel")
g.Errorf("could not add button: %s to the GuiTestMain screen\n", "OkCancel")
}
if _, err := layoutRight.AddButton("Short", d2gui.ButtonStyleShort); err != nil {
fmt.Printf("could not add button: %s to the GuiTestMain screen\n", "Short")
g.Errorf("could not add button: %s to the GuiTestMain screen\n", "Short")
}
if _, err := layoutRight.AddButton("Wide", d2gui.ButtonStyleWide); err != nil {
fmt.Printf("could not add button: %s to the GuiTestMain screen\n", "Wide")
g.Errorf("could not add button: %s to the GuiTestMain screen\n", "Wide")
}
loading.Progress(ninetyPercent)

View File

@ -113,9 +113,9 @@ func CreateMainMenu(
heroState: heroStateFactory,
}
mainMenu.logger = d2util.NewLogger()
mainMenu.logger.SetPrefix(logPrefix)
mainMenu.logger.SetLevel(l)
mainMenu.Logger = d2util.NewLogger()
mainMenu.Logger.SetPrefix(logPrefix)
mainMenu.Logger.SetLevel(l)
if len(errorMessageOptional) != 0 {
mainMenu.errorLabel = ui.NewLabel(d2resource.FontFormal12, d2resource.PaletteUnits)
@ -173,7 +173,7 @@ type MainMenu struct {
buildInfo BuildInfo
logger *d2util.Logger
*d2util.Logger
}
// OnLoad is called to load the resources for the main menu
@ -198,7 +198,7 @@ func (v *MainMenu) OnLoad(loading d2screen.LoadingState) {
}
if err := v.inputManager.BindHandler(v); err != nil {
v.logger.Error("failed to add main menu as event handler")
v.Error("failed to add main menu as event handler")
}
}
@ -207,28 +207,28 @@ func (v *MainMenu) loadBackgroundSprites() {
v.background, err = v.uiManager.NewSprite(d2resource.GameSelectScreen, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.background.SetPosition(backgroundX, backgroundY)
v.trademarkBackground, err = v.uiManager.NewSprite(d2resource.TrademarkScreen, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.trademarkBackground.SetPosition(backgroundX, backgroundY)
v.tcpIPBackground, err = v.uiManager.NewSprite(d2resource.TCPIPBackground, d2resource.PaletteSky)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.tcpIPBackground.SetPosition(backgroundX, backgroundY)
v.serverIPBackground, err = v.uiManager.NewSprite(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.serverIPBackground.SetPosition(serverIPbackgroundX, serverIPbackgroundY)
@ -296,7 +296,7 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
v.diabloLogoLeft, err = v.uiManager.NewSprite(d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.diabloLogoLeft.SetEffect(d2enum.DrawEffectModulate)
@ -306,7 +306,7 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
v.diabloLogoRight, err = v.uiManager.NewSprite(d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.diabloLogoRight.SetEffect(d2enum.DrawEffectModulate)
@ -315,14 +315,14 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
v.diabloLogoLeftBack, err = v.uiManager.NewSprite(d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.diabloLogoLeftBack.SetPosition(diabloLogoX, diabloLogoY)
v.diabloLogoRightBack, err = v.uiManager.NewSprite(d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
v.diabloLogoRightBack.SetPosition(diabloLogoX, diabloLogoY)
@ -426,7 +426,7 @@ func (v *MainMenu) onGithubButtonClicked() {
}
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
}
}
@ -643,7 +643,7 @@ func (v *MainMenu) getLocalIP() string {
}
}
v.logger.Warning("no IPv4 Address could be found")
v.Warning("no IPv4 Address could be found")
return "no IPv4 Address could be found"
}

View File

@ -121,9 +121,9 @@ func CreateMapEngineTest(currentRegion,
mapEngineTest.playerState = heroStateFactory.CreateTestGameState()
mapEngineTest.logger = d2util.NewLogger()
mapEngineTest.logger.SetLevel(l)
mapEngineTest.logger.SetPrefix(logPrefix)
mapEngineTest.Logger = d2util.NewLogger()
mapEngineTest.Logger.SetLevel(l)
mapEngineTest.Logger.SetPrefix(logPrefix)
return mapEngineTest, nil
}
@ -153,12 +153,12 @@ type MapEngineTest struct {
regionSpec regionSpec
filesCount int
logger *d2util.Logger
*d2util.Logger
logLevel d2util.LogLevel
}
func (met *MapEngineTest) loadRegionByIndex(n, levelPreset, fileIndex int) {
met.logger.Info(fmt.Sprintf("Loaded region: Type(%d) LevelPreset(%d) FileIndex(%d)", n, levelPreset, fileIndex))
met.Infof("Loaded region: Type(%d) LevelPreset(%d) FileIndex(%d)", n, levelPreset, fileIndex)
met.mapRenderer.InvalidateImageCache()
for _, spec := range getRegions() {
@ -213,7 +213,7 @@ func (met *MapEngineTest) loadRegionByIndex(n, levelPreset, fileIndex int) {
// OnLoad loads the resources for the Map Engine Test screen
func (met *MapEngineTest) OnLoad(loading d2screen.LoadingState) {
if err := met.inputManager.BindHandler(met); err != nil {
met.logger.Error("could not add MapEngineTest as event handler")
met.Error("could not add MapEngineTest as event handler")
}
loading.Progress(twentyPercent)

