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Fixed sheep ASSERTing sometimes

This commit is contained in:
Tiger Wang 2014-02-26 23:30:10 +00:00
parent baf2d88921
commit a97f28939f
1 changed files with 18 additions and 8 deletions

View File

@ -68,17 +68,28 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
{
// The sheep should not move when he's eating so only handle the physics.
super::Tick(a_Dt, a_Chunk);
int PosX = POSX_TOINT;
int PosY = POSY_TOINT - 1;
int PosZ = POSZ_TOINT;
if ((PosY <= 0) || (PosY > cChunkDef::Height))
{
return;
}
if (m_TimeToStopEating > 0)
{
HandlePhysics(a_Dt, a_Chunk);
m_bMovingToDestination = false; // The sheep should not move when he's eating
m_TimeToStopEating--;
if (m_TimeToStopEating == 0)
{
if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime
{
// The sheep ate the grass so we change it to dirt.
m_World->SetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ(), E_BLOCK_DIRT, 0);
// The sheep ate the grass so we change it to dirt
m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS);
m_IsSheared = false;
m_World->BroadcastEntityMetadata(*this);
}
@ -86,12 +97,11 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
}
else
{
super::Tick(a_Dt, a_Chunk);
if (m_World->GetTickRandomNumber(600) == 1)
{
if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
{
m_World->BroadcastEntityStatus(*this, 10);
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_SHEEP_EATING);
m_TimeToStopEating = 40;
}
}