Mattes D
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2467d29a4e
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Moved all Noise-related files into a separate folder.
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2014-11-18 12:07:08 +01:00 |
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Mattes D
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f683872f54
|
Refactored cRidgedNoise into a separate template.
This allows us to make the ridges out of any noise and to combine the cRidgedNoise with cOctavedNoise.
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2014-11-18 09:49:53 +01:00 |
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Mattes D
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8c54fc0f7d
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OctavedNoise: linux compilation fixes.
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2014-11-18 09:23:45 +01:00 |
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Mattes D
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9ece37e8f1
|
Merge pull request #1598 from mc-server/SignEditor
Fixed a security problem with signs.
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2014-11-18 08:52:48 +01:00 |
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Mattes D
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e9082263c9
|
Added cOctavedNoise template.
This allows us to use any noise generator in the combination of octaves.
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2014-11-17 23:02:53 +01:00 |
|
Howaner
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d7efece5f2
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Use cLuaState's stack trace.
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2014-11-17 18:01:56 +01:00 |
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Mattes D
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faf0ce3d7f
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Fixed include path.
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2014-11-17 17:13:42 +01:00 |
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Mattes D
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f9cfc36643
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Added cImprovedNoise implementation.
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2014-11-17 16:50:28 +01:00 |
|
Howaner
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0e491273c1
|
Added UpdateSign() method to DeprecatedBindings.cpp
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2014-11-17 14:57:24 +01:00 |
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Mattes D
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ae15c2f78e
|
Fixed a wrong assert in cClientHandle::SetViewDistance().
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2014-11-17 12:34:14 +01:00 |
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STRWarrior
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ff036c9cef
|
Changed comment
Suggestion by xoft
|
2014-11-16 19:50:57 +01:00 |
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Mattes D
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95e59056a1
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BiomalNoise3D: Added more biomes.
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2014-11-16 19:03:00 +01:00 |
|
Howaner
|
277151582f
|
Use LastPlacedSign instead of LastPlacedBlock.
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2014-11-15 22:36:31 +01:00 |
|
Howaner
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09cea625fc
|
Renamed m_UsedViewDistance to m_CurrentViewDistance
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2014-11-15 22:26:54 +01:00 |
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Mattes D
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1240e583d2
|
Mobs: Fixed crash with terrain too high.
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2014-11-15 21:45:57 +01:00 |
|
Mattes D
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564b9ad337
|
Generator: Fixed crash with trees too high.
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2014-11-15 21:45:24 +01:00 |
|
Mattes D
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b0bcd75732
|
Snow generator: Fixed failure at top of the world.
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2014-11-15 20:24:15 +01:00 |
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Mattes D
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889aa7404d
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ChunkDesc: Fixed comment about indexing.
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2014-11-15 20:23:47 +01:00 |
|
Howaner
|
927d8d7702
|
Renamed m_SetViewDistance to m_RequestedViewDistance
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2014-11-15 15:33:42 +01:00 |
|
Howaner
|
78fb789631
|
Fixed a security problem with signs.
|
2014-11-15 15:16:52 +01:00 |
|
Howaner
|
8c3c11d6b3
|
Renamed GetSettedViewDistance() to GetRequestedViewDistance()
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2014-11-15 14:27:50 +01:00 |
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Mattes D
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30fa6a642c
|
DungeonRooms: Changed to work with the new shape generators.