View File

@ -1,7 +1,6 @@
package d2gamescreen
import (
"fmt"
"image"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
@ -306,9 +305,9 @@ func CreateSelectHeroClass(
InventoryItemFactory: inventoryItemFactory,
}
selectHeroClass.logger = d2util.NewLogger()
selectHeroClass.logger.SetLevel(l)
selectHeroClass.logger.SetPrefix(logPrefix)
selectHeroClass.Logger = d2util.NewLogger()
selectHeroClass.Logger.SetLevel(l)
selectHeroClass.Logger.SetPrefix(logPrefix)
return selectHeroClass, nil
}
@ -342,7 +341,8 @@ type SelectHeroClass struct {
audioProvider d2interface.AudioProvider
renderer d2interface.Renderer
navigator d2interface.Navigator
logger *d2util.Logger
*d2util.Logger
}
// OnLoad loads the resources for the Select Hero Class screen
@ -500,13 +500,13 @@ func (v *SelectHeroClass) onOkButtonClicked() {
playerState, err := v.CreateHeroState(heroName, v.selectedHero, statsState)
if err != nil {
v.logger.Error("failed to create hero state!, err: %v\n" + err.Error())
v.Errorf("failed to create hero state!, err: %v", err.Error())
return
}
err = v.Save(playerState)
if err != nil {
v.logger.Error("failed to save game state!, err: %v\n" + err.Error())
v.Errorf("failed to save game state!, err: %v", err.Error())
return
}
@ -646,13 +646,13 @@ func (v *SelectHeroClass) handleCursorButtonPress(hero d2enum.Hero, renderInfo *
func (v *SelectHeroClass) setCurrentFrame(mouseHover bool, renderInfo *HeroRenderInfo) {
if mouseHover && renderInfo.Stance != d2enum.HeroStanceIdleSelected {
if err := renderInfo.IdleSelectedSprite.SetCurrentFrame(renderInfo.IdleSprite.GetCurrentFrame()); err != nil {
v.logger.Error(fmt.Sprintf("could not set current frame to: %d\n", renderInfo.IdleSprite.GetCurrentFrame()))
v.Errorf("could not set current frame to: %d\n", renderInfo.IdleSprite.GetCurrentFrame())
}
renderInfo.Stance = d2enum.HeroStanceIdleSelected
} else if !mouseHover && renderInfo.Stance != d2enum.HeroStanceIdle {
if err := renderInfo.IdleSprite.SetCurrentFrame(renderInfo.IdleSelectedSprite.GetCurrentFrame()); err != nil {
v.logger.Error(fmt.Sprintf("could not set current frame to: %d\n", renderInfo.IdleSelectedSprite.GetCurrentFrame()))
v.Errorf("could not set current frame to: %d\n", renderInfo.IdleSelectedSprite.GetCurrentFrame())
}
renderInfo.Stance = d2enum.HeroStanceIdle
@ -748,7 +748,7 @@ func drawSprite(sprite *d2ui.Sprite, target d2interface.Surface) {
func advanceSprite(v *SelectHeroClass, sprite *d2ui.Sprite, elapsed float64) {
if sprite != nil {
if err := sprite.Advance(elapsed); err != nil {
v.logger.Error("could not advance the sprite:" + err.Error())
v.Error("could not advance the sprite:" + err.Error())
}
}
}
@ -763,7 +763,7 @@ func (v *SelectHeroClass) loadSprite(animationPath string, position image.Point,
sprite, err := v.uiManager.NewSprite(animationPath, d2resource.PaletteFechar)
if err != nil {
v.logger.Error("could not load sprite for the animation: %s\n" + animationPath + "with error: " + err.Error())
v.Error("could not load sprite for the animation: %s\n" + animationPath + "with error: " + err.Error())
return nil
}
@ -786,7 +786,7 @@ func (v *SelectHeroClass) loadSprite(animationPath string, position image.Point,
func (v *SelectHeroClass) loadSoundEffect(sfx string) d2interface.SoundEffect {
result, err := v.audioProvider.LoadSound(sfx, false, false)
if err != nil {
v.logger.Error(err.Error())
v.Error(err.Error())
return nil
}

