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Commit Graph

3389 Commits

Author SHA1 Message Date
madmaxoft
bd568ed089 cBlockArea: origin is initialized in the constructor and the loader. 2013-12-17 20:16:06 +01:00
Mattes D
3a32a1e902 Merge pull request #439 from mc-server/Buckets
Made buckets work when the player does not 'look' at a block.
2013-12-17 11:15:07 -08:00
madmaxoft
a4f4ba534e Fixed naming and initialization. 2013-12-17 20:10:03 +01:00
STRWarrior
a74fdd9023 Forgot to change one Vector3d to Vector3i. 2013-12-17 20:04:39 +01:00
STRWarrior
a1bfc89118 Renamed Pos to m_Pos. 2013-12-17 20:02:44 +01:00
STRWarrior
f1a1d6fa5c Using Recommendations. 2013-12-17 19:42:06 +01:00
STRWarrior
d28142ff71 Made buckets work when the player does not 'look' at a block. This fixes #265 2013-12-17 17:33:48 +01:00
Tiger Wang
ed80ff9fc8 Merge pull request #438 from mc-server/Boats
Implemented boating functionality.
2013-12-16 14:14:44 -08:00
madmaxoft
5d4e1725d4 APIDump: Ignoring the multi-inheritance members.
We may get to documenting them one day, but for now they are unused anyway, so there's no point in documenting them. They are a by-product of multiple inheritance, re-introduced due to #422.
2013-12-16 22:13:46 +01:00
madmaxoft
daade8ddee Fixed multiple inheritance in ToLua++.
This fixes #422.
2013-12-16 22:13:46 +01:00
STRWarrior
59165dcba5 Boats spawn on top of a block. not between 4 blocks. 2013-12-16 21:50:57 +01:00
STRWarrior
6b21dc6d11 Using suggestions for Boat placing. 2013-12-16 20:53:43 +01:00
Tiger Wang
3e6fd5c6e5 Removed some old cRedstone remnants 2013-12-16 17:35:20 +00:00
STRWarrior
199123d4f2 Boats drop a boat pickup when destroyed by hand. You can now actualy use boats. 2013-12-16 18:03:39 +01:00
STRWarrior
459d636948 Added HandleSpeedFromAttachee so an entity can override the function. 2013-12-16 18:02:33 +01:00
STRWarrior
324fa55bf0 You can spawn boats on water. 2013-12-16 18:01:33 +01:00
madmaxoft
f521cbeb31 Fixed cClientHandle::Tick() being called from two threads.
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187.
2013-12-16 10:41:51 +01:00
madmaxoft
e024278b02 Fixed multiple player spawn broadcasts. 2013-12-16 10:41:50 +01:00
STRWarrior
007d668c1b Server saves if a player is flying. 2013-12-15 21:25:13 +01:00
STRWarrior
9b8112dbc2 Merge pull request #437 from mc-server/ShootTo_function
Shoot to function
2013-12-15 12:05:18 -08:00
madmaxoft
c33c8882b3 Fixed player spawning packet.
The player was spawned 1.62 blocks below their pos. This fixes #323.
2013-12-15 20:50:07 +01:00
madmaxoft
c19f2d7383 ProtoProxy: Fixed description-changing to work with 1.7.4. 2013-12-15 20:41:35 +01:00
STRWarrior
6e30e54eb0 Documented ForceSetSpeed. 2013-12-15 20:27:19 +01:00
STRWarrior
a2612fa68a Exported to Lua 2013-12-15 20:25:53 +01:00
STRWarrior
5e75408b3b Renamed ShootTo function to ForceSetSpeed. 2013-12-15 20:19:58 +01:00
madmaxoft
4ee4cab2d3 Fixed calling OnPlayerJoined() in the wrong place.
This is the first part of a fix for #187.
2013-12-15 20:12:55 +01:00
STRWarrior
0efd74f114 This adds a function that allows you to 'shoot' a player towards a direction. 2013-12-15 18:54:54 +01:00
Mattes D
54b5f3b712 Merge pull request #433 from mc-server/redstoneimprovements
Fixed more wire bugs
2013-12-15 08:18:42 -08:00
Tiger Wang
ba4eae2d16 Implemented xoft's suggestions 2013-12-15 15:36:20 +00:00
madmaxoft
368b7a40b5 Fixed indentation. 2013-12-15 15:58:03 +01:00
Mattes D
af4237de77 Merge pull request #434 from mc-server/Player_Abilities
Player abilities
2013-12-15 06:52:39 -08:00
STRWarrior
ae061d717b APIDump: Documented New functions 2013-12-15 15:18:53 +01:00
STRWarrior
ffb5a69a9e Moved reading flags to the protocol. 2013-12-15 15:11:59 +01:00
Tiger Wang
b87055f7a5 Fixed wire repeater checking 2013-12-15 13:56:32 +00:00
STRWarrior
9fe06af598 Exported Set and Get functions to Lua. 2013-12-15 14:52:17 +01:00
STRWarrior
b10d0b95cb Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function 2013-12-15 14:48:17 +01:00
Tiger Wang
bbcef6d6eb Wires now power repeaters properly 2013-12-15 13:08:08 +00:00
Mattes D
4f92f18a8d Merge pull request #432 from mc-server/Broadcast_Effects
Broadcast effects
2013-12-15 04:42:15 -08:00
Tiger Wang
ceb11cb477 Fixed the hopefully final wire self-powering bug 2013-12-15 12:17:29 +00:00
STRWarrior
828cca5c7e Fixed pre 1.7 clients crashing. 2013-12-15 11:34:00 +01:00
STRWarrior
9c2089dc5a cPlayer is using the broadcast functions. 2013-12-15 10:52:54 +01:00
STRWarrior
c56af9a214 This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions. 2013-12-15 10:51:46 +01:00
Mattes D
5e6a4c99a7 Merge pull request #431 from mc-server/Entity_Effects
Entity Effects
2013-12-14 14:40:24 -08:00
madmaxoft
812ea39a5c Added tolua++ redirection include.
This is needed because ToLua++ regenerates the Bindings file with bad #include, and it would be too difficult to fix ToLua++; this is an easier solution.
Should fix PR #431.
2013-12-14 23:34:57 +01:00
madmaxoft
322382e379 Removed leftover debugging messages from cProtocol172. 2013-12-14 23:34:56 +01:00
STRWarrior
8c04afe18a Exported E_EFFECTS_<Effect> to lua. Forgot to commit Globals.h. 2013-12-14 22:34:49 +01:00
STRWarrior
71250b275f Added E_EFFECT_<Effect> 2013-12-14 22:23:20 +01:00
Mattes D
22ee94ffaf Merge pull request #430 from mc-server/redstoneimprovements
Implemented note block playing and fixed wire
2013-12-14 13:00:30 -08:00
Tiger Wang
765b847281 Potentially fixed debug asserts 2013-12-14 19:29:50 +00:00
Tiger Wang
7f9f6f5095 Wires no longer power if a block cuts them off
Also reduced more unneeded code.
2013-12-14 19:11:15 +00:00