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52 Commits

Author SHA1 Message Date
12xx12 3daf253b7f
Some emplace_back replacements (#5149)
* replace push_back with emplace_back when a new object was created in the function call
2021-03-07 16:31:43 +00:00
Tiger Wang 9328afe65c Convert most calls to blocking GetHeight/GetBiomeAt to direct chunk accesses
* Hopefully fixes #5094
2021-01-11 16:39:56 +00:00
Tiger Wang 225c2fa9f6 Always use relative coordinates in AddBlock
+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-08-02 15:52:06 +01:00
Tiger Wang 99856df686 Add WakeUp/AddBlock distinction
* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit
* AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example
+ Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
2020-08-02 15:52:06 +01:00
peterbell10 99d96337da
Fire sim: Handle fuel block being destroyed (#4751) 2020-05-31 20:27:08 +01:00
peterbell10 84289a2ba9
Cleanup some workarounds and warnings (#4735)
* Cleanup thread_local usage in FastRandom

* Use constexpr to avoid clang warning

* Fix more Wglobal-constructor warnings

* Make MSVC happy?
2020-05-10 16:16:49 +00:00
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mat c968f1f7da
TNT position fixes (#4519)
* TNT position fixes

* Don't add offset to explosion spawn coords

* Don't make other entities push TNT

* Correct initial TNT speed

* Fix typo

* Improvements

* Revert unwanted change

* Style fixes

* Update format
2020-03-22 17:33:36 +02:00
Mattes D 61904af626 Moved growing from cWorld / cChunk to cBlockHandler descendants. 2019-10-28 10:45:43 +01:00
Mattes D 221cc4ec5c
Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
peterbell10 4727ed2084 Add a formatting function for Vector3 (#4282)
* Vector3: Add custom fmt compatible formatter.

* cLuaState: Add fmt version of ApiParamError

* Use vector formatting in manual bindings

* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
peterbell10 ee84197014
Force all headers other than "Globals.h" to be included with relative paths (#4269)
Closes #4236

CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".

#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-29 01:51:25 +01:00
peterbell10 757231cc6e
Add the fmt library (#4065)
* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
2018-01-03 17:41:16 +00:00
Alexander Harkness 6309c6a97f
improve rain simulation (#4017)
* Uses vanilla logic to decide which blocks rain falls through.
 * Rain falls infinitely above the world, and stops at y=0.
 * Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
 * Create IsWeatherWetAtXYZ to identify wetness at a particular location. 
 * Use new code for enderman rain detection.
 * Fixes issue #916
 * Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
Bond-009 104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
Lane Kolbly 7bdbfad1bb Changed int parameters to vector parameters in cCuboid and simulators (#3874) 2017-08-17 15:48:38 +02:00
peterbell10 759618b035 Remove double includes part 2 (#3890) 2017-08-03 15:34:19 +02:00
Tiger Wang 6e749dacd3 Increment fire block iterator
* Resolves potential deadlock
2017-07-21 14:42:38 +01:00
peterbell10 360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
LogicParrot ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Samuel Barney 804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
Tiger Wang 8656e149c8 Improved maps 2015-07-14 21:46:30 +01:00
Tommy Santerre 3f6d823aa4 Correct world height validations.
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
2015-03-19 20:32:17 -04:00
Mattes D 83ed6a2c1b Fixed type conversion warnings. 2015-01-18 11:25:16 +01:00
Tycho 2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Tiger Wang a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
Masy98 5f2e850b0f Added blocks to the fire simulator 2014-09-11 15:48:26 +02:00
Howaner bfe11024ac Added missing HOOK_BLOCK_SPREAD call. 2014-08-01 19:37:08 +02:00
madmaxoft 6be79575fd Style: Normalized spaces after if, for and while. 2014-07-21 17:38:50 +02:00
madmaxoft 00c524519e Fixed style: spaces after commas. 2014-07-19 14:53:41 +02:00
madmaxoft 5e198c6730 Basic style fixes. 2014-07-17 22:50:58 +02:00
madmaxoft 2423fbf2ef Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
Tycho 57b8ee9163 Merge branch 'master' into chunksparsing/structs
Conflicts:
	src/Chunk.cpp
	src/Chunk.h
2014-04-27 06:35:27 -07:00
Tycho e40f9d6e5b Implemented Chunk Sparsing with segments 2014-04-26 10:50:23 -07:00
jfhumann 013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
madmaxoft 1802234b4a Fixed compilation after last PR merge. 2014-03-28 16:44:12 +01:00
Howaner 9c46112486 Change SpreadSource prefix to ss 2014-03-27 23:20:28 +01:00
Howaner 3774b1be64 Add SpreadSource 2014-03-27 23:20:28 +01:00
Howaner c4a8336e84 Add HOOK_BLOCK_SPREAD 2014-03-27 23:20:28 +01:00
Tiger Wang b2733fad22 Fixed compile 2014-03-10 18:23:12 +00:00
Tiger Wang 0f412a0a02 Removed uneeded meta obtain 2014-03-09 21:48:18 +00:00
Tiger Wang ff186f9735 TNT explodes when consumed by fire
Fixed FS#406
2014-03-09 01:23:55 +00:00
Mattes D b17d04737d Merge pull request #738 from xdot/master
Refactored global block property arrays
2014-03-02 16:13:43 +01:00
andrew d73cdba1f6 g_BlockXXX => cBlockInfo::XXX 2014-03-01 21:34:19 +02:00
Howaner 66c8425041 Fix Double Slabs, fix Slab Meta and add more things to burnable 2014-02-28 15:26:32 +01:00
Howaner 4b7891f290 Add Hay Bale to Burnable 2014-02-20 17:56:35 +01:00
madmaxoft 8610d45ef1 Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT). 2013-12-20 16:01:34 +01:00
Samuel Barney d62bfdaca4 Merged if statements. 2013-12-05 10:01:23 -07:00
Samuel Barney efae54db0a Made suggested changes 2013-12-03 19:05:34 -07:00