View File

@ -1,7 +1,6 @@
package d2player
import (
"fmt"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
@ -91,9 +90,9 @@ func NewEscapeMenu(navigator d2interface.Navigator,
m.layouts[videoOptionsLayoutID] = m.newVideoOptionsLayout()
m.layouts[automapOptionsLayoutID] = m.newAutomapOptionsLayout()
m.logger = d2util.NewLogger()
m.logger.SetLevel(l)
m.logger.SetPrefix(logPrefix)
m.Logger = d2util.NewLogger()
m.Logger.SetLevel(l)
m.Logger.SetPrefix(logPrefix)
return m
}
@ -119,7 +118,7 @@ type EscapeMenu struct {
onCloseCb func()
logger *d2util.Logger
*d2util.Logger
}
type layout struct {
@ -164,7 +163,7 @@ func (l *enumLabel) Trigger() {
currentValue := l.values[l.current]
if err := l.textChangingLabel.SetText(currentValue); err != nil {
l.EscapeMenu.logger.Error(fmt.Sprintf("could not change the label text to: %s\n", currentValue))
l.EscapeMenu.Errorf("could not change the label text to: %s", currentValue)
}
l.updateValue(l.optionID, currentValue)
@ -251,7 +250,7 @@ func (m *EscapeMenu) wrapLayout(fn func(*layout)) *layout {
leftPent, err := left.AddAnimatedSprite(d2resource.PentSpin, d2resource.PaletteUnits, d2gui.DirectionBackward)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
return nil
}
@ -271,7 +270,7 @@ func (m *EscapeMenu) wrapLayout(fn func(*layout)) *layout {
rightPent, err := right.AddAnimatedSprite(d2resource.PentSpin, d2resource.PaletteUnits, d2gui.DirectionForward)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
return nil
}
@ -290,7 +289,7 @@ func (m *EscapeMenu) wrapLayout(fn func(*layout)) *layout {
func (m *EscapeMenu) addTitle(l *layout, text string) {
_, err := l.AddLabel(text, d2gui.FontStyle42Units)
if err != nil {
m.logger.Error("could not add label: %s to the escape menu\n" + text)
m.Errorf("could not add label: %s to the escape menu", text)
}
l.AddSpacerStatic(spacerWidth, labelGutter)
@ -299,7 +298,7 @@ func (m *EscapeMenu) addTitle(l *layout, text string) {
func (m *EscapeMenu) addBigSelectionLabel(l *layout, text string, targetLayout layoutID) {
guiLabel, err := l.AddLabel(text, d2gui.FontStyle42Units)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
}
label := &showLayoutLabel{Label: guiLabel, target: targetLayout, showLayout: m.showLayout}
@ -322,7 +321,7 @@ func (m *EscapeMenu) addPreviousMenuLabel(l *layout) {
guiLabel, err := l.AddLabel("PREVIOUS MENU", d2gui.FontStyle30Units)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
}
label := &showLayoutLabel{Label: guiLabel, target: optionsLayoutID, showLayout: m.showLayout}
@ -346,7 +345,7 @@ func (m *EscapeMenu) addEnumLabel(l *layout, optID optionID, text string, values
_, err := layout.AddLabel(text, d2gui.FontStyle30Units)
if err != nil {
m.logger.Error("could not add label: %s to the escape menu\n" + text)
m.Errorf("could not add label: %s to the escape menu", text)
}
elID := len(l.actionableElements)
@ -359,7 +358,7 @@ func (m *EscapeMenu) addEnumLabel(l *layout, optID optionID, text string, values
guiLabel, err := layout.AddLabel(values[0], d2gui.FontStyle30Units)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
}
label := &enumLabel{
@ -386,14 +385,14 @@ func (m *EscapeMenu) OnLoad() {
err = m.keyBindingMenu.Load()
if err != nil {
m.logger.Error("unable to load the configure controls window: %v" + err.Error())
m.Errorf("unable to load the configure controls window: %v", err.Error())
}
m.layouts[configureControlsLayoutID] = m.newConfigureControlsLayout(m.keyBindingMenu)
m.selectSound, err = m.audioProvider.LoadSound(d2resource.SFXCursorSelect, false, false)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
}
}
@ -411,7 +410,7 @@ func (m *EscapeMenu) OnEscKey() {
m.setLayout(optionsLayoutID)
if err := m.keyBindingMenu.Close(); err != nil {
m.logger.Error("unable to close the configure controls menu: %v" + err.Error())
m.Errorf("unable to close the configure controls menu: %v", err.Error())
}
return
@ -459,7 +458,7 @@ func (m *EscapeMenu) showLayout(id layoutID) {
if id == configureControlsLayoutID {
m.keyBindingMenu.Open()
} else if err := m.keyBindingMenu.Close(); err != nil {
m.logger.Error("unable to close the configure controls menu: %v" + err.Error())
m.Errorf("unable to close the configure controls menu: %v", err.Error())
}
}
@ -475,7 +474,7 @@ func (m *EscapeMenu) onHoverElement(id int) {
}
func (m *EscapeMenu) onUpdateValue(optID optionID, value string) {
m.logger.Info(fmt.Sprintf("updating value %d with %s\n", optID, value))
m.Infof("updating value %d with %s", optID, value)
}
func (m *EscapeMenu) setLayout(id layoutID) {
@ -582,7 +581,7 @@ func (m *EscapeMenu) OnMouseButtonDown(event d2interface.MouseEvent) bool {
if m.currentLayout == configureControlsLayoutID {
if err := m.keyBindingMenu.onMouseButtonDown(event); err != nil {
m.logger.Error("unable to handle mouse down on configure controls menu: %v" + err.Error())
m.Errorf("unable to handle mouse down on configure controls menu: %v", err.Error())
}
}
@ -619,7 +618,7 @@ func (m *EscapeMenu) OnMouseMove(event d2interface.MouseMoveEvent) bool {
func (m *EscapeMenu) OnKeyDown(event d2interface.KeyEvent) bool {
if m.keyBindingMenu.IsOpen() {
if err := m.keyBindingMenu.OnKeyDown(event); err != nil {
m.logger.Error("unable to handle key down on configure controls menu: %v" + err.Error())
m.Errorf("unable to handle key down on configure controls menu: %v", err.Error())
}
return false

