Eight round of fixes
* Changed IsA() to *long if statement* - Removed deprecated values in Entity.h - to blazes with the plugins! * Renamed villager type enumerations to be LESS SHOUTY and more vt-y + Use vtMax for World.cpp testificate spawning
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@ -29494,11 +29494,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"etBoat",cEntity::etBoat);
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tolua_constant(tolua_S,"etTNT",cEntity::etTNT);
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tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile);
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tolua_constant(tolua_S,"etMob",cEntity::etMob);
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tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity);
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tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
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tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
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tolua_constant(tolua_S,"eEntityType_Mob",cEntity::eEntityType_Mob);
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tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
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tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00);
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tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00);
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@ -102,13 +102,6 @@ public:
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etBoat,
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etTNT,
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etProjectile,
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// DEPRECATED older constants, left over for compatibility reasons (plugins)
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etMob = etMonster, // DEPRECATED, use etMonster instead!
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eEntityType_Entity = etEntity,
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eEntityType_Player = etPlayer,
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eEntityType_Pickup = etPickup,
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eEntityType_Mob = etMob,
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} ;
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// tolua_end
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@ -123,12 +116,14 @@ public:
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eEntityType GetEntityType(void) const { return m_EntityType; }
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bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
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bool IsPickup (void) const { return (m_EntityType == etPickup); }
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bool IsMob (void) const { return (m_EntityType == etMob); }
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bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
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bool IsBoat (void) const { return (m_EntityType == etBoat); }
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bool IsTNT (void) const { return (m_EntityType == etTNT); }
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bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
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bool IsPickup (void) const { return (m_EntityType == etPickup); }
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bool IsMob (void) const { return (m_EntityType == etMonster); }
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bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); }
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bool IsMinecart (void) const { return (m_EntityType == etMinecart); }
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bool IsBoat (void) const { return (m_EntityType == etBoat); }
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bool IsTNT (void) const { return (m_EntityType == etTNT); }
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bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
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/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
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virtual bool IsA(const char * a_ClassName) const;
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@ -24,7 +24,7 @@
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cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
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: super(etMob, a_Width, a_Height)
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: super(etMonster, a_Width, a_Height)
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, m_Target(NULL)
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, m_AttackRate(3)
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, idle_interval(0)
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@ -16,12 +16,13 @@ public:
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enum eVillagerType
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{
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VILLAGER_TYPE_FARMER = 0,
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VILLAGER_TYPE_LIBRARIAN = 1,
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VILLAGER_TYPE_PRIEST = 2,
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VILLAGER_TYPE_BLACKSMITH = 3,
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VILLAGER_TYPE_BUTCHER = 4,
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VILLAGER_TYPE_GENERIC = 5
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vtFarmer = 0,
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vtLibrarian = 1,
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vtPriest = 2,
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vtBlacksmith = 3,
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vtButcher = 4,
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vtGeneric = 5,
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vtMax
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} ;
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cVillager(eVillagerType VillagerType);
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@ -1695,18 +1695,17 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
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WriteByte(0x73);
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WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
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if (a_Entity.IsA("cMinecartWithFurnace"))
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if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
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{
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WriteByte(0x10);
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WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
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}
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}
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else if (a_Entity.IsA("cArrowEntity"));
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else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow));
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{
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WriteByte(0x10);
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WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow?
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}
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}
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@ -2576,7 +2576,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
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int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
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bool SkType = GetDimension() == biNether; // Skeleton
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int VilType = GetTickRandomNumber(6); // 0 .. 5 - Villager
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int VilType = GetTickRandomNumber(cVillager::vtMax); // 0 .. 6 - Villager
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if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning
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int HseType = GetTickRandomNumber(7); // 0 .. 7 - Horse Type (donkey, zombie, etc.)
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