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Added basic milk code.

This commit is contained in:
tonibm19 2013-10-15 17:31:26 +02:00
parent 7d4c0582a8
commit fbba2e79eb

View File

@ -1,4 +1,3 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cow.h"
@ -7,10 +6,6 @@
// TODO: Milk Cow
cCow::cCow(void) :
@ -28,6 +23,18 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
void cCow::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MILK)
}
}
}