View File

@ -278,9 +278,9 @@ func NewGameControls(
return nil, err
}
gc.logger = d2util.NewLogger()
gc.logger.SetLevel(l)
gc.logger.SetPrefix(logPrefix)
gc.Logger = d2util.NewLogger()
gc.Logger.SetLevel(l)
gc.Logger.SetPrefix(logPrefix)
return gc, nil
}
@ -312,7 +312,7 @@ type GameControls struct {
FreeCam bool
isSinglePlayer bool
logger *d2util.Logger
*d2util.Logger
}
type actionableType int
@ -814,7 +814,7 @@ func (g *GameControls) onHoverActionable(item actionableType) {
onHover, found := hoverMap[item]
if !found {
g.logger.Error(fmt.Sprintf("Unrecognized actionableType(%d) being hovered\n", item))
g.Errorf("Unrecognized actionableType(%d) being hovered", item)
return
}
@ -829,23 +829,23 @@ func (g *GameControls) onClickActionable(item actionableType) {
},
newStats: func() {
g.logger.Info("New Stats Selector Action Pressed")
g.Info("New Stats Selector Action Pressed")
},
xp: func() {
g.logger.Info("XP Action Pressed")
g.Info("XP Action Pressed")
},
walkRun: func() {
g.logger.Info("Walk/Run Action Pressed")
g.Info("Walk/Run Action Pressed")
},
stamina: func() {
g.logger.Info("Stamina Action Pressed")
g.Info("Stamina Action Pressed")
},
newSkills: func() {
g.logger.Info("New Skills Selector Action Pressed")
g.Info("New Skills Selector Action Pressed")
},
rightSkill: func() {
@ -854,19 +854,19 @@ func (g *GameControls) onClickActionable(item actionableType) {
hpGlobe: func() {
g.ToggleHpStats()
g.logger.Info("HP Globe Pressed")
g.Info("HP Globe Pressed")
},
manaGlobe: func() {
g.ToggleManaStats()
g.logger.Info("Mana Globe Pressed")
g.Info("Mana Globe Pressed")
},
}
action, found := actionMap[item]
if !found {
// Warning, because some action types are still todo, and could return this error
g.logger.Warning(fmt.Sprintf("Unrecognized actionableType(%d) being clicked\n", item))
g.Warningf("Unrecognized actionableType(%d) being clicked", item)
return
}
@ -976,7 +976,7 @@ func (g *GameControls) bindLearnSkillsCommand(term d2interface.Terminal) error {
}
g.hud.skillSelectMenu.RegenerateImageCache()
g.logger.Info(fmt.Sprintf("Learned %d skills", learnedSkillsCount))
g.Infof("Learned %d skills", learnedSkillsCount)
if err != nil {
term.OutputErrorf("cannot learn skill for class, error: %s", err)
@ -1013,7 +1013,7 @@ func (g *GameControls) bindLearnSkillByIDCommand(term d2interface.Terminal) erro
}
g.hud.skillSelectMenu.RegenerateImageCache()
g.logger.Info("Learned skill: " + skill.Skill)
g.Info("Learned skill: " + skill.Skill)
}
return term.BindAction(

View File

@ -56,7 +56,7 @@ type globeFrame struct {
func (gf *globeFrame) setFrameIndex() {
if err := gf.sprite.SetCurrentFrame(gf.idx); err != nil {
gf.gw.logger.Error(err.Error())
gf.gw.Error(err.Error())
}
}
@ -132,9 +132,9 @@ func newGlobeWidget(ui *d2ui.UIManager,
}
})
gw.logger = d2util.NewLogger()
gw.logger.SetLevel(l)
gw.logger.SetPrefix(logPrefix)
gw.Logger = d2util.NewLogger()
gw.Logger.SetLevel(l)
gw.Logger.SetPrefix(logPrefix)
return gw
}
@ -146,7 +146,7 @@ type globeWidget struct {
valueMax *int
globe *globeFrame
overlap *globeFrame
logger *d2util.Logger
*d2util.Logger
pressed bool
isTooltipLocked bool
@ -161,14 +161,14 @@ func (g *globeWidget) load() {
g.globe.sprite, err = g.GetManager().NewSprite(d2resource.HealthManaIndicator, d2resource.PaletteSky)
if err != nil {
g.logger.Error(err.Error())
g.Error(err.Error())
}
g.globe.setFrameIndex()
g.overlap.sprite, err = g.GetManager().NewSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
if err != nil {
g.logger.Error(err.Error())
g.Error(err.Error())
}
g.overlap.setFrameIndex()

