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Commit Graph

3466 Commits

Author SHA1 Message Date
Mattes D
881bc66233 Fixed trailing whitespace. 2014-10-21 22:00:31 +02:00
Mattes D
0c0c762412 Exported individual projectile classes to Lua API.
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
2014-10-21 21:25:52 +02:00
Mattes D
bcb839d07b Merged branch 'master' of git://github.com/sriehl/MCServer 2014-10-21 18:12:40 +02:00
Mattes D
dc4185fb86 cLuaState: cEntity is pushed with specific type. 2014-10-21 12:43:06 +02:00
Julian Laubstein
48470c858b Fixed #1550 2014-10-20 19:36:16 +02:00
Mattes D
b78078a3a6 Fixed a potential crash in cEntity bindings. 2014-10-20 17:32:09 +02:00
Julian Laubstein
4a58ce1df6 Found it! 2014-10-20 16:00:33 +02:00
Julian Laubstein
d2cc1e0cd3 Fix for fix #1552 2014-10-20 15:58:08 +02:00
Julian Laubstein
c2560cc1be Added error message 2014-10-20 15:08:48 +02:00
Julian Laubstein
1a46feda43 Added error handling to load <plugin> command 2014-10-20 14:46:24 +02:00
Mattes D
8fbd65e775 Merge pull request #1549 from SphinxC0re/master
Added mechanics placeable on halfslabs
2014-10-19 19:13:48 +02:00
Mattes D
ee23fd5b9e Removed obsolete tr1::shared_ptr. 2014-10-19 18:52:24 +02:00
Mattes D
cf73fee7e3 Fixed minor style issues. 2014-10-19 18:45:42 +02:00
Mattes D
262e6d06aa TwoLevel BioGen: fixed swapped inside and outside biomes. 2014-10-19 16:07:29 +02:00
Julian Laubstein
3082f0d046 Fixed error with non-const function 2014-10-19 15:11:53 +02:00
Julian Laubstein
403f8581cf Added mechanics placeable on halfslabs 2014-10-19 15:01:01 +02:00
Mattes D
3ee47df118 Mountain height gen: Added ditches. 2014-10-19 14:35:49 +02:00
Mattes D
e0cfbc4d85 Generator: Rewritten to use SharedPtrs. 2014-10-19 14:01:59 +02:00
Mattes D
d50bbf3899 cLuaState: cMonster descendants don't push their specific type.
The individual mob types aren't exported to Lua, so pushing them would crash the server.
2014-10-19 12:49:54 +02:00
Mattes D
b0a59927fb cLuaState: cBlockEntity descendants are pushed with proper class type. 2014-10-19 12:46:25 +02:00
Mattes D
ebd31ff132 LuaState: Pushing a cEntity pushes the correct class name.
This makes Lua scripts easier, as they don't need to cast values from cEntity to the specific descendant.
2014-10-19 11:46:38 +02:00
Mattes D
fe153cc763 Bindings: Removed obsolete codegen files.
LuaState_Call.inc is no longer needed, it was replaced with variadic templates.
2014-10-19 11:32:17 +02:00
Tiger Wang
2874bf73be Merge pull request #1502 from mc-server/furnaces
Improved furnaces
2014-10-18 21:33:55 +01:00
Tiger Wang
eb821ff240 Fixed failure for cRankManager to restart 2014-10-18 19:55:01 +01:00
Tiger Wang
6a22b63473 Furnaces now update their block entity type
Therefore improving cChunk's variable boundary checking.
2014-10-18 19:54:34 +01:00
Alexander Harkness
f280c36f9d Simpler code. 2014-10-18 16:12:12 +01:00
Mattes D
687752241f cMojangAPI: Don't update data if server is in offline mode. 2014-10-17 13:57:18 +02:00
Mattes D
803666d480 LuaChunkStay: Fixed a crash on unused callback. 2014-10-17 13:17:56 +02:00
Alexander Harkness
59902c28f2 Nullptr? 2014-10-16 20:21:33 +01:00
Mattes D
8c2a99711e Merged branch 'fix_chunks'. 2014-10-16 21:12:26 +02:00
Alexander Harkness
818c7948b7 Fixed a number of stylistic issues. 2014-10-16 19:08:22 +01:00
Mattes D
5b9ca4a7b4 Merge pull request #1541 from mc-server/VariadicTemplates
cLuaState::Call() uses variadic templates
2014-10-16 18:47:11 +02:00
worktycho
25ebedbe45 Use universal references 2014-10-16 15:11:35 +01:00
STRWarrior
132a92226b Merge branch 'master' into DungeonLoot
Conflicts:
	src/ItemGrid.cpp
2014-10-16 11:43:59 +02:00
STRWarrior
07b5ce0c54 Changed i variable to j
The server wasn't going over all the items before.
2014-10-16 11:17:39 +02:00
Mattes D
799ae87d3f BioGen: Fixed a compiler warning. 2014-10-16 11:00:30 +02:00
STRWarrior
5ed6d280ce Reversed wrong fix for #1517. 2014-10-16 10:26:17 +02:00
STRWarrior
3f0d4fe250 Reversed the order of the loot
For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
2014-10-15 22:10:14 +02:00
STRWarrior
08676128b0 Added loot to dungeons. 2014-10-15 21:15:12 +02:00
STRWarrior
0bdd2768ff Fixed possible crash
It could crash if MinAmount - MaxAmount was 0 because it would execute (Number % 0)
2014-10-15 19:46:43 +02:00
Mattes D
06b466471f Merge pull request #1536 from mc-server/MineshaftBooks
Mineshaft books
2014-10-15 19:23:53 +02:00
Mattes D
f58d44ea50 cLuaState::Call() uses variadic templates.
(doesn't compile)
2014-10-15 19:18:23 +02:00
Mattes D
eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
STRWarrior
4038e1cb42 Using C++11 loops 2014-10-15 18:11:28 +02:00
STRWarrior
fa6f8fb38e The code now prevents conflicting enchantments. 2014-10-15 15:44:52 +02:00
STRWarrior
0cdd2b64ed IntNoise1DInt result gets devided by 7 first
suggestion by xoft
2014-10-15 15:42:45 +02:00
STRWarrior
57f8d2a55e Adding enchantments directly instead of first getting the name of it. 2014-10-15 15:31:06 +02:00
STRWarrior
e4ee71868e Renamed the counter to 'j' 2014-10-15 15:25:48 +02:00
STRWarrior
ff5f57514e Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to before
Added cEnchantment:GenerateEnchantmentFromVector that allows to get the same enchantments over and over.
2014-10-15 14:44:07 +02:00
STRWarrior
e3aa6e4857 Enchanted books generate in MineShafts chests 2014-10-15 14:08:45 +02:00