2013-06-02 06:40:20 -04:00
|
|
|
|
|
|
|
// Item.h
|
|
|
|
|
|
|
|
// Declares the cItem class representing an item (in the inventory sense)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-06-14 09:06:06 -04:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "Defines.h"
|
2013-06-02 06:40:20 -04:00
|
|
|
#include "Enchantments.h"
|
2014-02-26 18:29:14 -05:00
|
|
|
#include "WorldStorage/FireworksSerializer.h"
|
2015-07-13 20:15:37 -04:00
|
|
|
#include "Color.h"
|
2013-06-02 06:40:20 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2013-06-16 10:12:25 -04:00
|
|
|
// fwd:
|
|
|
|
class cItemHandler;
|
2015-07-13 20:15:37 -04:00
|
|
|
class cColor;
|
2013-06-16 10:12:25 -04:00
|
|
|
|
2012-06-14 09:06:06 -04:00
|
|
|
namespace Json
|
|
|
|
{
|
|
|
|
class Value;
|
2012-08-03 07:53:11 -04:00
|
|
|
}
|
2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
|
|
class cItem
|
|
|
|
{
|
|
|
|
public:
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Creates an empty item */
|
2013-06-01 03:54:04 -04:00
|
|
|
cItem(void) :
|
|
|
|
m_ItemType(E_ITEM_EMPTY),
|
|
|
|
m_ItemCount(0),
|
2014-01-15 17:38:03 -05:00
|
|
|
m_ItemDamage(0),
|
|
|
|
m_CustomName(""),
|
2014-02-26 18:29:14 -05:00
|
|
|
m_Lore(""),
|
2014-05-07 06:30:30 -04:00
|
|
|
m_RepairCost(0),
|
2015-07-13 20:15:37 -04:00
|
|
|
m_FireworkItem(),
|
|
|
|
m_ItemColor()
|
2013-06-01 03:54:04 -04:00
|
|
|
{
|
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Creates an item of the specified type, by default 1 piece with no damage and no enchantments */
|
2013-06-01 03:54:04 -04:00
|
|
|
cItem(
|
|
|
|
short a_ItemType,
|
|
|
|
char a_ItemCount = 1,
|
2013-06-02 06:40:20 -04:00
|
|
|
short a_ItemDamage = 0,
|
2014-01-15 17:38:03 -05:00
|
|
|
const AString & a_Enchantments = "",
|
|
|
|
const AString & a_CustomName = "",
|
|
|
|
const AString & a_Lore = ""
|
2013-06-01 03:54:04 -04:00
|
|
|
) :
|
2013-06-02 06:40:20 -04:00
|
|
|
m_ItemType (a_ItemType),
|
|
|
|
m_ItemCount (a_ItemCount),
|
|
|
|
m_ItemDamage (a_ItemDamage),
|
2014-01-15 17:38:03 -05:00
|
|
|
m_Enchantments(a_Enchantments),
|
|
|
|
m_CustomName (a_CustomName),
|
2014-02-26 18:29:14 -05:00
|
|
|
m_Lore (a_Lore),
|
2014-05-07 06:30:30 -04:00
|
|
|
m_RepairCost (0),
|
2015-07-13 20:15:37 -04:00
|
|
|
m_FireworkItem(),
|
|
|
|
m_ItemColor()
|
2012-06-14 09:06:06 -04:00
|
|
|
{
|
2013-01-11 23:46:01 -05:00
|
|
|
if (!IsValidItem(m_ItemType))
|
|
|
|
{
|
2014-04-30 11:36:51 -04:00
|
|
|
if ((m_ItemType != E_BLOCK_AIR) && (m_ItemType != E_ITEM_EMPTY))
|
2013-08-04 10:06:28 -04:00
|
|
|
{
|
|
|
|
LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType);
|
|
|
|
}
|
2013-06-01 03:54:04 -04:00
|
|
|
Empty();
|
2013-01-11 23:46:01 -05:00
|
|
|
}
|
2012-06-14 09:06:06 -04:00
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
|
|
|
|
2014-05-01 16:02:25 -04:00
|
|
|
// The constructor is disabled in code, because the compiler generates it anyway,
|
|
|
|
// but it needs to stay because ToLua needs to generate the binding for it
|
|
|
|
#if 0
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Creates an exact copy of the item */
|
2013-06-04 07:54:44 -04:00
|
|
|
cItem(const cItem & a_CopyFrom) :
|
|
|
|
m_ItemType (a_CopyFrom.m_ItemType),
|
|
|
|
m_ItemCount (a_CopyFrom.m_ItemCount),
|
|
|
|
m_ItemDamage (a_CopyFrom.m_ItemDamage),
|
2014-01-15 17:38:03 -05:00
|
|
|
m_Enchantments(a_CopyFrom.m_Enchantments),
|
|
|
|
m_CustomName (a_CopyFrom.m_CustomName),
|
2014-02-26 18:29:14 -05:00
|
|
|
m_Lore (a_CopyFrom.m_Lore),
|
2014-05-07 15:32:52 -04:00
|
|
|
m_RepairCost (a_CopyFrom.m_RepairCost),
|
|
|
|
m_FireworkItem(a_CopyFrom.m_FireworkItem)
|
2013-06-04 07:54:44 -04:00
|
|
|
{
|
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-05-01 16:02:25 -04:00
|
|
|
#endif
|
2016-02-05 16:45:45 -05:00
|
|
|
|
|
|
|
|
2013-04-10 17:40:30 -04:00
|
|
|
void Empty(void)
|
2012-06-14 09:06:06 -04:00
|
|
|
{
|
2013-01-11 23:46:01 -05:00
|
|
|
m_ItemType = E_ITEM_EMPTY;
|
2012-06-14 09:06:06 -04:00
|
|
|
m_ItemCount = 0;
|
2013-01-11 23:46:01 -05:00
|
|
|
m_ItemDamage = 0;
|
2013-06-02 06:40:20 -04:00