View File

@ -168,9 +168,9 @@ func NewHelpOverlay(
keyMap: keyMap,
}
h.logger = d2util.NewLogger()
h.logger.SetLevel(l)
h.logger.SetPrefix(logPrefix)
h.Logger = d2util.NewLogger()
h.Logger.SetLevel(l)
h.Logger.SetPrefix(logPrefix)
return h
}
@ -189,12 +189,12 @@ type HelpOverlay struct {
panelGroup *d2ui.WidgetGroup
backgroundWidget *d2ui.CustomWidget
logger *d2util.Logger
*d2util.Logger
}
// Toggle the visibility state of the overlay
func (h *HelpOverlay) Toggle() {
h.logger.Info("Help overlay toggled")
h.Info("Help overlay toggled")
if h.isOpen {
h.Close()
@ -264,12 +264,12 @@ func (h *HelpOverlay) setupOverlayFrame() {
for _, frameIndex := range frames {
f, err := h.uiManager.NewSprite(d2resource.HelpBorder, d2resource.PaletteSky)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
err = f.SetCurrentFrame(frameIndex)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
frameWidth, frameHeight := f.GetCurrentFrameSize()
@ -560,12 +560,12 @@ func (h *HelpOverlay) createBullet(c callout) {
newDot, err := h.uiManager.NewSprite(d2resource.HelpYellowBullet, d2resource.PaletteSky)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
err = newDot.SetCurrentFrame(0)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
newDot.SetPosition(c.DotX, c.DotY+bulletOffsetY)
@ -602,12 +602,12 @@ func (h *HelpOverlay) createCallout(c callout) {
newDot, err := h.uiManager.NewSprite(d2resource.HelpWhiteBullet, d2resource.PaletteSky)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
err = newDot.SetCurrentFrame(0)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
newDot.SetPosition(c.DotX, c.DotY)

View File

@ -103,9 +103,9 @@ func NewHeroStatsPanel(asset *d2asset.AssetManager,
labels: &StatsPanelLabels{},
}
hsp.logger = d2util.NewLogger()
hsp.logger.SetLevel(l)
hsp.logger.SetPrefix(logPrefix)
hsp.Logger = d2util.NewLogger()
hsp.Logger.SetLevel(l)
hsp.Logger.SetPrefix(logPrefix)
return hsp
}
@ -126,7 +126,7 @@ type HeroStatsPanel struct {
originY int
isOpen bool
logger *d2util.Logger
*d2util.Logger
}
// Load the data for the hero status panel
@ -140,7 +140,7 @@ func (s *HeroStatsPanel) Load() {
s.panel, err = s.uiManager.NewSprite(d2resource.InventoryCharacterPanel, d2resource.PaletteSky)
if err != nil {
s.logger.Error(err.Error())
s.Error(err.Error())
}
w, h := frame.GetSize()
@ -216,7 +216,7 @@ func (s *HeroStatsPanel) renderStaticPanelFrames(target d2interface.Surface) {
for _, frameIndex := range frames {
if err := s.panel.SetCurrentFrame(frameIndex); err != nil {
s.logger.Error(err.Error())
s.Error(err.Error())
}
w, h := s.panel.GetCurrentFrameSize()

