1
0
cuberite-2a/src/Entities
2014-06-08 21:58:30 +02:00
..
ArrowEntity.cpp Initialise m_HasTeleported in both constructors 2014-05-09 16:56:29 +01:00
ArrowEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
Boat.cpp Add entity invulnerable 2014-04-26 00:32:30 +02:00
Boat.h Add entity invulnerable 2014-04-26 00:32:30 +02:00
CMakeLists.txt Fixed compilation 2014-05-11 21:41:25 +03:00
Effects.h Added newlines. Without them, the files would not compile. 2014-03-25 10:33:52 -06:00
EnderCrystal.cpp Ender crystals 2014-03-25 20:59:33 +02:00
EnderCrystal.h Ender crystals 2014-03-25 20:59:33 +02:00
Entity.cpp Fixed deadlock when moving players to other worlds. 2014-06-08 21:58:30 +02:00
Entity.h Fixed deadlock when moving players to other worlds. 2014-06-08 21:58:30 +02:00
ExpBottleEntity.cpp Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
ExpBottleEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
ExpOrb.cpp Some change to Entity.cpp 2014-04-23 21:06:46 +01:00
ExpOrb.h More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. 2014-03-25 11:15:05 -06:00
FallingBlock.cpp Merge branch 'master' into chunksparsing/structs 2014-05-10 05:05:44 -07:00
FallingBlock.h Moved source to src 2013-11-24 14:19:41 +00:00
FireChargeEntity.cpp Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
FireChargeEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
FireworkEntity.cpp Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
FireworkEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
Floater.cpp Fixed most of the reordering warnings 2014-02-05 09:43:49 -08:00
Floater.h Added newlines. Without them, the files would not compile. 2014-03-25 10:33:52 -06:00
GhastFireballEntity.cpp Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
GhastFireballEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
HangingEntity.cpp Add item frame saving. 2014-03-15 02:45:25 +01:00
HangingEntity.h Add item frame saving. 2014-03-15 02:45:25 +01:00
ItemFrame.cpp Fix itemframe break. 2014-06-04 15:16:30 +02:00
ItemFrame.h Add item frame saving. 2014-03-15 02:45:25 +01:00
Minecart.cpp Further refactored, Reverted Minecart change 2014-04-26 09:25:30 -07:00
Minecart.h Add entity invulnerable 2014-04-26 00:32:30 +02:00
Painting.cpp Fixed multiple gcc warnings about unused params. 2014-02-28 16:26:23 +01:00
Painting.h Fixed multiple gcc warnings about unused params. 2014-02-28 16:26:23 +01:00
Pawn.cpp Moved source to src 2013-11-24 14:19:41 +00:00
Pawn.h Moved source to src 2013-11-24 14:19:41 +00:00
Pickup.cpp cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement() 2014-05-12 17:05:09 +03:00
Pickup.h Entities handle chunks properly again 2014-04-12 13:16:48 +01:00
Player.cpp Fixed deadlock when moving players to other worlds. 2014-06-08 21:58:30 +02:00
Player.h Added queue for adding entities to cWorld. 2014-06-08 21:58:29 +02:00
ProjectileEntity.cpp Merge pull request #844 from mc-server/ProjectileHitBlock 2014-06-01 20:10:03 +02:00
ProjectileEntity.h Fixed ToLua errors, added newlines 2014-04-27 09:42:31 -07:00
ThrownEggEntity.cpp Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
ThrownEggEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
ThrownEnderPearlEntity.cpp Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
ThrownEnderPearlEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
ThrownSnowballEntity.cpp Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
ThrownSnowballEntity.h Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
TNTEntity.cpp Some change to Entity.cpp 2014-04-23 21:06:46 +01:00
TNTEntity.h Change TNT Fuse to ticks 2014-03-08 12:24:33 +01:00