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Fixed Bucket Placing

This commit is contained in:
daniel0916 2014-07-10 16:10:42 +02:00
parent 98950af634
commit a11ad977ce

View File

@ -41,7 +41,7 @@ public:
bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{
if (a_BlockFace < 0)
if (a_BlockFace > 0)
{
return false;
}
@ -95,18 +95,24 @@ public:
bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock)
{
if (a_BlockFace < 0)
if (a_BlockFace > 0)
{
return false;
}
Vector3i BlockPos;
if (!GetPlaceableBlockFromTrace(a_World, a_Player, BlockPos))
{
return false;
}
BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
BLOCKTYPE CurrentBlock = a_World->GetBlock(BlockPos);
bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
if (!CanWashAway)
{
// The block pointed at cannot be washed away, so put fluid on top of it / on its sides
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
//AddFaceDirection(BlockPos.x, BlockPos.y, BlockPos.z, a_BlockFace);
CurrentBlock = a_World->GetBlock(BlockPos);
}
if (
!CanWashAway &&
@ -149,7 +155,7 @@ public:
}
}
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0);
a_World->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0);
return true;
}
@ -201,5 +207,50 @@ public:
BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z);
return true;
}
bool GetPlaceableBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos)
{
class cCallbacks :
public cBlockTracer::cCallbacks
{
public:
Vector3i m_Pos;
bool m_HasHitLastBlock;
cCallbacks(void) :
m_HasHitLastBlock(false)
{
}
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (a_BlockType != E_BLOCK_AIR)
{
m_HasHitLastBlock = true;
return true;
}
m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
return false;
}
} Callbacks;
cLineBlockTracer Tracer(*a_World, Callbacks);
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
if (!Callbacks.m_HasHitLastBlock)
{
return false;
}
BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z);
return true;
}
};