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Now mobs follow you when holding their breed item

This commit is contained in:
tonibm19 2014-01-29 18:08:33 +01:00
parent 04107fa85d
commit ebe0f9372f
10 changed files with 153 additions and 5 deletions

View File

@ -2,7 +2,7 @@
#include "Chicken.h"
#include "../World.h"
#include "../Entities/Player.h"
@ -41,6 +41,29 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
{
m_EggDropTimer++;
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_SEEDS)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}

View File

@ -19,10 +19,13 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsBegging (void) const { return m_IsBegging; }
private:
int m_EggDropTimer;
bool m_IsBegging;
} ;

View File

@ -41,5 +41,29 @@ void cCow::OnRightClicked(cPlayer & a_Player)
}
}
void cCow::Tick(float a_Dt, cChunk & a_Chunk)
{
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}

View File

@ -19,6 +19,14 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsBegging (void) const { return m_IsBegging; }
private:
bool m_IsBegging;
} ;

View File

@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Mooshroom.h"
#include "../Entities/Player.h"
@ -29,5 +30,31 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
}
void cMooshroom::Tick(float a_Dt, cChunk & a_Chunk)
{
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}

View File

@ -18,6 +18,14 @@ public:
CLASS_PROTODEF(cMooshroom);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsBegging (void) const { return m_IsBegging; }
private:
bool m_IsBegging;
} ;

View File

@ -71,7 +71,32 @@ void cPig::OnRightClicked(cPlayer & a_Player)
}
}
void cPig::Tick(float a_Dt, cChunk & a_Chunk)
{
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_CARROT)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}

View File

@ -19,10 +19,14 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsSaddled(void) const { return m_bIsSaddled; }
bool IsBegging (void) const { return m_IsBegging; }
private:
bool m_IsBegging;
bool m_bIsSaddled;
} ;

View File

@ -96,4 +96,28 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
}
}
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}

View File

@ -21,11 +21,13 @@ public:
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsBegging(void) const { return m_IsBegging; }
bool IsSheared(void) const { return m_IsSheared; }
int GetFurColor(void) const { return m_WoolColor; }
private:
bool m_IsBegging;
bool m_IsSheared;
int m_WoolColor;
int m_TimeToStopEating;