|
|
|
m_Enchantments.Clear();
|
2014-01-15 17:38:03 -05:00
|
|
|
m_CustomName = "";
|
|
|
|
m_Lore = "";
|
2014-05-07 06:30:30 -04:00
|
|
|
m_RepairCost = 0;
|
2014-02-26 18:29:14 -05:00
|
|
|
m_FireworkItem.EmptyData();
|
2015-07-13 20:15:37 -04:00
|
|
|
m_ItemColor.Clear();
|
2012-06-14 09:06:06 -04:00
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
|
|
|
|
2012-06-14 09:06:06 -04:00
|
|
|
void Clear(void)
|
|
|
|
{
|
2013-01-11 23:46:01 -05:00
|
|
|
m_ItemType = E_ITEM_EMPTY;
|
2012-06-14 09:06:06 -04:00
|
|
|
m_ItemCount = 0;
|
2013-01-11 23:46:01 -05:00
|
|
|
m_ItemDamage = 0;
|
2014-05-07 06:30:30 -04:00
|
|
|
m_RepairCost = 0;
|
2015-07-13 20:15:37 -04:00
|
|
|
m_ItemColor.Clear();
|
2012-06-14 09:06:06 -04:00
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
|
|
|
|
2012-06-14 09:06:06 -04:00
|
|
|
bool IsEmpty(void) const
|
|
|
|
{
|
2013-04-10 17:40:30 -04:00
|
|
|
return ((m_ItemType <= 0) || (m_ItemCount <= 0));
|
2012-06-14 09:06:06 -04:00
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.)
|
|
|
|
ItemCounts are ignored. */
|
2012-08-18 05:56:28 -04:00
|
|
|
bool IsEqual(const cItem & a_Item) const
|
|
|
|
{
|
2013-06-04 07:54:44 -04:00
|
|
|
return (
|
|
|
|
IsSameType(a_Item) &&
|
|
|
|
(m_ItemDamage == a_Item.m_ItemDamage) &&
|
2014-01-15 17:38:03 -05:00
|
|
|
(m_Enchantments == a_Item.m_Enchantments) &&
|
|
|
|
(m_CustomName == a_Item.m_CustomName) &&
|
2014-02-26 18:29:14 -05:00
|
|
|
(m_Lore == a_Item.m_Lore) &&
|
|
|
|
m_FireworkItem.IsEqualTo(a_Item.m_FireworkItem)
|
2013-06-04 07:54:44 -04:00
|
|
|
);
|
2012-08-18 05:56:28 -04:00
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
|
|
|
|
2012-08-18 05:56:28 -04:00
|
|
|
bool IsSameType(const cItem & a_Item) const
|
2012-06-14 09:06:06 -04:00
|
|
|
{
|
2013-01-11 23:46:01 -05:00
|
|
|
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
|
2012-06-14 09:06:06 -04:00
|
|
|
}
|
2014-01-15 17:38:03 -05:00
|
|
|
|
|
|
|
|
|
|
|
bool IsBothNameAndLoreEmpty(void) const
|
|
|
|
{
|
|
|
|
return (m_CustomName.empty() && m_Lore.empty());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
|
2014-07-17 10:33:09 -04:00
|
|
|
bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items */
|
2013-04-10 17:40:30 -04:00
|
|
|
cItem CopyOne(void) const;
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Adds the specified count to this object and returns the reference to self (useful for chaining) */
|
2013-06-16 10:12:25 -04:00
|
|
|
cItem & AddCount(char a_AmountToAdd);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Returns the maximum damage value that this item can have; zero if damage is not applied */
|
2013-04-11 06:05:53 -04:00
|
|
|
short GetMaxDamage(void) const;
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed */
|
2013-05-19 14:22:37 -04:00
|
|
|
bool DamageItem(short a_Amount = 1);
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2013-04-11 06:05:53 -04:00
|
|
|
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Returns true if the item is stacked up to its maximum stacking. */
|
2013-06-16 10:12:25 -04:00
|
|
|
bool IsFullStack(void) const;
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Returns the maximum amount of stacked items of this type. */
|
2013-11-10 12:41:26 -05:00
|
|
|
char GetMaxStackSize(void) const;
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2012-06-19 17:31:00 -04:00
|
|
|
// tolua_end
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Returns the cItemHandler responsible for this item type */
|
2013-06-16 10:12:25 -04:00
|
|
|
cItemHandler * GetHandler(void) const;
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Saves the item data into JSON representation */
|
2013-06-16 10:12:25 -04:00
|
|
|
void GetJson(Json::Value & a_OutValue) const;
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Loads the item data from JSON representation */
|
2013-06-16 10:12:25 -04:00
|
|
|
void FromJson(const Json::Value & a_Value);
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-08-30 09:06:43 -04:00
|
|
|
/** Returns true if the specified item type is enchantable.
