2013-11-10 11:05:19 -05:00
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2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 16:53:08 -04:00
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#include "Sheep.h"
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2012-12-21 06:04:08 -05:00
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#include "../BlockID.h"
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2013-10-08 14:20:49 -04:00
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#include "../Entities/Player.h"
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#include "../World.h"
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2012-06-14 09:06:06 -04:00
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2013-10-08 14:20:49 -04:00
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cSheep::cSheep(int a_Color) :
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2013-10-20 04:23:30 -04:00
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super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
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2012-06-14 09:06:06 -04:00
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m_IsSheared(false),
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2014-01-25 15:19:52 -05:00
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m_WoolColor(a_Color),
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m_TimeToStopEating(-1)
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2012-06-14 09:06:06 -04:00
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{
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}
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2013-07-01 06:39:56 -04:00
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void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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if (!m_IsSheared)
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{
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2013-02-16 06:12:56 -05:00
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a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
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2012-06-14 09:06:06 -04:00
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}
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}
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2012-12-21 06:04:08 -05:00
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2013-10-08 14:20:49 -04:00
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void cSheep::OnRightClicked(cPlayer & a_Player)
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{
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
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{
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m_IsSheared = true;
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m_World->BroadcastEntityMetadata(*this);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.UseEquippedItem();
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}
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cItems Drops;
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2013-10-28 14:54:03 -04:00
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int NumDrops = m_World->GetTickRandomNumber(2) + 1;
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Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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2013-10-08 14:20:49 -04:00
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}
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2013-11-10 11:05:19 -05:00
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
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2013-11-10 10:43:47 -05:00
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{
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2013-11-10 10:48:22 -05:00
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m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
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2013-11-10 11:05:19 -05:00
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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m_World->BroadcastEntityMetadata(*this);
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2013-11-10 10:03:00 -05:00
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}
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}
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2014-01-25 15:19:52 -05:00
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void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
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{
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// The sheep should not move when he's eating so only handle the physics.
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if (m_TimeToStopEating > 0)
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{
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HandlePhysics(a_Dt, a_Chunk);
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m_TimeToStopEating--;
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if (m_TimeToStopEating == 0)
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{
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if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
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{
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// The sheep ate the grass so we change it to dirt.
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m_World->SetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ(), E_BLOCK_DIRT, 0);
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m_IsSheared = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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else
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_World->GetTickRandomNumber(600) == 1)
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{
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if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
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{
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m_World->BroadcastEntityStatus(*this, 10);
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m_TimeToStopEating = 40;
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}
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}
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}
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}
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