View File

@ -104,7 +104,7 @@ type HUD struct {
widgetRightSkill *d2ui.CustomWidget
panelBackground *d2ui.CustomWidget
panelGroup *d2ui.WidgetGroup
logger *d2util.Logger
*d2util.Logger
}
// NewHUD creates a HUD object
@ -151,9 +151,9 @@ func NewHUD(
manaGlobe: manaGlobe,
}
hud.logger = d2util.NewLogger()
hud.logger.SetPrefix(logPrefix)
hud.logger.SetLevel(l)
hud.Logger = d2util.NewLogger()
hud.Logger.SetPrefix(logPrefix)
hud.Logger.SetLevel(l)
return hud
}
@ -184,7 +184,7 @@ func (h *HUD) loadCustomWidgets() {
// static background
_, height, err := h.mainPanel.GetFrameSize(0) // health globe is the frame with max height
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -229,7 +229,7 @@ func (h *HUD) loadSkillResources() {
// https://github.com/OpenDiablo2/OpenDiablo2/issues/799
genericSkillsSprite, err := h.uiManager.NewSprite(d2resource.GenericSkills, d2resource.PaletteSky)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
attackIconID := 2
@ -252,17 +252,17 @@ func (h *HUD) loadSprites() {
h.globeSprite, err = h.uiManager.NewSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
h.hpManaStatusSprite, err = h.uiManager.NewSprite(d2resource.HealthManaIndicator, d2resource.PaletteSky)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
h.mainPanel, err = h.uiManager.NewSprite(d2resource.GamePanels, d2resource.PaletteSky)
if err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
}
@ -357,7 +357,7 @@ func (h *HUD) renderPanelStatic(target d2interface.Surface) {
// Main panel background
if err := h.renderPanel(offsetX, offsetY, target); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -366,7 +366,7 @@ func (h *HUD) renderPanelStatic(target d2interface.Surface) {
offsetX += w + skillIconWidth
if err := h.renderNewStatsButton(offsetX, offsetY, target); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -375,7 +375,7 @@ func (h *HUD) renderPanelStatic(target d2interface.Surface) {
offsetX += w
if err := h.renderStamina(offsetX, offsetY, target); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -384,7 +384,7 @@ func (h *HUD) renderPanelStatic(target d2interface.Surface) {
offsetX += w
if err := h.renderPotions(offsetX, offsetY, target); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -393,7 +393,7 @@ func (h *HUD) renderPanelStatic(target d2interface.Surface) {
offsetX += w
if err := h.renderNewSkillsButton(offsetX, offsetY, target); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -402,7 +402,7 @@ func (h *HUD) renderPanelStatic(target d2interface.Surface) {
offsetX += w + skillIconWidth
if err := h.mainPanel.SetCurrentFrame(frameRightGlobeHolder); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -429,7 +429,7 @@ func (h *HUD) renderLeftSkill(x, y int, target d2interface.Surface) {
}
if err := h.leftSkillResource.SkillIcon.SetCurrentFrame(h.hero.LeftSkill.IconCel); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -447,7 +447,7 @@ func (h *HUD) renderRightSkill(x, _ int, target d2interface.Surface) {
}
if err := h.rightSkillResource.SkillIcon.SetCurrentFrame(h.hero.RightSkill.IconCel); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
return
}
@ -622,7 +622,7 @@ func (h *HUD) getSkillResourceByClass(class string) string {
entry, found := resourceMap[class]
if !found {
h.logger.Error("Unknown class token: '%s'" + class)
h.Errorf("Unknown class token: '%s'", class)
}
return entry
@ -635,11 +635,11 @@ func (h *HUD) Advance(elapsed float64) {
h.setExperienceTooltipText()
if err := h.healthGlobe.Advance(elapsed); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
if err := h.manaGlobe.Advance(elapsed); err != nil {
h.logger.Error(err.Error())
h.Error(err.Error())
}
}

View File

@ -44,9 +44,9 @@ func NewInventory(asset *d2asset.AssetManager,
originY: 0, // expansion data has these all offset by +60 ...
}
inventory.logger = d2util.NewLogger()
inventory.logger.SetLevel(l)
inventory.logger.SetPrefix(logPrefix)
inventory.Logger = d2util.NewLogger()
inventory.Logger.SetLevel(l)
inventory.Logger.SetPrefix(logPrefix)
return inventory
}
@ -71,7 +71,7 @@ type Inventory struct {
isOpen bool
onCloseCb func()
logger *d2util.Logger
*d2util.Logger
}
// IsOpen returns true if the inventory is open
@ -162,7 +162,7 @@ func (g *Inventory) Load() {
_, err := g.grid.Add(inventoryItems...)
if err != nil {
g.logger.Error("could not add items to the inventory, err: %v\n" + err.Error())
g.Errorf("could not add items to the inventory, err: %v", err.Error())
}
}
@ -174,7 +174,7 @@ func (g *Inventory) Render(target d2interface.Surface) {
err := g.renderFrame(target)
if err != nil {
g.logger.Error(err.Error())
g.Error(err.Error())
}
g.grid.Render(target)

View File

@ -55,9 +55,9 @@ func NewItemGrid(asset *d2asset.AssetManager,
equipmentSlots: genEquipmentSlotsMap(record),
}
itemGrid.logger = d2util.NewLogger()
itemGrid.logger.SetLevel(l)
itemGrid.logger.SetPrefix(logPrefix)
itemGrid.Logger = d2util.NewLogger()
itemGrid.Logger.SetLevel(l)
itemGrid.Logger.SetPrefix(logPrefix)
return itemGrid
}
@ -76,7 +76,7 @@ type ItemGrid struct {
sprites map[string]*d2ui.Sprite
slotSize int
logger *d2util.Logger
*d2util.Logger
}
// SlotToScreen translates slot coordinates to screen coordinates
@ -145,7 +145,7 @@ func (g *ItemGrid) loadItem(item InventoryItem) {
itemSprite, err := g.uiManager.NewSprite(imgPath, d2resource.PaletteSky)
if err != nil {
g.logger.Error("Failed to load sprite, error: " + err.Error())
g.Error("Failed to load sprite, error: " + err.Error())
}
g.sprites[item.GetItemCode()] = itemSprite

