2013-07-29 07:13:03 -04:00
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Simulator/FluidSimulator.h"
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#include "../Blocks/BlockHandler.h"
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2013-12-17 11:33:48 -05:00
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#include "../LineBlockTracer.h"
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2014-09-26 13:13:19 -04:00
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#include "../Blocks/ChunkInterface.h"
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2013-07-29 07:13:03 -04:00
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class cItemBucketHandler :
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public cItemHandler
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{
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public:
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cItemBucketHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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2015-04-14 04:49:01 -04:00
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virtual bool OnItemUse(
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cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
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) override
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2013-07-29 07:13:03 -04:00
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{
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switch (m_ItemType)
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{
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2015-04-14 04:49:01 -04:00
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case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_PluginInterface, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, E_BLOCK_LAVA);
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case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_PluginInterface, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, E_BLOCK_WATER);
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2013-07-29 07:13:03 -04:00
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default:
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{
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ASSERT(!"Unhandled ItemType");
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return false;
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}
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}
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}
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2016-02-05 16:45:45 -05:00
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2015-04-14 04:55:48 -04:00
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bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
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2013-07-29 07:13:03 -04:00
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{
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2019-12-29 18:54:37 -05:00
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// Players can't pick up fluid while in adventure mode.
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if (a_Player->IsGameModeAdventure())
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{
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return false;
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}
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2014-07-11 11:58:35 -04:00
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if (a_BlockFace != BLOCK_FACE_NONE)
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2013-07-29 07:13:03 -04:00
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{
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return false;
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}
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2013-12-17 11:33:48 -05:00
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Vector3i BlockPos;
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2013-12-17 13:42:06 -05:00
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if (!GetBlockFromTrace(a_World, a_Player, BlockPos))
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{
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2014-07-17 16:15:34 -04:00
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return false; // Nothing in range.
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2013-12-17 13:42:06 -05:00
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}
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2013-12-17 11:33:48 -05:00
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if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0)
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2013-07-29 07:13:03 -04:00
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{
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// Not a source block
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return false;
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}
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2013-12-17 11:33:48 -05:00
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BLOCKTYPE Block = a_World->GetBlock(BlockPos.x, BlockPos.y, BlockPos.z);
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ENUM_ITEM_ID NewItem;
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if (IsBlockWater(Block))
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2013-07-29 07:13:03 -04:00
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{
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2013-12-17 11:33:48 -05:00
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NewItem = E_ITEM_WATER_BUCKET;
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2013-07-29 07:13:03 -04:00
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}
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2013-12-17 11:33:48 -05:00
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else if (IsBlockLava(Block))
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2013-07-29 07:13:03 -04:00
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{
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2013-12-17 11:33:48 -05:00
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NewItem = E_ITEM_LAVA_BUCKET;
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}
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else
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{
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return false;
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2013-07-29 07:13:03 -04:00
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}
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2016-02-05 16:45:45 -05:00
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2015-05-21 13:03:51 -04:00
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// Check to see if destination block is too far away
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// Reach Distance Multiplayer = 5 Blocks
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if ((BlockPos.x - a_Player->GetPosX() > 5) || (BlockPos.z - a_Player->GetPosZ() > 5))
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{
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return false;
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}
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2015-04-14 04:55:48 -04:00
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// Remove water / lava block (unless plugins disagree)
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if (!a_Player->PlaceBlock(BlockPos.x, BlockPos.y, BlockPos.z, E_BLOCK_AIR, 0))
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{
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return false;
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}
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2013-12-17 13:42:06 -05:00
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// Give new bucket, filled with fluid when the gamemode is not creative:
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if (!a_Player->IsGameModeCreative())
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2013-07-29 07:13:03 -04:00
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{
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2013-12-17 13:42:06 -05:00
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// Remove the bucket from the inventory
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if (!a_Player->GetInventory().RemoveOneEquippedItem())
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{
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LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
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ASSERT(!"Inventory bucket mismatch");
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return true;
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}
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2015-05-18 09:30:16 -04:00
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if (a_Player->GetInventory().AddItem(cItem(NewItem)) != 1)
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2015-04-14 04:55:48 -04:00
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{
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// The bucket didn't fit, toss it as a pickup:
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a_Player->TossPickup(cItem(NewItem));
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}
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2013-07-29 07:13:03 -04:00
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}
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return true;
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}
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2015-04-14 04:49:01 -04:00
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2019-10-16 04:06:34 -04:00
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2015-04-14 04:49:01 -04:00
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bool PlaceFluid(
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cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock
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)
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2014-07-17 16:59:02 -04:00
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{
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2019-12-29 18:54:37 -05:00
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// Players can't place fluid while in adventure mode.
