Mattes D
187abe3f5e
Gen: Moved PiecePool into a separate file.
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Also rewritten the PieceGenerator to use std::unique_ptr.
2017-05-04 09:49:30 +02:00
Mattes D
585571d78c
PieceGenerator: Added rotation-aware vertical connectors.
2017-02-13 16:50:35 +01:00
Mattes D
6b70574da9
Prefabs: Implemented support for ExpandFloorStrategy.
2016-11-24 15:51:53 +01:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Mattes D
60800655c8
Generator: Fixed missing hitbox assignment.
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This had caused village houses to generate too close to each other.
2015-10-05 21:15:08 +02:00
Mattes D
ae16689420
PrefabPiecePool: Added loading from cubeset file.
2015-06-18 23:32:43 +02:00
madmaxoft
5e198c6730
Basic style fixes.
2014-07-17 22:50:58 +02:00
madmaxoft
1a742a2b52
Added support for Miners' Village.
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The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027 .
2014-05-25 23:50:16 +02:00
madmaxoft
96a22cd82c
Added Japanese village prefabs.
2014-05-24 15:03:39 +02:00
madmaxoft
7004043c61
Village houses are height-adjusted onto the terrain.
2014-05-17 21:54:04 +02:00
madmaxoft
3660ce6834
cPrefab can be constructed in code.
2014-05-15 00:12:01 +02:00
madmaxoft
9c8e8ef7ae
VillageGen: Added well placement and the general algorithm description.
2014-05-12 22:43:59 +02:00
madmaxoft
e3ec857264
Added prefab hitboxes.
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The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-21 10:31:30 +02:00
madmaxoft
be091800f8
Prefabs can have per-piece per-placement weights.
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Fixes #753 .
Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-17 17:32:08 +02:00
madmaxoft
d64d9145d1
cPrefab now uses a struct for block type definition in CharMap.
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As suggested by worktycho in 7b585290fc
, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
173fd0dd92
Merge branch 'howaner/GlobalFixes'.
2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18
Fixed Prefab's rotations.
2014-03-28 16:36:33 +01:00
Howaner
a2c4def518
Add missing ChunkDesc import.
2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc
cPrefab can draw itself into a cChunkDesc.
2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463
Prefabs support connectors, rotations and merge strategy.
2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82
Added a basic cPrefab class.
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Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00