Implemented lilypad placement
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@ -41,6 +41,7 @@
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#include "BlockIce.h"
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#include "BlockLadder.h"
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#include "BlockLeaves.h"
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#include "BlockLilypad.h"
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#include "BlockNewLeaves.h"
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#include "BlockLever.h"
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#include "BlockMelon.h"
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@ -142,6 +143,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType);
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case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
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case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType);
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case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
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84
src/Blocks/BlockLilypad.h
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84
src/Blocks/BlockLilypad.h
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@ -0,0 +1,84 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../Entities/Player.h"
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#include "Vector3.h"
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#include "../LineBlockTracer.h"
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class cBlockLilypadHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockLilypadHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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if (a_BlockFace > 0)
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{
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return false;
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}
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class cCallbacks :
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public cBlockTracer::cCallbacks
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{
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public:
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cCallbacks(void) :
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m_HasHitFluid(false)
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{
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}
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
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{
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if ((a_BlockMeta != 0) || (a_EntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is for AddFaceDir below
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{
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return false;
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}
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m_HasHitFluid = true;
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace);
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m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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return false;
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}
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Vector3i m_Pos;
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bool m_HasHitFluid;
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} Callbacks;
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cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
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Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
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Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
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Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
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if (Callbacks.m_HasHitFluid)
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{
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a_Player->GetWorld()->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
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}
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return false;
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}
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};
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@ -988,7 +988,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
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if (ItemHandler->IsPlaceable() && (a_BlockFace > -1))
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if (ItemHandler->IsPlaceable() && ((a_BlockFace > -1) || (Equipped.m_ItemType == E_BLOCK_LILY_PAD)))
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{
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HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
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}
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@ -1026,7 +1026,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
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{
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if (a_BlockFace < 0)
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BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
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if ((a_BlockFace < 0) && (EquippedBlock != E_BLOCK_LILY_PAD))
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{
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// Clicked in air
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return;
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@ -1036,7 +1037,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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BLOCKTYPE ClickedBlock;
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NIBBLETYPE ClickedBlockMeta;
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BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
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NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage);
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if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
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@ -1085,7 +1085,10 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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}
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else
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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if (EquippedBlock != E_BLOCK_LILY_PAD)
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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}
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if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
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{
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@ -1106,6 +1109,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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else
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{
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if (
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(EquippedBlock != E_BLOCK_LILY_PAD) &&
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!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
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!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta)
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)
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@ -172,12 +172,12 @@ public:
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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if (a_BlockMeta != 0) // Even if it was a water block it would not be a source.
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{
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return false;
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}
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if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
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{
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if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source
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{
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return false;
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}
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m_HasHitFluid = true;
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m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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