Fixed multiple gcc warnings about unused params.
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parent
d97363a1b3
commit
1826461884
@ -4,6 +4,7 @@
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#include "Painting.h"
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#include "ClientHandle.h"
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#include "Player.h"
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#include "../Chunk.h"
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@ -30,6 +31,16 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
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void cPainting::Tick(float a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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}
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void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
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{
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if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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@ -24,7 +24,7 @@ public:
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private:
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
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virtual void KilledBy(cEntity * a_Killer) override
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{
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@ -29,6 +29,8 @@ class cDebugCallbacks :
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{
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virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override
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{
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UNUSED(a_Connection);
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if (cHTTPFormParser::HasFormData(a_Request))
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{
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a_Request.SetUserData(new cHTTPFormParser(a_Request, *this));
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@ -38,6 +40,8 @@ class cDebugCallbacks :
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virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override
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{
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UNUSED(a_Connection);
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cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData());
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if (FormParser != NULL)
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{
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@ -248,6 +248,14 @@ cItemHandler::cItemHandler(int a_ItemType)
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bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
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{
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UNUSED(a_World);
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UNUSED(a_Player);
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UNUSED(a_Item);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_Dir);
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return false;
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}
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@ -257,6 +265,14 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem &
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bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
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{
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UNUSED(a_World);
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UNUSED(a_Player);
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UNUSED(a_Item);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_Dir);
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return false;
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}
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@ -266,6 +282,8 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cI
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void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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UNUSED(a_Item);
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
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@ -288,7 +306,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
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void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
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{
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UNUSED(a_World);
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UNUSED(a_Player);
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UNUSED(a_Item);
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}
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@ -461,6 +481,8 @@ bool cItemHandler::IsPlaceable(void)
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bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
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{
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UNUSED(a_BlockType);
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return false;
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}
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@ -499,6 +521,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
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bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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{
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UNUSED(a_Item);
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FoodInfo Info = GetFoodInfo();
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if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
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@ -89,6 +89,8 @@ bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
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int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
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{
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UNUSED(a_Flags);
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ASSERT(m_Socket.IsValid());
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if (!m_Socket.IsValid())
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{
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@ -104,6 +106,8 @@ int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* =
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int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
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{
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UNUSED(a_Flags);
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ASSERT(m_Socket.IsValid());
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if (!m_Socket.IsValid())
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{
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@ -224,6 +224,24 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
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void cSlotArea::OnPlayerAdded(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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}
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void cSlotArea::OnPlayerRemoved(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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}
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void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
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{
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for (int i = 0; i < m_NumSlots; i++)
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@ -447,6 +465,18 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
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void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
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{
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UNUSED(a_ItemStack);
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UNUSED(a_Player);
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UNUSED(a_ShouldApply);
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UNUSED(a_KeepEmptySlots);
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}
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void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
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{
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cItem & DraggingItem = a_Player.GetDraggingItem();
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@ -48,10 +48,10 @@ public:
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virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
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/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
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virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
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virtual void OnPlayerAdded(cPlayer & a_Player);
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/// Called when one of the players closes the parent window. The window already doesn't track the player. CS-locked.
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virtual void OnPlayerRemoved(cPlayer & a_Player) {} ;
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virtual void OnPlayerRemoved(cPlayer & a_Player);
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/** Called to store as much of a_ItemStack in the area as possible. a_ItemStack is modified to reflect the change.
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The default implementation searches each slot for available space and distributes the stack there.
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@ -226,7 +226,7 @@ public:
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virtual void OnPlayerRemoved(cPlayer & a_Player) override;
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// Distributing items into this area is completely disabled
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virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {}
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virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
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protected:
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/// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
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