View File

@ -70,9 +70,9 @@ func NewKeyBindingMenu(
escapeMenu: escapeMenu,
}
ret.logger = d2util.NewLogger()
ret.logger.SetLevel(l)
ret.logger.SetPrefix(logPrefix)
ret.Logger = d2util.NewLogger()
ret.Logger.SetLevel(l)
ret.Logger.SetPrefix(logPrefix)
ret.Box = d2gui.NewBox(
asset, renderer, ui, ret.mainLayout,
@ -85,17 +85,17 @@ func NewKeyBindingMenu(
ret.Box.SetOptions([]*d2gui.LabelButton{
d2gui.NewLabelButton(0, 0, "Cancel", d2util.Color(d2gui.ColorRed), d2util.LogLevelDefault, func() {
if err := ret.onCancelClicked(); err != nil {
ret.logger.Error("error while clicking option Cancel: %v" + err.Error())
ret.Errorf("error while clicking option Cancel: %v", err.Error())
}
}),
d2gui.NewLabelButton(0, 0, "Default", d2util.Color(d2gui.ColorBlue), d2util.LogLevelDefault, func() {
if err := ret.onDefaultClicked(); err != nil {
ret.logger.Error("error while clicking option Default: %v" + err.Error())
ret.Errorf("error while clicking option Default: %v", err)
}
}),
d2gui.NewLabelButton(0, 0, "Accept", d2util.Color(d2gui.ColorGreen), d2util.LogLevelDefault, func() {
if err := ret.onAcceptClicked(); err != nil {
ret.logger.Error("error while clicking option Accept: %v" + err.Error())
ret.Errorf("error while clicking option Accept: %v", err)
}
}),
})
@ -127,7 +127,7 @@ type KeyBindingMenu struct {
currentBindingLayout *bindingLayout
lastBindingLayout *bindingLayout
logger *d2util.Logger
*d2util.Logger
}
// Close will disable the render of the menu and clear

View File

@ -51,9 +51,9 @@ func newMiniPanel(asset *d2asset.AssetManager,
isSinglePlayer: isSinglePlayer,
}
mp.logger = d2util.NewLogger()
mp.logger.SetLevel(l)
mp.logger.SetPrefix(logPrefix)
mp.Logger = d2util.NewLogger()
mp.Logger.SetLevel(l)
mp.Logger.SetPrefix(logPrefix)
return mp
}
@ -75,7 +75,7 @@ type miniPanel struct {
groupAlwaysVis *d2ui.WidgetGroup
tooltipGroup *d2ui.WidgetGroup
logger *d2util.Logger
*d2util.Logger
}
func (m *miniPanel) load(actions *miniPanelActions) {
@ -83,7 +83,7 @@ func (m *miniPanel) load(actions *miniPanelActions) {
m.sprite, err = m.ui.NewSprite(d2resource.MinipanelButton, d2resource.PaletteSky)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
return
}
@ -108,12 +108,12 @@ func (m *miniPanel) createWidgets(actions *miniPanelActions) {
m.container, err = m.ui.NewSprite(miniPanelContainerPath, d2resource.PaletteSky)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
return
}
if err = m.container.SetCurrentFrame(0); err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
return
}
@ -132,7 +132,7 @@ func (m *miniPanel) createButtons(actions *miniPanelActions) {
buttonWidth, buttonHeight, err := m.sprite.GetFrameSize(0)
if err != nil {
m.logger.Error(err.Error())
m.Error(err.Error())
return
}

View File

@ -52,9 +52,9 @@ func NewHeroSkillsPanel(asset *d2asset.AssetManager,
hoverTooltip: hoverTooltip,
}
skillPanel.logger = d2util.NewLogger()
skillPanel.logger.SetLevel(l)
skillPanel.logger.SetPrefix(logPrefix)
skillPanel.Logger = d2util.NewLogger()
skillPanel.Logger.SetLevel(l)
skillPanel.Logger.SetPrefix(logPrefix)
return skillPanel
}
@ -73,7 +73,7 @@ type SkillPanel struct {
regenerateImageCache bool
isLeftPanel bool
logger *d2util.Logger
*d2util.Logger
}
// Open opens the hero skills panel
@ -216,7 +216,7 @@ func (s *SkillPanel) generateSkillRowImageCache() error {
cachedImage, err := s.createSkillListImage(skillListRow)
if err != nil {
s.logger.Error(err.Error())
s.Error(err.Error())
return err
}
@ -243,7 +243,7 @@ func (s *SkillPanel) createSkillListImage(skillsListRow *SkillListRow) (d2interf
if skillSprite.GetFrameCount() <= skill.IconCel {
// happens for non-player skills, since they do not have an icon
s.logger.Error(fmt.Sprintf("Invalid IconCel(sprite frame index) [%d] - Skill name: %s, skipping.", skill.IconCel, skill.Name))
s.Errorf("Invalid IconCel(sprite frame index) [%d] - Skill name: %s, skipping.", skill.IconCel, skill.Name)
continue
}
@ -365,7 +365,7 @@ func (s *SkillPanel) getSkillResourceByClass(class string) string {
case "dru":
resource = d2resource.DruidSkills
default:
s.logger.Error(fmt.Sprintf("Unknown class token: '%s'", class))
s.Errorf("Unknown class token: '%s'", class)
}
return resource

