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function SpawnItemPickups is now exported to Lua. Lua is able to create a Items object.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1463 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
nielsbreu@gmail.com 2013-05-09 14:32:27 +00:00
parent df2249ecb5
commit 4e44c4b33a
4 changed files with 179 additions and 1 deletions

View File

@ -1,6 +1,10 @@
/*
** Lua binding: AllToLua
<<<<<<< .mine
** Generated automatically by tolua++-1.0.92 on 05/09/13 14:14:47.
=======
** Generated automatically by tolua++-1.0.92 on 05/08/13 11:35:08.
>>>>>>> .r1462
*/
#ifndef __cplusplus
@ -85,6 +89,21 @@ static int tolua_collect_cPickup (lua_State* tolua_S)
return 0;
}
<<<<<<< .mine
static int tolua_collect_cItems (lua_State* tolua_S)
=======
static int tolua_collect_cChestEntity (lua_State* tolua_S)
>>>>>>> .r1462
{
<<<<<<< .mine
cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
=======
cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0);
>>>>>>> .r1462
Mtolua_delete(self);
return 0;
}
static int tolua_collect_cChestEntity (lua_State* tolua_S)
{
cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0);
@ -11333,6 +11352,87 @@ tolua_lerror:
}
#endif //#ifndef TOLUA_DISABLE
/* method: SpawnItemPickups of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups00
static int tolua_AllToLua_cWorld_SpawnItemPickups00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnumber(tolua_S,6,1,&tolua_err) ||
!tolua_isnoobj(tolua_S,7,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0));
double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
double a_FlyAwaySpeed = ((double) tolua_tonumber(tolua_S,6,1.0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL);
#endif
{
self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_FlyAwaySpeed);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SpawnItemPickups'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SpawnItemPickups of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups01
static int tolua_AllToLua_cWorld_SpawnItemPickups01(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
!tolua_isnumber(tolua_S,5,0,&tolua_err) ||
!tolua_isnumber(tolua_S,6,0,&tolua_err) ||
!tolua_isnumber(tolua_S,7,0,&tolua_err) ||
!tolua_isnumber(tolua_S,8,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,9,&tolua_err)
)
goto tolua_lerror;
else
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0));
double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
double a_SpeedX = ((double) tolua_tonumber(tolua_S,6,0));
double a_SpeedY = ((double) tolua_tonumber(tolua_S,7,0));
double a_SpeedZ = ((double) tolua_tonumber(tolua_S,8,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL);
#endif
{
self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_SpeedX,a_SpeedY,a_SpeedZ);
}
}
return 0;
tolua_lerror:
return tolua_AllToLua_cWorld_SpawnItemPickups00(tolua_S);
}
#endif //#ifndef TOLUA_DISABLE
/* method: DigBlock of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DigBlock00
static int tolua_AllToLua_cWorld_DigBlock00(lua_State* tolua_S)
@ -13418,6 +13518,63 @@ static int tolua_set_cItem_m_ItemDamage(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: new of class cItems */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00
static int tolua_AllToLua_cItems_new00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
{
cItems* tolua_ret = (cItems*) Mtolua_new((cItems)());
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class cItems */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00_local
static int tolua_AllToLua_cItems_new00_local(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
{
cItems* tolua_ret = (cItems*) Mtolua_new((cItems)());
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: Get of class cItems */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Get00
static int tolua_AllToLua_cItems_Get00(lua_State* tolua_S)
@ -24851,6 +25008,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01);
tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01);
tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01);
tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups00);
tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups01);
tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00);
tolua_function(tolua_S,"SendBlockTo",tolua_AllToLua_cWorld_SendBlockTo00);
tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00);
@ -24924,8 +25083,15 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage);
tolua_endmodule(tolua_S);
#ifdef __cplusplus
tolua_cclass(tolua_S,"cItems","cItems","",tolua_collect_cItems);
#else
tolua_cclass(tolua_S,"cItems","cItems","",NULL);
#endif
tolua_beginmodule(tolua_S,"cItems");
tolua_function(tolua_S,"new",tolua_AllToLua_cItems_new00);
tolua_function(tolua_S,"new_local",tolua_AllToLua_cItems_new00_local);
tolua_function(tolua_S,".call",tolua_AllToLua_cItems_new00_local);
tolua_function(tolua_S,"Get",tolua_AllToLua_cItems_Get00);
tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set00);
tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add00);

View File

@ -1,6 +1,10 @@
/*
** Lua binding: AllToLua
<<<<<<< .mine
** Generated automatically by tolua++-1.0.92 on 05/09/13 14:14:48.
=======
** Generated automatically by tolua++-1.0.92 on 05/08/13 11:35:08.
>>>>>>> .r1462
*/
/* Exported function */

View File

@ -99,6 +99,8 @@ class cItems // tolua_export
{ // tolua_export
public:
// tolua_begin
/// Need a Lua-accessible constructor
cItems(void) {}
cItem & Get (int a_Idx) {return at(a_Idx); }
void Set (int a_Idx, const cItem & a_Item) {at(a_Idx) = a_Item; }
void Add (const cItem & a_Item) {push_back(a_Item); }

View File

@ -301,11 +301,17 @@ public:
bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
/// Spawns item pickups for each item in the list. May compress pickups if too many entities:
// tolua_begin
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
// tolua_end
/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
// tolua_begin
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
// tolua_end
/// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);