|
2014-09-02 14:17:31 -04:00
|
|
|
If WithBook is true, the function is used in the anvil inventory with book enchantments.
|
|
|
|
So it checks the "only book enchantments" too. Example: You can only enchant a hoe with a book. */
|
2014-08-28 09:21:38 -04:00
|
|
|
static bool IsEnchantable(short a_ItemType, bool a_WithBook = false); // tolua_export
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2014-04-17 07:15:35 -04:00
|
|
|
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
|
2014-07-17 10:33:09 -04:00
|
|
|
int GetEnchantability(); // tolua_export
|
2014-04-17 07:15:35 -04:00
|
|
|
|
2016-09-12 17:21:15 -04:00
|
|
|
/** Randomly enchants the item using the specified number of XP levels.
|
|
|
|
Returns true if the item was enchanted, false if not (not enchantable / too many enchantments already). */
|
2014-07-17 10:33:09 -04:00
|
|
|
bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
|
2014-04-17 07:15:35 -04:00
|
|
|
|
2013-06-16 10:12:25 -04:00
|
|
|
// tolua_begin
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-05-07 06:30:30 -04:00
|
|
|
short m_ItemType;
|
|
|
|
char m_ItemCount;
|
|
|
|
short m_ItemDamage;
|
|
|
|
cEnchantments m_Enchantments;
|
|
|
|
AString m_CustomName;
|
|
|
|
AString m_Lore;
|
|
|
|
|
2014-05-07 14:43:37 -04:00
|
|
|
int m_RepairCost;
|
2014-05-07 06:45:20 -04:00
|
|
|
cFireworkItem m_FireworkItem;
|
2015-07-13 20:15:37 -04:00
|
|
|
cColor m_ItemColor;
|
2012-06-14 09:06:06 -04:00
|
|
|
};
|
|
|
|
// tolua_end
|
|
|
|
|
2013-01-26 22:45:40 -05:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-05-12 11:58:29 -04:00
|
|
|
/** This class bridges a vector of cItem for safe access via Lua. It checks boundaries for all accesses
|
|
|
|
Note that this class is zero-indexed!
|
|
|
|
*/
|
2013-01-26 22:45:40 -05:00
|
|
|
class cItems // tolua_export
|
|
|
|
: public std::vector<cItem>
|
|
|
|
{ // tolua_export
|
|
|
|
public:
|
|
|
|
// tolua_begin
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Need a Lua-accessible constructor */
|
2013-05-09 10:32:27 -04:00
|
|
|
cItems(void) {}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2013-05-12 11:58:29 -04:00
|
|
|
cItem * Get (int a_Idx);
|
|
|
|
void Set (int a_Idx, const cItem & a_Item);
|
2013-01-26 22:45:40 -05:00
|
|
|
void Add (const cItem & a_Item) {push_back(a_Item); }
|
2013-05-12 11:58:29 -04:00
|
|
|
void Delete(int a_Idx);
|
2013-01-26 22:45:40 -05:00
|
|
|
void Clear (void) {clear(); }
|
2014-05-12 14:38:52 -04:00
|
|
|
size_t Size (void) const { return size(); }
|
2014-01-06 16:22:33 -05:00
|
|
|
void Set (int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage);
|
2015-11-14 10:42:26 -05:00
|
|
|
bool Contains(const cItem & a_Item);
|
|
|
|
bool ContainsType(const cItem & a_Item);
|
2013-01-26 22:45:40 -05:00
|
|
|
|
2014-01-06 16:22:33 -05:00
|
|
|
void Add (short a_ItemType, char a_ItemCount, short a_ItemDamage)
|
2013-01-26 22:45:40 -05:00
|
|
|
{
|
2013-01-26 23:04:18 -05:00
|
|
|
push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage));
|
2013-01-26 22:45:40 -05:00
|
|
|
}
|
2016-02-05 16:45:45 -05:00
|
|
|
|
2013-01-26 22:45:40 -05:00
|
|
|
// tolua_end
|
|
|
|
} ; // tolua_export
|
2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-04-06 17:21:57 -04:00
|
|
|
|
2014-02-11 05:30:11 -05:00
|
|
|
/** Used to store loot probability tables */
|
2013-04-06 17:21:57 -04:00
|
|
|
class cLootProbab
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
cItem m_Item;
|
|
|
|
int m_MinAmount;
|
|
|
|
int m_MaxAmount;
|
|
|
|
int m_Weight;
|
|
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|