View File

@ -37,9 +37,9 @@ func newSkillIcon(ui *d2ui.UIManager,
lvlLabel: label,
}
res.logger = d2util.NewLogger()
res.logger.SetLevel(l)
res.logger.SetPrefix(logPrefix)
res.Logger = d2util.NewLogger()
res.Logger.SetLevel(l)
res.Logger.SetPrefix(logPrefix)
res.SetPosition(x, y)
@ -52,7 +52,7 @@ type skillIcon struct {
sprite *d2ui.Sprite
skill *d2hero.HeroSkill
logger *d2util.Logger
*d2util.Logger
}
func (si *skillIcon) SetVisible(visible bool) {
@ -64,7 +64,7 @@ func (si *skillIcon) renderSprite(target d2interface.Surface) {
x, y := si.GetPosition()
if err := si.sprite.SetCurrentFrame(si.skill.IconCel); err != nil {
si.logger.Error("Cannot set Frame %e" + err.Error())
si.Errorf("Cannot set Frame %e", err)
return
}

View File

@ -106,9 +106,9 @@ func newSkillTree(
l: l,
}
st.logger = d2util.NewLogger()
st.logger.SetLevel(l)
st.logger.SetPrefix(logPrefix)
st.Logger = d2util.NewLogger()
st.Logger.SetLevel(l)
st.Logger.SetPrefix(logPrefix)
return st
}
@ -133,8 +133,8 @@ type skillTree struct {
iconGroup *d2ui.WidgetGroup
panel *d2ui.CustomWidget
logger *d2util.Logger
l d2util.LogLevel
*d2util.Logger
l d2util.LogLevel
}
func (s *skillTree) load() {
@ -153,7 +153,7 @@ func (s *skillTree) load() {
s.panelGroup.AddWidget(s.closeButton)
if err := s.setHeroTypeResourcePath(); err != nil {
s.logger.Error(err.Error())
s.Error(err.Error())
}
s.loadForHeroType()
@ -172,14 +172,14 @@ func (s *skillTree) load() {
func (s *skillTree) loadForHeroType() {
sp, err := s.uiManager.NewSprite(s.resources.skillPanelPath, d2resource.PaletteSky)
if err != nil {
s.logger.Error(err.Error())
s.Error(err.Error())
}
s.resources.skillPanel = sp
si, err := s.uiManager.NewSprite(s.resources.skillIconPath, d2resource.PaletteSky)
if err != nil {
s.logger.Error(err.Error())
s.Error(err.Error())
}
s.resources.skillSprite = si
@ -349,7 +349,7 @@ func (s *skillTree) setHeroTypeResourcePath() error {
// Toggle the skill tree visibility
func (s *skillTree) Toggle() {
s.logger.Info("SkillTree toggled")
s.Info("SkillTree toggled")
if s.isOpen {
s.Close()
@ -401,7 +401,7 @@ func (s *skillTree) renderPanelSegment(
target d2interface.Surface,
frame int) {
if err := s.resources.skillPanel.SetCurrentFrame(frame); err != nil {
s.logger.Error("%e" + err.Error())
s.Error(err.Error())
return
}
@ -415,7 +415,7 @@ func (s *skillTree) renderTabCommon(target d2interface.Surface) {
// top
w, h, err := skillPanel.GetFrameSize(frameCommonTabTopLeft)
if err != nil {
s.logger.Error("%e" + err.Error())
s.Error(err.Error())
return
}
@ -430,7 +430,7 @@ func (s *skillTree) renderTabCommon(target d2interface.Surface) {
// bottom
_, h, err = skillPanel.GetFrameSize(frameCommonTabBottomLeft)
if err != nil {
s.logger.Error("%e" + err.Error())
s.Error(err.Error())
return
}
@ -453,7 +453,7 @@ func (s *skillTree) renderTab(target d2interface.Surface, tab int) {
// top
_, h0, err := skillPanel.GetFrameSize(topFrame)
if err != nil {
s.logger.Error("%e" + err.Error())
s.Error(err.Error())
return
}
@ -465,7 +465,7 @@ func (s *skillTree) renderTab(target d2interface.Surface, tab int) {
// bottom
w, h1, err := skillPanel.GetFrameSize(bottomFrame)
if err != nil {
s.logger.Error("%e" + err.Error())
s.Error(err.Error())
return
}