PrefabPiecePool: Added loading from cubeset file.
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@ -166,6 +166,45 @@ cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) :
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cPrefab::cPrefab(const cBlockArea & a_Image) :
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m_Size(a_Image.GetSize()),
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m_AllowedRotations(0),
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m_MergeStrategy(cBlockArea::msOverwrite),
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m_ShouldExtendFloor(false),
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m_DefaultWeight(1),
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m_AddWeightIfSame(0),
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m_MoveToGround(false)
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{
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m_HitBox.p1.Set(0, 0, 0);
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m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1);
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m_BlockArea[0].CopyFrom(a_Image);
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}
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cPrefab::cPrefab(const AString & a_BlockDefinitions, const AString & a_BlockData, int a_SizeX, int a_SizeY, int a_SizeZ) :
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m_Size(a_SizeX, a_SizeY, a_SizeZ),
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m_AllowedRotations(0),
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m_MergeStrategy(cBlockArea::msOverwrite),
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m_ShouldExtendFloor(false),
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m_DefaultWeight(1),
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m_AddWeightIfSame(0),
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m_MoveToGround(false)
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{
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m_HitBox.p1.Set(0, 0, 0);
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m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1);
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m_BlockArea[0].Create(m_Size);
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CharMap cm;
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ParseCharMap(cm, a_BlockDefinitions.c_str());
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ParseBlockImage(cm, a_BlockData.c_str());
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}
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void cPrefab::AddRotatedBlockAreas(void)
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{
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// 1 CCW rotation:
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@ -326,6 +365,16 @@ void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Dire
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void cPrefab::SetAllowedRotations(int a_AllowedRotations)
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{
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m_AllowedRotations = a_AllowedRotations;
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AddRotatedBlockAreas();
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}
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void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
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{
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ASSERT(a_CharMapDef != nullptr);
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@ -95,6 +95,13 @@ public:
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/** Creates a prefab based on the given BlockArea and allowed rotations. */
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cPrefab(const cBlockArea & a_Image, int a_AllowedRotations);
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/** Creates a prefab based on the given BlockArea. Allowed rotations can be added later on using SetAllowedRotations(). */
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cPrefab(const cBlockArea & a_Image);
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/** Creates a prefab based on the specified block data, using the char-to-block map in a_BlockDefinitions.
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Allowed rotations can be added later on using SetAllowedRotations(). */
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cPrefab(const AString & a_BlockDefinitions, const AString & a_BlockData, int a_SizeX, int a_SizeY, int a_SizeZ);
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/** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */
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void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const;
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@ -124,6 +131,21 @@ public:
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at the coords governed by the connectors. */
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bool ShouldMoveToGround(void) const { return m_MoveToGround; }
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/** Sets the m_AllowedRotations bitmask and fills the m_BlockArea[] with rotated versions of m_BlockArea[0]. */
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void SetAllowedRotations(int a_AllowedRotations);
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/** Parses the per-depth weight into m_DepthWeight member. */
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void ParseDepthWeight(const char * a_DepthWeightDef);
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/** Sets the merge strategy to be used when drawing the piece. */
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void SetMergeStrategy(cBlockArea::eMergeStrategy a_MergeStrategy) { m_MergeStrategy = a_MergeStrategy; }
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/** Sets the flag whether the prefab should be moved to ground level before being drawn. */
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void SetMoveToGround(bool a_MoveToGround) { m_MoveToGround = a_MoveToGround; }
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/** Sets the flag whether the lowest layer of the prefab should be repeated downwards until it hits a solid block. */
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void SetExtendFloor(bool a_ShouldExtendFloor) { m_ShouldExtendFloor = a_ShouldExtendFloor; }
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protected:
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/** Packs complete definition of a single block, for per-letter assignment. */
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struct sBlockTypeDef
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@ -201,9 +223,6 @@ protected:
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/** Parses the connectors definition text into m_Connectors member. */
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void ParseConnectors(const char * a_ConnectorsDef);
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/** Parses the per-depth weight into m_DepthWeight member. */
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void ParseDepthWeight(const char * a_DepthWeightDef);
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};
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@ -5,6 +5,81 @@
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#include "Globals.h"
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#include "PrefabPiecePool.h"
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#include "../Bindings/LuaState.h"
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#include "SelfTests.h"
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#include "WorldStorage/SchematicFileSerializer.h"
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// Conditionally log a warning
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#define CONDWARNING(ShouldLog, ...) \
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if (ShouldLog) \
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{ \
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LOGWARNING(__VA_ARGS__); \
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}
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#if SELF_TEST
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static class cPrefabPiecePoolTest
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{
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public:
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cPrefabPiecePoolTest(void)
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{
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cSelfTests::Get().Register(cSelfTests::SelfTestFunction(cPrefabPiecePoolTest::TestLoading), "PrefabPiecePool loading test");
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}
