Sixth round of fixes
* Made horse rearing time fixed instead of random
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@ -22,7 +22,8 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
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m_Style(Style),
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m_Armour(0),
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m_TimesToTame(TameTimes),
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m_TameAttemptTimes(0)
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m_TameAttemptTimes(0),
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m_RearTickCount(0)
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{
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}
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@ -70,9 +71,13 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
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}
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}
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if ((m_bIsRearing) && (m_World->GetTickRandomNumber(15) == 6))
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if (m_bIsRearing)
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{
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m_bIsRearing = false;
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if (m_RearTickCount == 20)
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{
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m_bIsRearing = false;
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}
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else { m_RearTickCount++;}
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}
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m_World->BroadcastEntityMetadata(*this);
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@ -35,7 +35,7 @@ public:
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private:
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bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
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int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes;
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int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
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} ;
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