madmaxoft
b24bdff308
Fixed code style.
2013-11-08 21:06:31 +01:00
tonibm19
705e6c1301
Changed variable name
2013-11-08 17:16:36 +01:00
tonibm19
2cf93b8e25
Changed variable name
2013-11-08 17:15:28 +01:00
tonibm19
20d9886847
Now chicken drop eggs
2013-11-08 14:04:41 +01:00
tonibm19
4d7695549a
Now chickens can drop eggs.
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They drop an egg every 5 or 10 minutes.
2013-11-08 14:04:00 +01:00
Mattes D
e65ce13012
Merge pull request #307 from mc-server/MobImprovements
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Mob projectiles
2013-11-05 08:22:31 -08:00
STRWarrior
c84bd79eff
Fixed indentation.
2013-11-05 16:24:54 +01:00
STRWarrior
7cfcfc5f39
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
STRWarrior
6f0f620cf8
Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.
2013-11-02 21:32:55 +01:00
STRWarrior
58ced0c12c
Skeletons, Blazes and Ghasts now shoot their projectile to the target.
2013-11-02 20:47:43 +01:00
STRWarrior
3dc3e5eca7
Zombies and Skeletons don't walk into the sun anymore.
2013-11-02 20:45:51 +01:00
Mattes D
8b9d3c7722
Merge pull request #292 from SamJBarney/MobSpawning
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Mob Spawning based on light values
2013-10-30 15:25:51 -07:00
Mattes D
a0c2981a3c
Merge pull request #299 from tonibm19/master
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Saddles are dropped, chicken spawn out of thrown eggs.
2013-10-29 14:03:49 -07:00
STRWarrior
52d956ccf3
Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp
2013-10-29 21:45:31 +01:00
Samuel Barney
e1a06153b2
Update to allow the light map to remain the same, but allow alteration of sky light values based on time.
2013-10-29 10:44:51 -06:00
tonibm19
1ff051c9a3
Now saddled horses spawn a saddle pickup when killed
2013-10-28 20:28:16 +01:00
tonibm19
5a723454a9
Now saddle pigs spawn a saddle pickup when killed
2013-10-28 20:27:05 +01:00
madmaxoft
1eac38f3d7
Fixed indentation in tonibm19's code.
2013-10-28 19:54:03 +01:00
tonibm19
984277f65e
Fixed compilation
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STR_Warrior code had an error (I copied&pasted it before)
2013-10-28 19:47:38 +01:00
tonibm19
6e554c3b52
Use STR_Warrior code and changed variable name
2013-10-28 19:42:02 +01:00
tonibm19
144b528257
Extra line
2013-10-27 10:42:16 +01:00
tonibm19
a42561cf5a
Sheep fixes.
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Now amount of wool you get when shearing a sheep is random.
Sheeps only spawn in white color (I will add sheep dying soon).
2013-10-27 10:41:25 +01:00
madmaxoft
86bec4c57c
cMonster: Improved doxycomments.
2013-10-25 10:41:19 +02:00
madmaxoft
5331555708
Renamed cMonster::GetSpawnRate() to GetSpawnDelay().
2013-10-24 16:45:13 +02:00
madmaxoft
4cf0862c12
Fixed an assert in cMonster
2013-10-22 17:54:23 +02:00
madmaxoft
d8576a7953
Reimplemented cMonster::FamilyFromType() as a simple switch (duh!)
2013-10-20 14:15:55 +02:00
madmaxoft
6075f7cecd
Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.
2013-10-20 14:00:45 +02:00
madmaxoft
71d06e3015
Fixed binary search in StringToMobType().
2013-10-20 13:42:59 +02:00
madmaxoft
848d061de1
Moved all MobTypesManager functions to cMonster.
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This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20 13:25:56 +02:00
madmaxoft
34928378b8
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
madmaxoft
5d4fa298d3
Fixed indentation and re-styled conditions.
2013-10-18 16:34:01 +02:00
Mattes D
2a9997881c
Merge pull request #259 from tonibm19/patch-2
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Fixed horse saddle
2013-10-18 07:29:23 -07:00
Mattes D
8bba2b02a1
Merge pull request #253 from SamJBarney/master
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Merge of Mob Spawning code by mgueydan
2013-10-18 03:41:43 -07:00
tonibm19
2c187e53b7
Moved lines
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don't know if I did well
2013-10-17 21:28:45 +02:00
tonibm19
90c39c55a9
More fixes
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- You can only tame horses with nothing at hand
- Fixed rearing
2013-10-17 18:41:52 +02:00
tonibm19
137ed5a556
Improved horse saddling [SEE DESC]
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Now it checks if horse is already saddled, and if it's, you don't lose the saddle. Also, if the horse isn't tammed, you can't saddle it.
2013-10-16 19:50:59 +02:00
madmaxoft
6a1149cf46
Fixed compilation errors.
2013-10-16 15:15:51 +02:00
tonibm19
2f8a0a8a3a
Added extra line
2013-10-15 21:26:43 +02:00
tonibm19
4ee2632d4f
Fixed saddle horse
2013-10-15 21:25:33 +02:00
tonibm19
400cab0b86
Fixed a big fail.I did
2013-10-15 18:17:17 +02:00
tonibm19
06b7e09e70
Added extra line (yes, again)
2013-10-15 17:32:15 +02:00
tonibm19
fbba2e79eb
Added basic milk code.
2013-10-15 17:31:26 +02:00
tonibm19
7d4c0582a8
Added extra line
2013-10-15 17:11:42 +02:00
tonibm19
8147ccd13b
Added horse saddling
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It uses pig code, sorry if it don't works, i'm a noob, but it should work.
2013-10-15 17:09:43 +02:00
Samuel Barney
318d552248
Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
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Conflicts:
source/Mobs/Bat.h
source/Mobs/Monster.h
source/World.cpp
2013-10-14 10:03:47 -06:00
madmaxoft
e62cac07c0
Merge branch 'metadata' of git://github.com/tigerw/MCServer into tigerw-metadata.
2013-10-13 18:26:45 +02:00
Tiger Wang
d8d2f35e9d
Eight round of fixes
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* Changed IsA() to *long if statement*
- Removed deprecated values in Entity.h - to blazes with the plugins!
* Renamed villager type enumerations to be LESS SHOUTY and more vt-y
+ Use vtMax for World.cpp testificate spawning
2013-10-13 12:47:55 +01:00
Tiger Wang
327abdd10d
Sixth round of fixes
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* Made horse rearing time fixed instead of random
2013-10-11 21:33:56 +01:00
Tiger Wang
e2aaf202ab
Fifth round of fixes
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* Enumerated Villager spawning
2013-10-11 20:57:22 +01:00
Tiger Wang
ee2df34d03
Fourth round of fixes
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* Switchified WriteMobMetadata
* Renamed Horse functions to be better
2013-10-11 01:00:16 +01:00