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static void TestLoading(void)
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{
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cPrefabPiecePool test;
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auto res = test.LoadFromFile("test.cubeset", true);
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if (!res)
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{
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LOGWARNING("Loading from file \"test.cubeset\" failed.");
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return;
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}
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LOG("Loaded %u pieces and %u starting pieces", static_cast<unsigned>(test.GetAllPiecesCount()), static_cast<unsigned>(test.GetStartingPiecesCount()));
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}
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} g_Test;
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#endif
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/** Returns the map of string => eMergeStrategy used when translating cubeset file merge strategies. */
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static std::map<AString, cBlockArea::eMergeStrategy> & GetMergeStrategyMap(void)
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{
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static std::map<AString, cBlockArea::eMergeStrategy> msmap;
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if (msmap.empty())
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{
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// This is the first use, initialize the map:
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msmap["msOverwrite"] = cBlockArea::msOverwrite;
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msmap["msFillAir"] = cBlockArea::msFillAir;
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msmap["msImprint"] = cBlockArea::msImprint;
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msmap["msLake"] = cBlockArea::msLake;
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msmap["msSpongePrint"] = cBlockArea::msSpongePrint;
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msmap["msDifference"] = cBlockArea::msDifference;
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msmap["msSimpleCompare"] = cBlockArea::msSimpleCompare;
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msmap["msMask"] = cBlockArea::msMask;
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}
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return msmap;
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}
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////////////////////////////////////////////////////////////////////////////////
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// cPrefabPiecePool:
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cPrefabPiecePool::cPrefabPiecePool(void)
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{
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}
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@ -26,6 +101,15 @@ cPrefabPiecePool::cPrefabPiecePool(
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cPrefabPiecePool::cPrefabPiecePool(const AString & a_FileName, bool a_LogWarnings)
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{
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LoadFromFile(a_FileName, a_LogWarnings);
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}
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cPrefabPiecePool::~cPrefabPiecePool()
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{
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Clear();
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@ -83,6 +167,64 @@ void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPiec
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bool cPrefabPiecePool::LoadFromFile(const AString & a_FileName, bool a_LogWarnings)
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{
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// Read the first 4 KiB of the file in order to auto-detect format:
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cFile f;
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if (!f.Open(a_FileName, cFile::fmRead))
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{
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return false;
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}
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char buf[4096];
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auto len = f.Read(buf, sizeof(buf));
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f.Close();
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AString Header(buf, static_cast<size_t>(len));
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if (Header.find("CubesetFormatVersion =") != AString::npos)
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{
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return LoadFromCubesetFile(a_FileName, a_LogWarnings);
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}
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return false;
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}
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bool cPrefabPiecePool::LoadFromCubesetFile(const AString & a_FileName, bool a_LogWarnings)
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{
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// Load the file in the Lua interpreter:
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cLuaState Lua(Printf("LoadablePiecePool %s", a_FileName.c_str()));
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Lua.Create();
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if (!Lua.LoadFile(a_FileName, a_LogWarnings))
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{
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// Reason for failure has already been logged in LoadFile()
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return false;
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}
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// Check the version:
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int Version = 0;
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if (!Lua.GetNamedGlobal("Cubeset.Metadata.CubesetFormatVersion", Version))
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{
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CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, it doesn't contain version information.", a_FileName.c_str());
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return false;
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}
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// Load the data, using the correct version loader:
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if (Version == 1)
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{
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return LoadFromCubesetFileVer1(a_FileName, Lua, a_LogWarnings);
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}
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// Unknown version:
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CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, version (%d) not supported.", a_FileName.c_str(), Version);
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return false;
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}
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void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
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{
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cPiece::cConnectors Connectors = (static_cast<const cPiece *>(a_Prefab))->GetConnectors();
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@ -95,6 +237,303 @@ void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
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bool cPrefabPiecePool::LoadFromCubesetFileVer1(const AString & a_FileName, cLuaState & a_LuaState, bool a_LogWarnings)
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{
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// Push the Cubeset.Pieces global value on the stack:
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lua_getglobal(a_LuaState, "_G");
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cLuaState::cStackValue stk(a_LuaState);
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auto pieces = a_LuaState.WalkToValue("Cubeset.Pieces");
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if (!pieces.IsValid() || !lua_istable(a_LuaState, -1))
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{
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CONDWARNING(a_LogWarnings, "The cubeset file %s doesn't contain any pieces", a_FileName.c_str());
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return false;