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if (a_Player->IsGameModeAdventure())
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{
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return false;
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}
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2014-07-11 11:58:35 -04:00
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if (a_BlockFace != BLOCK_FACE_NONE)
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2013-07-29 07:13:03 -04:00
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{
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return false;
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}
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2016-02-05 16:45:45 -05:00
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2015-04-14 04:49:01 -04:00
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BLOCKTYPE CurrentBlockType;
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NIBBLETYPE CurrentBlockMeta;
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eBlockFace EntryFace;
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2014-07-10 10:38:19 -04:00
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Vector3i BlockPos;
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2015-04-14 04:49:01 -04:00
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if (!GetPlacementCoordsFromTrace(a_World, a_Player, BlockPos, CurrentBlockType, CurrentBlockMeta, EntryFace))
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2014-07-10 10:38:19 -04:00
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{
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return false;
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}
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2015-05-21 13:03:51 -04:00
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// Check to see if destination block is too far away
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// Reach Distance Multiplayer = 5 Blocks
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if ((BlockPos.x - a_Player->GetPosX() > 5) || (BlockPos.z - a_Player->GetPosZ() > 5))
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{
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return false;
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}
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2016-02-05 16:45:45 -05:00
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2018-07-22 19:35:32 -04:00
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if (!a_Player->IsGameModeCreative())
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2013-07-29 07:13:03 -04:00
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{
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// Remove fluid bucket, add empty bucket:
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if (!a_Player->GetInventory().RemoveOneEquippedItem())
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{
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LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");
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ASSERT(!"Inventory bucket mismatch");
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return false;
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}
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2020-03-22 06:17:04 -04:00
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if (!a_Player->GetInventory().AddItem(cItem(E_ITEM_BUCKET)))
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2013-07-29 07:13:03 -04:00
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{
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return false;
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}
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}
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2016-02-05 16:45:45 -05:00
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2013-07-29 07:13:03 -04:00
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// Wash away anything that was there prior to placing:
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2015-04-14 04:49:01 -04:00
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if (cFluidSimulator::CanWashAway(CurrentBlockType))
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2013-07-29 07:13:03 -04:00
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{
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2015-04-14 04:49:01 -04:00
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if (a_PluginInterface.CallHookPlayerBreakingBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta))
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{
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// Plugin disagrees with the washing-away
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return false;
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}
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2019-10-16 04:06:34 -04:00
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a_World->DropBlockAsPickups(BlockPos, a_Player, nullptr);
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2015-04-14 04:49:01 -04:00
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a_PluginInterface.CallHookPlayerBrokenBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta);
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2013-07-29 07:13:03 -04:00
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}
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2015-04-14 04:49:01 -04:00
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// Place the actual fluid block:
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return a_Player->PlaceBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0);
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2013-07-29 07:13:03 -04:00
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}
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2013-12-17 14:06:48 -05:00
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2015-04-14 04:49:01 -04:00
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2019-10-16 04:06:34 -04:00
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2014-07-10 11:46:07 -04:00
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bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos)
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2013-12-17 11:33:48 -05:00
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{
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class cCallbacks :
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public cBlockTracer::cCallbacks
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{
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public:
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2013-12-17 14:02:44 -05:00
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Vector3i m_Pos;
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2013-12-17 14:06:48 -05:00
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bool m_HasHitFluid;
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2016-02-05 16:45:45 -05:00
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2013-12-17 14:06:48 -05:00
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cCallbacks(void) :
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m_HasHitFluid(false)
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{
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}
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2016-02-05 16:45:45 -05:00
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2017-05-11 08:34:36 -04:00
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
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2013-12-17 11:33:48 -05:00
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{
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2013-12-17 13:42:06 -05:00
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if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
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2013-12-17 11:33:48 -05:00
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{
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2014-07-17 16:15:34 -04:00
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if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source
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2014-03-23 18:32:45 -04:00
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{
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return false;
