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AggressiveMonster.cpp
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Skeleton, Ghast and Blaze's projectile code is now in their respective class.
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2013-11-04 21:46:56 +01:00 |
AggressiveMonster.h
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Bat.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Bat.h
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Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
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2013-10-14 10:03:47 -06:00 |
Blaze.cpp
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Skeleton, Ghast and Blaze's projectile code is now in their respective class.
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2013-11-04 21:46:56 +01:00 |
Blaze.h
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Skeleton, Ghast and Blaze's projectile code is now in their respective class.
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2013-11-04 21:46:56 +01:00 |
Cavespider.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Cavespider.h
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Rewritten entity-on-fire management ("forever on fire" bugs)
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2013-07-01 10:39:56 +00:00 |
Chicken.cpp
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Fixed code style.
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2013-11-08 21:06:31 +01:00 |
Chicken.h
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Changed variable name
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2013-11-08 17:15:28 +01:00 |
Cow.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Cow.h
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Fixed a big fail.I did
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2013-10-15 18:17:17 +02:00 |
Creeper.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Creeper.h
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Second round of fixes
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2013-10-09 21:02:59 +01:00 |
EnderDragon.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
EnderDragon.h
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Added moar mobs!
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2013-09-18 22:17:43 +01:00 |
Enderman.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Enderman.h
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Second round of fixes
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2013-10-09 21:02:59 +01:00 |
Ghast.cpp
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Fixed indentation.
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2013-11-05 16:24:54 +01:00 |
Ghast.h
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Skeleton, Ghast and Blaze's projectile code is now in their respective class.
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2013-11-04 21:46:56 +01:00 |
Giant.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Giant.h
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Added moar mobs!
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2013-09-18 22:17:43 +01:00 |
Horse.cpp
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Now saddled horses spawn a saddle pickup when killed
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2013-10-28 20:28:16 +01:00 |
Horse.h
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Sixth round of fixes
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2013-10-11 21:33:56 +01:00 |
IncludeAllMonsters.h
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Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
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2013-10-14 10:03:47 -06:00 |
IronGolem.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
IronGolem.h
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Fixed compilation from previous commit.
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2013-09-21 11:05:44 +02:00 |
Magmacube.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Magmacube.h
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Initial Metadata Commit [SEE DESC]
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2013-10-08 19:20:49 +01:00 |
Monster.cpp
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Skeleton, Ghast and Blaze's projectile code is now in their respective class.
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2013-11-04 21:46:56 +01:00 |
Monster.h
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cMonster: Improved doxycomments.
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2013-10-25 10:41:19 +02:00 |
Mooshroom.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Mooshroom.h
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Changed everyting to Unix line endings.
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2013-07-29 12:13:03 +01:00 |
Ocelot.h
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
PassiveAggressiveMonster.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
PassiveAggressiveMonster.h
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
PassiveMonster.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
PassiveMonster.h
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Pig.cpp
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Now saddle pigs spawn a saddle pickup when killed
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2013-10-28 20:27:05 +01:00 |
Pig.h
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Initial Metadata Commit [SEE DESC]
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2013-10-08 19:20:49 +01:00 |
Sheep.cpp
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Fixes (SEE DESC)
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2013-11-10 17:05:19 +01:00 |
Sheep.h
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Initial Metadata Commit [SEE DESC]
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2013-10-08 19:20:49 +01:00 |
Silverfish.h
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Skeleton.cpp
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Fixed indentation.
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2013-11-05 16:24:54 +01:00 |
Skeleton.h
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Skeleton, Ghast and Blaze's projectile code is now in their respective class.
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2013-11-04 21:46:56 +01:00 |
Slime.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Slime.h
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Initial Metadata Commit [SEE DESC]
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2013-10-08 19:20:49 +01:00 |
SnowGolem.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
SnowGolem.h
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Added moar mobs!
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2013-09-18 22:17:43 +01:00 |
Spider.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Spider.h
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Rewritten entity-on-fire management ("forever on fire" bugs)
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2013-07-01 10:39:56 +00:00 |
Squid.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Squid.h
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Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy
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2013-09-10 15:09:45 +02:00 |
Villager.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Villager.h
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Eight round of fixes
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2013-10-13 12:47:55 +01:00 |
Witch.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Witch.h
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Second round of fixes
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2013-10-09 21:02:59 +01:00 |
Wither.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Wither.h
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Added moar mobs!
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2013-09-18 22:17:43 +01:00 |
Wolf.cpp
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Removed #include "../Root.h" since it isn't needed.
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2013-11-10 21:59:38 +01:00 |
Wolf.h
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Small code-style fixes.
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2013-11-10 21:55:32 +01:00 |
Zombie.cpp
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Zombies and Skeletons don't walk into the sun anymore.
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2013-11-02 20:45:51 +01:00 |
Zombie.h
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Zombies and Skeletons don't walk into the sun anymore.
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2013-11-02 20:45:51 +01:00 |
Zombiepigman.cpp
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
Zombiepigman.h
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Added moar mobs!
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2013-09-18 22:17:43 +01:00 |