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}
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// Iterate over all items in the Cubeset.Pieces value:
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int idx = 1;
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bool res = true;
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while (true)
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{
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lua_pushinteger(a_LuaState, idx); // stk: [Pieces] [idx]
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lua_gettable(a_LuaState, -2); // stk: [Pieces] [PieceItem]
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if (!lua_istable(a_LuaState, -1))
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{
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// The PieceItem is not present, we've iterated over all items
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lua_pop(a_LuaState, 1); // stk: [Pieces]
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break;
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}
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if (!LoadCubesetPieceVer1(a_FileName, a_LuaState, idx, a_LogWarnings))
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{
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res = false;
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}
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lua_pop(a_LuaState, 1); // stk: [Pieces]
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idx += 1;
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}
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return res;
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}
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bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaState & a_LuaState, int a_PieceIndex, bool a_LogWarnings)
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{
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ASSERT(lua_istable(a_LuaState, -1));
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// The piece name is optional, but useful for debugging messages:
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AString PieceName;
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if (!a_LuaState.GetNamedValue("OriginData.ExportName", PieceName))
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{
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Printf(PieceName, "Piece #%d", a_PieceIndex);
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}
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// Read the hitbox dimensions:
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cCuboid Hitbox;
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if (
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!a_LuaState.GetNamedValue("Hitbox.MinX", Hitbox.p1.x) ||
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!a_LuaState.GetNamedValue("Hitbox.MinY", Hitbox.p1.y) ||
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!a_LuaState.GetNamedValue("Hitbox.MinZ", Hitbox.p1.z) ||
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!a_LuaState.GetNamedValue("Hitbox.MaxX", Hitbox.p2.x) ||
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!a_LuaState.GetNamedValue("Hitbox.MaxY", Hitbox.p2.y) ||
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!a_LuaState.GetNamedValue("Hitbox.MaxZ", Hitbox.p2.z)
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)
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{
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CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it's missing hitbox information", PieceName.c_str(), a_FileName.c_str());
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return false;
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}
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// Load the prefab data:
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auto prefab = LoadPrefabFromCubesetVer1(a_FileName, a_LuaState, PieceName, a_LogWarnings);
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if (prefab == nullptr)
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{
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return false;
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}
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// Read the connectors
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if (!ReadConnectorsCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
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{
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return false;
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}
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// Read the allowed rotations. It is an optional metadata value, default to 0:
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int AllowedRotations = 0;
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a_LuaState.GetNamedValue("Metadata.AllowedRotations", AllowedRotations);
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prefab->SetAllowedRotations(AllowedRotations);
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// Apply the relevant metadata:
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if (!ApplyMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
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{
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return false;
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}
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// Add the prefab into the list of pieces:
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int IsStartingPiece = 0;
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a_LuaState.GetNamedValue("Metadata.IsStarting", IsStartingPiece);
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if (IsStartingPiece != 0)
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{
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m_StartingPieces.push_back(prefab.release());
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}
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else
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{
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auto p = prefab.release();
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m_AllPieces.push_back(p);
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AddToPerConnectorMap(p);
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}
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return true;
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}
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UniquePtr<cPrefab> cPrefabPiecePool::LoadPrefabFromCubesetVer1(
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const AString & a_FileName,
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cLuaState & a_LuaState,
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const AString & a_PieceName,
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bool a_LogWarnings
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)
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{
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// First try loading a referenced schematic file, if any:
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AString SchematicFileName;
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if (a_LuaState.GetNamedValue("SchematicFileName", SchematicFileName))
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{
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auto PathEnd = a_FileName.find_last_of("/\\"); // Find the last path separator
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if (PathEnd != AString::npos)
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{
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SchematicFileName = a_FileName.substr(0, PathEnd) + SchematicFileName;
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}
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cBlockArea area;
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if (!cSchematicFileSerializer::LoadFromSchematicFile(area, SchematicFileName))
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{
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CONDWARNING(a_LogWarnings, "Cannot load schematic file \"%s\" for piece %s in cubeset %s.",
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SchematicFileName.c_str(), a_PieceName.c_str(), a_FileName.c_str()
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);
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return nullptr;
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}
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return cpp14::make_unique<cPrefab>(area);
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} // if (SchematicFileName)
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// There's no referenced schematic file, load from BlockDefinitions / BlockData.
