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More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.

Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
This commit is contained in:
Samuel Barney 2014-03-25 11:15:05 -06:00
parent 71e9133e49
commit eb3cc729d4
16 changed files with 20 additions and 15 deletions

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@ -90,4 +90,4 @@ private:
std::string md5(const std::string & str);
#endif
#endif

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@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "DeprecatedBindings.h"
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
#include "Plugin.h"

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@ -11,6 +11,7 @@ extern "C"
#include "lua/src/lualib.h"
}
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
#include "Bindings.h"
#include "ManualBindings.h"

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@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ManualBindings.h"
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"
#include "Plugin.h"

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@ -5,4 +5,4 @@ class ManualBindings
{
public:
static void Bind( lua_State* tolua_S );
};
};

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@ -5,7 +5,11 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#ifdef __APPLE__
#define LUA_USE_MACOSX
#else
#define LUA_USE_POSIX
#endif
#include "PluginLua.h"
#include "../CommandOutput.h"
@ -14,6 +18,7 @@ extern "C"
#include "lua/src/lualib.h"
}
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"

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@ -110,4 +110,4 @@ AString cWebPlugin::SafeString( const AString & a_String )
RetVal.push_back( c );
}
return RetVal;
}
}

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@ -17,7 +17,9 @@
const int CYCLE_MILLISECONDS = 100;
/// When the number of cycles for the same world age hits this value, it is considered a deadlock
#ifndef __APPLE__
const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds
#endif

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@ -122,5 +122,3 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
AddSpeed(ToAddSpeed);
}

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@ -42,4 +42,4 @@ protected:
/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
float m_Timer;
} ; // tolua_export
} ; // tolua_export

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@ -38,4 +38,4 @@ void cGroup::InheritFrom( cGroup* a_Group )
void cGroup::ClearPermission()
{
m_Permissions.clear();
}
}

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@ -53,4 +53,4 @@ void cBlaze::Attack(float a_Dt)
m_AttackInterval = 0.0;
// ToDo: Shoot 3 fireballs instead of 1.
}
}
}

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@ -20,7 +20,3 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Attack(float a_Dt) override;
} ;

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@ -88,4 +88,4 @@ void cSkeleton::Attack(float a_Dt)
m_World->BroadcastSpawnEntity(*Arrow);
m_AttackInterval = 0.0;
}
}
}

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@ -22,7 +22,7 @@ AString GetOSErrorString( int a_ErrNo )
// According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
#if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
#if !defined(__APPLE__) && ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
if( res != NULL )

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@ -59,9 +59,10 @@
#ifndef __APPLE__
/// Up to this many m_SpreadQueue elements are handled each world tick
const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
#endif
const int TIME_SUNSET = 12000;
const int TIME_NIGHT_START = 13187;