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}
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2013-12-17 14:06:48 -05:00
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m_HasHitFluid = true;
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m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
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2013-12-17 11:33:48 -05:00
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return true;
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}
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return false;
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}
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} Callbacks;
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cLineBlockTracer Tracer(*a_World, Callbacks);
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Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
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Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
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Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
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2013-12-17 14:06:48 -05:00
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if (!Callbacks.m_HasHitFluid)
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2013-12-17 13:42:06 -05:00
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{
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return false;
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}
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2014-07-10 11:46:07 -04:00
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a_BlockPos = Callbacks.m_Pos;
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2013-12-17 11:33:48 -05:00
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return true;
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}
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2016-02-05 16:45:45 -05:00
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2015-04-14 04:49:01 -04:00
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bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta, eBlockFace & a_BlockFace)
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2014-07-10 10:10:42 -04:00
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{
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class cCallbacks :
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public cBlockTracer::cCallbacks
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{
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public:
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2014-07-10 11:46:07 -04:00
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Vector3i m_Pos;
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2015-04-14 04:49:01 -04:00
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BLOCKTYPE m_ReplacedBlockType;
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NIBBLETYPE m_ReplacedBlockMeta;
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eBlockFace m_EntryFace;
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2016-02-05 16:45:45 -05:00
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2017-05-11 08:34:36 -04:00
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virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
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2014-07-10 10:10:42 -04:00
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{
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2019-05-07 15:15:58 -04:00
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if ((a_CBBlockType != E_BLOCK_AIR) && !IsBlockLiquid(a_CBBlockType))
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2014-07-10 11:46:07 -04:00
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{
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2015-04-14 04:49:01 -04:00
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m_ReplacedBlockType = a_CBBlockType;
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m_ReplacedBlockMeta = a_CBBlockMeta;
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m_EntryFace = static_cast<eBlockFace>(a_CBEntryFace);
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2019-05-07 15:15:58 -04:00
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if (!cFluidSimulator::CanWashAway(a_CBBlockType))
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2014-07-11 11:58:35 -04:00
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{
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2017-05-11 08:34:36 -04:00
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AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, a_CBEntryFace); // Was an unwashawayable block, can't overwrite it!
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2014-07-11 11:58:35 -04:00
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}
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2015-01-18 12:01:24 -05:00
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m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ); // (Block could be washed away, replace it)
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2014-07-12 17:50:28 -04:00
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return true; // Abort tracing
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2014-07-17 16:59:02 -04:00
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}
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2014-07-10 11:46:07 -04:00
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return false;
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2014-07-10 10:10:42 -04:00
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}
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} Callbacks;
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2013-12-17 11:33:48 -05:00
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2014-07-10 10:10:42 -04:00
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cLineBlockTracer Tracer(*a_World, Callbacks);
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2014-07-16 17:22:00 -04:00
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Vector3d Start(a_Player->GetEyePosition());
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2014-07-17 16:59:02 -04:00
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Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
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2014-07-10 10:10:42 -04:00
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2017-05-11 08:34:36 -04:00
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// cLineBlockTracer::Trace() returns true when whole line was traversed. By returning true from the callback when we hit something,
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// we ensure that this never happens if liquid could be placed
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2014-07-12 17:50:28 -04:00
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// Use this to judge whether the position is valid
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if (!Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z))
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2014-07-10 10:10:42 -04:00
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{
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2014-07-12 17:50:28 -04:00
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a_BlockPos = Callbacks.m_Pos;
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2015-04-14 04:49:01 -04:00
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a_BlockType = Callbacks.m_ReplacedBlockType;
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a_BlockMeta = Callbacks.m_ReplacedBlockMeta;
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a_BlockFace = Callbacks.m_EntryFace;
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2014-07-12 17:50:28 -04:00
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return true;
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2014-07-10 10:10:42 -04:00
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}
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2014-07-17 16:59:02 -04:00
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return false;
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2014-07-10 10:10:42 -04:00
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}
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2013-07-29 07:13:03 -04:00
|
|
|
};
|