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// Get references to the data and the table.concat function:
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cLuaState::cRef TableConcat, BlockDefinitions, BlockData;
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if (
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!a_LuaState.GetNamedGlobal("table.concat", TableConcat) ||
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!a_LuaState.GetNamedValue("BlockDefinitions", BlockDefinitions) ||
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!a_LuaState.GetNamedValue("BlockData", BlockData)
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)
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{
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CONDWARNING(a_LogWarnings, "Cannot parse block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Call table.concat() on the BlockDefinitions:
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AString BlockDefStr;
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if (!a_LuaState.Call(TableConcat, BlockDefinitions, "\n", cLuaState::Return, BlockDefStr))
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{
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CONDWARNING(a_LogWarnings, "Cannot concat block definitions for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Call table.concat() on the BlockData:
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AString BlockDataStr;
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if (!a_LuaState.Call(TableConcat, BlockData, "", cLuaState::Return, BlockDataStr))
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{
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CONDWARNING(a_LogWarnings, "Cannot concat block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Read the size:
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int SizeX = 0, SizeY = 0, SizeZ = 0;
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if (
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!a_LuaState.GetNamedValue("Size.x", SizeX) ||
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!a_LuaState.GetNamedValue("Size.y", SizeY) ||
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!a_LuaState.GetNamedValue("Size.z", SizeZ)
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)
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{
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CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, its size information is missing", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Check that the size matches the data length:
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if (static_cast<size_t>(SizeX * SizeY * SizeZ) != BlockDataStr.size())
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{
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CONDWARNING(a_LogWarnings, "Cannot create piece %s from file %s, its size (%d) doesn't match the blockdata length (%u)",
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a_PieceName.c_str(), a_FileName.c_str(),
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SizeX * SizeY * SizeZ, static_cast<unsigned>(BlockDataStr.size())
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);
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return nullptr;
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}
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return cpp14::make_unique<cPrefab>(BlockDefStr, BlockDataStr, SizeX, SizeY, SizeZ);
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||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPrefabPiecePool::ReadConnectorsCubesetVer1(
|
||||
const AString & a_FileName,
|
||||
cLuaState & a_LuaState,
|
||||
const AString & a_PieceName,
|
||||
cPrefab * a_Prefab,
|
||||
bool a_LogWarnings
|
||||
)
|
||||
{
|
||||
// Get the Connectors subtable:
|
||||
auto conns = a_LuaState.WalkToValue("Connectors");
|
||||
if (!conns.IsValid())
|
||||
{
|
||||
CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it has no connectors definition.", a_PieceName.c_str(), a_FileName.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Iterate over all items in the Connectors table:
|
||||
int idx = 1;
|
||||
bool res = true;
|
||||
while (true)
|
||||
{
|
||||
lua_pushinteger(a_LuaState, idx); // stk: [Connectors] [idx]
|
||||
lua_gettable(a_LuaState, -2); // stk: [Connectors] [conn]
|
||||
if (!lua_istable(a_LuaState, -1))
|
||||
{
|
||||
// The connector is not present, we've iterated over all items
|
||||
lua_pop(a_LuaState, 1); // stk: [Connectors]
|