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2014-11-15 11:17:05 +01:00 |
|
Howaner
|
83d3f3347b
|
Use m_UsedViewDistance and m_SetViewDistance.
|
2014-11-14 22:53:12 +01:00 |
|
Howaner
|
a0e1e43fc1
|
Merge branch 'master' into ViewDistance
|
2014-11-14 22:33:54 +01:00 |
|
Mattes D
|
644240a0e5
|
Noise3D: Added jungles.
|
2014-11-14 22:17:11 +01:00 |
|
Mattes D
|
2789fafeb7
|
Noise3D: Added oceans.
|
2014-11-13 21:47:39 +01:00 |
|
Mattes D
|
7a3b3aeb3c
|
Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
|
2014-11-13 21:28:50 +01:00 |
|
STRWarrior
|
5584144be2
|
First implementation for the LargeOakTree
|
2014-11-13 10:44:36 +01:00 |
|
Mattes D
|
c9a3cb4d3f
|
Fixed trailing whitespace.
|
2014-11-12 21:59:42 +01:00 |
|
Mattes D
|
5fb2526e07
|
Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
|
2014-11-12 21:24:26 +01:00 |
|
Mattes D
|
b525eee8e0
|
BiomalNoise3D: Added a few biomes.
|
2014-11-10 22:08:29 +01:00 |
|
STRWarrior
|
9a50a1fe0c
|
TallGrassGenerator: Fixed crash when too high
|
2014-11-10 21:55:13 +01:00 |
|
Mattes D
|
4b95f7c69a
|
Added BiomalNoise3D shape generator.
|
2014-11-10 17:00:14 +01:00 |
|
Mattes D
|
5993c06bd7
|
Noise3d Generator: Fixed unused function error.
|
2014-11-09 15:33:01 +01:00 |
|
Mattes D
|
c43391fd8c
|
Noise3D generator: rewritten from scratch.
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
|
2014-11-09 14:34:10 +01:00 |
|
Mattes D
|
136d6b5c30
|
Noise3D CompoGen: Fixed missing initialization.
|
2014-11-06 19:25:42 +01:00 |
|
Mattes D
|
58fe37814b
|
Merge branch 'master' of https://github.com/mc-server/MCServer
|
2014-11-06 08:55:33 +01:00 |
|
Lukas Pioch
|
13b20d6fe2
|
renamed FindAndDoWithUUID to DoWithPlayerByUUID, fixed style and comments, added description to APIDump
|
2014-11-05 21:57:38 +01:00 |
|
Mattes D
|
5dbf601824
|
cEvent: Changed chrono duration resolution.
|
2014-11-04 15:56:27 +01:00 |
|
Mattes D
|
0d15261601
|
cEvent: Changed steady_clock to system_clock.
|
2014-11-04 15:47:55 +01:00 |
|
Mattes D
|
6201b3602c
|
Merge branch 'master' into c++11Events
|
2014-11-04 15:45:08 +01:00 |
|
Mattes D
|
7d2b2f90b6
|
MinMax heigen: Reduced the number of octaves.
They didn't affect the terrain that much anyway.
|
2014-11-04 08:41:18 +01:00 |
|
Mattes D
|
f239a28d06
|
Added MinMax height generator.
Fixes #1578.
|
2014-11-04 08:40:23 +01:00 |
|
Mattes D
|
c5f3663bea
|
Fixed a missing endline.
|
2014-11-03 11:48:03 +01:00 |
|
Mattes D
|
f5c4a6a27d
|
Added a (disabled) perf test for biome generators.
|
2014-11-03 10:36:12 +01:00 |
|
Mattes D
|
ca29683738
|
HeiGen: Moved construction to the end of file.
This will allow us to define generators in the cpp file instead of needing them in the header, thus speeding up compilation on changes.
|
2014-11-03 08:17:19 +01:00 |
|
Lukas Pioch
|
269d76a208
|
Simplified FindAndDoWithUUID, formatted line
|
2014-11-02 21:38:17 +01:00 |
|
Lukas Pioch
|
9f71a4e7ae
|
Added FindAndDoWithUUID
|
2014-11-02 21:01:23 +01:00 |
|
Mattes D
|
dbed5c0726
|
Grown biomes: fixed Linux build.
|
2014-11-02 16:47:56 +01:00 |
|
Mattes D
|
d5b6353493
|
Grown biomes: Unified with GrownProt biomes.
Also fixed a Zoom filter randomness.
|
2014-11-02 16:36:59 +01:00 |
|