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Commit Graph

101 Commits

Author SHA1 Message Date
STRWarrior
0980567912 Using cMonster::Tick instead of super::cMonster::Tick 2013-11-10 15:51:32 +01:00
STRWarrior
38f6fff3fb Wolves can now be owned by an entity.
They only sit when right clicked by their owner.
They beg if the closest player has meat or bones in his hand.
They follow their owner.
They teleport to their owner if they are more then 30 blocks away.
They don't attack players if they are not angry anymore.
They don't move if they are sitting.
2013-11-10 15:16:43 +01:00
madmaxoft
b24bdff308 Fixed code style. 2013-11-08 21:06:31 +01:00
tonibm19
705e6c1301 Changed variable name 2013-11-08 17:16:36 +01:00
tonibm19
2cf93b8e25 Changed variable name 2013-11-08 17:15:28 +01:00
tonibm19
20d9886847 Now chicken drop eggs 2013-11-08 14:04:41 +01:00
tonibm19
4d7695549a Now chickens can drop eggs.
They drop an egg every 5 or 10 minutes.
2013-11-08 14:04:00 +01:00
Mattes D
e65ce13012 Merge pull request #307 from mc-server/MobImprovements
Mob projectiles
2013-11-05 08:22:31 -08:00
STRWarrior
c84bd79eff Fixed indentation. 2013-11-05 16:24:54 +01:00
STRWarrior
7cfcfc5f39 Skeleton, Ghast and Blaze's projectile code is now in their respective class. 2013-11-04 21:46:56 +01:00
STRWarrior
6f0f620cf8 Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. 2013-11-02 21:32:55 +01:00
STRWarrior
58ced0c12c Skeletons, Blazes and Ghasts now shoot their projectile to the target. 2013-11-02 20:47:43 +01:00
STRWarrior
3dc3e5eca7 Zombies and Skeletons don't walk into the sun anymore. 2013-11-02 20:45:51 +01:00
Mattes D
8b9d3c7722 Merge pull request #292 from SamJBarney/MobSpawning
Mob Spawning based on light values
2013-10-30 15:25:51 -07:00
Mattes D
a0c2981a3c Merge pull request #299 from tonibm19/master
Saddles are dropped, chicken spawn out of thrown eggs.
2013-10-29 14:03:49 -07:00
STRWarrior
52d956ccf3 Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp 2013-10-29 21:45:31 +01:00
Samuel Barney
e1a06153b2 Update to allow the light map to remain the same, but allow alteration of sky light values based on time. 2013-10-29 10:44:51 -06:00
tonibm19
1ff051c9a3 Now saddled horses spawn a saddle pickup when killed 2013-10-28 20:28:16 +01:00
tonibm19
5a723454a9 Now saddle pigs spawn a saddle pickup when killed 2013-10-28 20:27:05 +01:00
madmaxoft
1eac38f3d7 Fixed indentation in tonibm19's code. 2013-10-28 19:54:03 +01:00
tonibm19
984277f65e Fixed compilation
STR_Warrior code had an error (I copied&pasted it before)
2013-10-28 19:47:38 +01:00
tonibm19
6e554c3b52 Use STR_Warrior code and changed variable name 2013-10-28 19:42:02 +01:00
tonibm19
144b528257 Extra line 2013-10-27 10:42:16 +01:00
tonibm19
a42561cf5a Sheep fixes.
Now amount of wool you get when shearing a sheep is random.
Sheeps only spawn in white color (I will add sheep dying soon).
2013-10-27 10:41:25 +01:00
madmaxoft
86bec4c57c cMonster: Improved doxycomments. 2013-10-25 10:41:19 +02:00
madmaxoft
5331555708 Renamed cMonster::GetSpawnRate() to GetSpawnDelay(). 2013-10-24 16:45:13 +02:00
madmaxoft
4cf0862c12 Fixed an assert in cMonster 2013-10-22 17:54:23 +02:00
madmaxoft
d8576a7953 Reimplemented cMonster::FamilyFromType() as a simple switch (duh!) 2013-10-20 14:15:55 +02:00
madmaxoft
6075f7cecd Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster. 2013-10-20 14:00:45 +02:00
madmaxoft
71d06e3015 Fixed binary search in StringToMobType(). 2013-10-20 13:42:59 +02:00
madmaxoft
848d061de1 Moved all MobTypesManager functions to cMonster.
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20 13:25:56 +02:00
madmaxoft
34928378b8 Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
madmaxoft
5d4fa298d3 Fixed indentation and re-styled conditions. 2013-10-18 16:34:01 +02:00
Mattes D
2a9997881c Merge pull request #259 from tonibm19/patch-2
Fixed horse saddle
2013-10-18 07:29:23 -07:00
Mattes D
8bba2b02a1 Merge pull request #253 from SamJBarney/master
Merge of Mob Spawning code by mgueydan
2013-10-18 03:41:43 -07:00
tonibm19
2c187e53b7 Moved lines
don't know if I did well
2013-10-17 21:28:45 +02:00
tonibm19
90c39c55a9 More fixes
- You can only tame horses with nothing at hand
- Fixed rearing
2013-10-17 18:41:52 +02:00
tonibm19
137ed5a556 Improved horse saddling [SEE DESC]
Now it checks if horse is already saddled, and if it's, you don't lose the saddle. Also, if the horse isn't tammed, you can't saddle it.
2013-10-16 19:50:59 +02:00
madmaxoft
6a1149cf46 Fixed compilation errors. 2013-10-16 15:15:51 +02:00
tonibm19
2f8a0a8a3a Added extra line 2013-10-15 21:26:43 +02:00
tonibm19
4ee2632d4f Fixed saddle horse 2013-10-15 21:25:33 +02:00
tonibm19
400cab0b86 Fixed a big fail.I did 2013-10-15 18:17:17 +02:00
tonibm19
06b7e09e70 Added extra line (yes, again) 2013-10-15 17:32:15 +02:00
tonibm19
fbba2e79eb Added basic milk code. 2013-10-15 17:31:26 +02:00
tonibm19
7d4c0582a8 Added extra line 2013-10-15 17:11:42 +02:00
tonibm19
8147ccd13b Added horse saddling
It uses pig code, sorry if it don't works, i'm a noob, but it should work.
2013-10-15 17:09:43 +02:00
Samuel Barney
318d552248 Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
Conflicts:
	source/Mobs/Bat.h
	source/Mobs/Monster.h
	source/World.cpp
2013-10-14 10:03:47 -06:00
madmaxoft
e62cac07c0 Merge branch 'metadata' of git://github.com/tigerw/MCServer into tigerw-metadata. 2013-10-13 18:26:45 +02:00
Tiger Wang
d8d2f35e9d Eight round of fixes
* Changed IsA() to *long if statement*
- Removed deprecated values in Entity.h - to blazes with the plugins!
* Renamed villager type enumerations to be LESS SHOUTY and more vt-y
+ Use vtMax for World.cpp testificate spawning
2013-10-13 12:47:55 +01:00
Tiger Wang
327abdd10d Sixth round of fixes
* Made horse rearing time fixed instead of random
2013-10-11 21:33:56 +01:00