||||
break;
|
||||
}
|
||||
int Type = 0, RelX = 0, RelY = 0, RelZ = 0;
|
||||
eBlockFace Direction = BLOCK_FACE_NONE;
|
||||
if (
|
||||
!a_LuaState.GetNamedValue("Type", Type) ||
|
||||
!a_LuaState.GetNamedValue("RelX", RelX) ||
|
||||
!a_LuaState.GetNamedValue("RelY", RelY) ||
|
||||
!a_LuaState.GetNamedValue("RelZ", RelZ) ||
|
||||
!a_LuaState.GetNamedValue("Direction", Direction)
|
||||
)
|
||||
{
|
||||
CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d. Skipping the connector.", a_PieceName.c_str(), a_FileName.c_str(), idx);
|
||||
res = false;
|
||||
continue;
|
||||
}
|
||||
a_Prefab->AddConnector(RelX, RelY, RelZ, Direction, Type);
|
||||
lua_pop(a_LuaState, 1); // stk: [Connectors]
|
||||
idx += 1;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPrefabPiecePool::ApplyMetadataCubesetVer1(
|
||||
const AString & a_FileName,
|
||||
cLuaState & a_LuaState,
|
||||
const AString & a_PieceName,
|
||||
cPrefab * a_Prefab,
|
||||
bool a_LogWarnings
|
||||
)
|
||||
{
|
||||
// Push the Metadata table on top of the Lua stack:
|
||||
auto md = a_LuaState.WalkToValue("Metadata");
|
||||
if (!md.IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the values:
|
||||
int AddWeightIfSame = 0, DefaultWeight = 100, MoveToGround = 0, ShouldExpandFloor = 0;
|
||||
AString DepthWeight, MergeStrategy;
|
||||
a_LuaState.GetNamedValue("AddWeightIfSame", AddWeightIfSame);
|
||||
a_LuaState.GetNamedValue("DefaultWeight", DefaultWeight);
|
||||
a_LuaState.GetNamedValue("DepthWeight", DepthWeight);
|
||||
a_LuaState.GetNamedValue("MergeStrategy", MergeStrategy);
|
||||
a_LuaState.GetNamedValue("MoveToGround", MoveToGround);
|
||||
a_LuaState.GetNamedValue("ShouldExpandFloor", ShouldExpandFloor);
|
||||
|
||||
// Apply the values:
|
||||
a_Prefab->SetAddWeightIfSame(AddWeightIfSame);
|
||||
a_Prefab->SetDefaultWeight(DefaultWeight);
|
||||
a_Prefab->ParseDepthWeight(DepthWeight.c_str());
|
||||
auto msmap = GetMergeStrategyMap();
|
||||
auto strategy = msmap.find(MergeStrategy);
|
||||
if (strategy == msmap.end())
|
||||
{
|
||||
CONDWARNING(a_LogWarnings, "Unknown merge strategy (\"%s\") specified for piece %s in file %s. Using msSpongePrint instead.",
|
||||
MergeStrategy.c_str(), a_PieceName.c_str(), a_FileName.c_str()
|
||||
);
|
||||
a_Prefab->SetMergeStrategy(cBlockArea::msSpongePrint);
|
||||
}
|
||||
a_Prefab->SetMoveToGround(MoveToGround != 0);
|
||||
a_Prefab->SetExtendFloor(ShouldExpandFloor != 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPieces cPrefabPiecePool::GetPiecesWithConnector(int a_ConnectorType)
|
||||
{
|
||||
return m_PiecesByConnector[a_ConnectorType];
|
||||
|
@ -16,6 +16,13 @@
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
class cLuaState;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cPrefabPiecePool :
|
||||
public cPiecePool
|
||||
{
|
||||
@ -34,6 +41,10 @@ public:
|
||||
const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
|
||||
);
|
||||
|
||||
/** Creates a pool and loads the contents of the specified file into it.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
cPrefabPiecePool(const AString & a_FileName, bool a_LogWarnings);
|
||||
|
||||
/** Destroys the pool, freeing all pieces. */
|
||||
~cPrefabPiecePool();
|
||||
|
||||
@ -50,6 +61,20 @@ public:
|
||||
May be called multiple times with different PieceDefs, will add all such pieces. */
|
||||
void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
|
||||
|
||||
/** Loads the pieces from the specified file. Returns true if successful, false on error.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
bool LoadFromFile(const AString & a_FileName, bool a_LogWarnings);
|
||||
|
||||
/** Loads the pieces from the specified Cubeset file. Returns true if successful, false on error.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
bool LoadFromCubesetFile(const AString & a_FileName, bool a_LogWarnings);
|
||||
|
||||
/** Returns the number of regular (non-starting) pieces. */
|
||||
size_t GetAllPiecesCount(void) const { return m_AllPieces.size(); }
|
||||
|
||||
/** Returns the number of starting pieces. */
|
||||
size_t GetStartingPiecesCount(void) const { return m_StartingPieces.size(); }
|
||||
|
||||
protected:
|
||||
|
||||
/** The type used to map a connector type to the list of pieces with that connector */
|
||||
@ -70,7 +95,61 @@ protected:
|
||||
|
||||
/** Adds the prefab to the m_PiecesByConnector map for all its connectors. */
|
||||
void AddToPerConnectorMap(cPrefab * a_Prefab);
|
||||
|
||||
/** Loads the pieces from the cubeset file parsed into the specified Lua state.
