madmaxoft@gmail.com
4fb771f3ff
First implementation of movement-related hunger and API
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1673 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-12 20:01:25 +00:00
madmaxoft@gmail.com
0224a4f7fc
Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes.
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Fixes FS #415
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1660 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 14:13:43 +00:00
madmaxoft@gmail.com
f7b8a301f8
Fixed player moving between worlds.
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Fixes FS #407 .
Also fixes a few possible deadlocks between SocketThreads and TickThread
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-03 07:47:35 +00:00
madmaxoft@gmail.com
37276a4430
Rewritten entity-on-fire management ("forever on fire" bugs)
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Fixes FS #297 and part of FS #403 .
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01 10:39:56 +00:00
madmaxoft@gmail.com
dff77e8e56
Implemented proper player crouching.
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Fixes FS #365
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-04 14:18:03 +00:00
madmaxoft@gmail.com
8ff22344af
LuaWindow: Fixed memory leaks with unclosed windows
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A player disconnecting will now force all windows to close, not respecting any plugin's overrides.
http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-02 21:59:25 +00:00
madmaxoft@gmail.com
9684f90f83
LuaWindow: Initial code, the window can be opened, but not much manipulated
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 19:34:09 +00:00
madmaxoft@gmail.com
191479cd81
Implemented left-click inventory painting
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1529 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 08:40:13 +00:00
madmaxoft@gmail.com
cf87169737
Refactored cInventory to use cItemGrid for the actual Storage
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This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-24 07:30:39 +00:00
madmaxoft@gmail.com
90c398a392
Inventory code cleanup, players can now see each other's armor
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-19 18:22:37 +00:00
keyboard.osh@gmail.com
de03dd6460
Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1400 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-22 07:18:03 +00:00
madmaxoft@gmail.com
a49c004278
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13 21:02:10 +00:00
keyboard.osh@gmail.com
39e4bd3239
Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22 06:33:10 +00:00
madmaxoft@gmail.com
43e6840719
Merged branch "branches/hooks" into "trunk".
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12 04:46:01 +00:00
madmaxoft@gmail.com
b29af701b9
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22 10:15:53 +00:00
madmaxoft@gmail.com
48c00fdaee
Fixed linux compilation
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1094 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 22:04:31 +00:00
madmaxoft@gmail.com
033af999ba
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 12:21:20 +00:00
madmaxoft@gmail.com
912a1e7adc
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
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http://forum.mc-server.org/showthread.php?tid=625
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 11:04:08 +00:00
luksor111@gmail.com
8ca150b700
Added initial adventure mode support
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Added missing Emerald crafting recipe
You get more fall damage when jumping
Torch no longer protects players from fall damage
Fixed Ender Chest drops
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-27 19:55:23 +00:00
madmaxoft@gmail.com
6b34a94477
Cleanup: Removed deprecated functions from Lua API
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1033 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-11 14:05:48 +00:00
faketruth
2a197705ac
Converted some const char*s and std::strings to AStrings
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Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically
Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18 21:54:56 +00:00
faketruth
41ba1a7642
Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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Removed cPlugin_Lua, obviously
cPluginManager stores plugins by their (folder)name
cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins
Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once
cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins
Made it incredibly easy to use new plugins from the WebAdmin
Exposed some food/hunger related functions in cPlayer to Lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 23:34:47 +00:00
madmaxoft@gmail.com
25b163edbd
Lua plugins can get player's equipped item
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@932 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-06 16:57:28 +00:00
madmaxoft@gmail.com
ecfe6ab65b
Source files cleanup: The rest of the files renamed.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23 22:09:57 +00:00