1
0
Fork 0
cuberite-2a/src/Mobs/Sheep.cpp

164 lines
3.3 KiB
C++
Raw Normal View History

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Sheep.h"
#include "../BlockID.h"
#include "../Entities/Player.h"
#include "../World.h"
2014-06-28 10:59:09 +00:00
#include "FastRandom.h"
cSheep::cSheep(int a_Color) :
2013-10-20 08:23:30 +00:00
super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
m_IsSheared(false),
2014-01-25 20:19:52 +00:00
m_WoolColor(a_Color),
m_TimeToStopEating(-1)
{
2014-06-28 10:59:09 +00:00
// Generate random wool color.
if (m_WoolColor == -1)
{
m_WoolColor = GenerateNaturalRandomColor();
}
2014-06-28 10:59:09 +00:00
if ((m_WoolColor < 0) || (m_WoolColor > 15))
{
m_WoolColor = 0;
2014-06-28 10:59:09 +00:00
}
}
void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (!m_IsSheared)
{
a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor)));
}
2014-09-03 08:29:10 +00:00
unsigned int LootingLevel = 0;
2014-10-20 20:55:07 +00:00
if (a_Killer != nullptr)
2014-09-03 08:29:10 +00:00
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
2014-09-11 14:24:16 +00:00
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON);
}
void cSheep::OnRightClicked(cPlayer & a_Player)
{
2014-09-01 19:05:45 +00:00
super::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
2014-06-28 10:59:09 +00:00
if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
2014-07-23 14:32:09 +00:00
a_Player.UseEquippedItem();
cItems Drops;
2013-10-28 18:54:03 +00:00
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
Drops.push_back(cItem(E_BLOCK_WOOL, static_cast<char>(NumDrops), static_cast<short>(m_WoolColor)));
2013-10-28 18:54:03 +00:00
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
2014-07-13 09:11:40 +00:00
m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
}
else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
2013-11-10 15:43:47 +00:00
{
m_WoolColor = 15 - EquippedItem.m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastEntityMetadata(*this);
2013-11-10 15:03:00 +00:00
}
}
2014-01-25 20:19:52 +00:00
void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
2014-01-25 20:19:52 +00:00
{
2014-02-26 23:30:10 +00:00
super::Tick(a_Dt, a_Chunk);
int PosX = POSX_TOINT;
int PosY = POSY_TOINT - 1;
int PosZ = POSZ_TOINT;
if ((PosY <= 0) || (PosY >= cChunkDef::Height))
2014-02-26 23:30:10 +00:00
{
return;
}
2014-01-25 20:19:52 +00:00
if (m_TimeToStopEating > 0)
{
2015-04-29 16:24:14 +00:00
StopMovingToPosition();
2014-01-25 20:19:52 +00:00
m_TimeToStopEating--;
2014-02-26 23:30:10 +00:00
2014-01-25 20:19:52 +00:00
if (m_TimeToStopEating == 0)
{
if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime
2014-01-25 20:19:52 +00:00
{
2014-02-26 23:30:10 +00:00
// The sheep ate the grass so we change it to dirt
m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS);
2014-01-25 20:19:52 +00:00
m_IsSheared = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
else
{
if (m_World->GetTickRandomNumber(600) == 1)
{
2014-02-26 23:30:10 +00:00
if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
2014-01-25 20:19:52 +00:00
{
m_World->BroadcastEntityStatus(*this, esSheepEating);
2014-01-25 20:19:52 +00:00
m_TimeToStopEating = 40;
}
}
}
2014-01-25 20:19:52 +00:00
}
NIBBLETYPE cSheep::GenerateNaturalRandomColor(void)
{
cFastRandom Random;
int Chance = Random.NextInt(101);
if (Chance <= 81)
{
return E_META_WOOL_WHITE;
}
else if (Chance <= 86)
{
return E_META_WOOL_BLACK;
}
else if (Chance <= 91)
{
return E_META_WOOL_GRAY;
}
else if (Chance <= 96)
{
return E_META_WOOL_LIGHTGRAY;
}
else if (Chance <= 99)
{
return E_META_WOOL_BROWN;
}
else
{
return E_META_WOOL_PINK;
}
}