|
||||
Returns true on success, false on error.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
bool LoadFromCubesetFileVer1(const AString & a_FileName, cLuaState & a_LuaState, bool a_LogWarnings);
|
||||
|
||||
/** Loads a single piece from the cubeset file parsed into the specified Lua state.
|
||||
The piece's definition table is expected to be at the top of the Lua stack.
|
||||
Returns true on success, false on error.
|
||||
a_PieceIndex is the index of the piece, in the Pieces table. It is used for logging only.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
bool LoadCubesetPieceVer1(const AString & a_FileName, cLuaState & a_LuaState, int a_PieceIndex, bool a_LogWarnings);
|
||||
|
||||
/** Loads a single piece's prefab from the cubeset file parsed into the specified Lua state.
|
||||
The piece's definition table is expected to be at the top of the Lua stack.
|
||||
Returns the prefab on success, nullptr on failure.
|
||||
a_PieceName is the identification of the piece, used for logging only.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
UniquePtr<cPrefab> LoadPrefabFromCubesetVer1(
|
||||
const AString & a_FileName,
|
||||
cLuaState & a_LuaState,
|
||||
const AString & a_PieceName,
|
||||
bool a_LogWarnings
|
||||
);
|
||||
|
||||
/** Reads a single piece's connectors from the cubeset file parsed into the specified Lua state.
|
||||
The piece's definition table is expected to be at the top of the Lua stack.
|
||||
Returns true on success, false on failure.
|
||||
The connectors are added into the a_Prefab object.
|
||||
No Connectors table is considered a failure, empty Connectors table is considered a success.
|
||||
If any of the connectors are malformed, it is considered a failure, although the rest of the connectors will still load.
|
||||
a_PieceName is the identification of the piece, used for logging only.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
bool ReadConnectorsCubesetVer1(
|
||||
const AString & a_FileName,
|
||||
cLuaState & a_LuaState,
|
||||
const AString & a_PieceName,
|
||||
cPrefab * a_Prefab,
|
||||
bool a_LogWarnings
|
||||
);
|
||||
|
||||
/** Reads a single piece's metadata from the cubeset file parsed into the specified Lua state.
|
||||
The piece's definition table is expected to be at the top of the Lua stack.
|
||||
Returns true on success, false on failure.
|
||||
The metadata is applied into the a_Prefab object.
|
||||
a_PieceName is the identification of the piece, used for logging only.
|
||||
If a_LogWarnings is true, logs a warning to console when loading fails. */
|
||||
bool ApplyMetadataCubesetVer1(
|
||||
const AString & a_FileName,
|
||||
cLuaState & a_LuaState,
|
||||
const AString & a_PieceName,
|
||||
cPrefab * a_Prefab,
|
||||
bool a_LogWarnings
|
||||
);
|
||||
|
||||
// cPiecePool overrides:
|
||||
virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
|
||||
virtual cPieces GetStartingPieces(void) override;
|
||||
|
Loading…
Reference in New Issue
Block a user