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cuberite-2a/source/Item.h

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#pragma once
#include "Defines.h"
#include "BlockID.h"
namespace Json
{
class Value;
}
// tolua_begin
class cItem
{
public:
cItem(short a_ItemType = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemDamage = 0)
: m_ItemType (a_ItemType)
, m_ItemCount (a_ItemCount)
, m_ItemDamage(a_ItemDamage)
{
if (!IsValidItem(m_ItemType))
{
m_ItemType = E_ITEM_EMPTY;
}
}
void Empty()
{
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
}
void Clear(void)
{
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
}
bool IsEmpty(void) const
{
return (m_ItemType <= 0 || m_ItemCount <= 0);
}
bool IsEqual(const cItem & a_Item) const
{
return (IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage));
}
bool IsSameType(const cItem & a_Item) const
{
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
}
// TODO Sorry for writing the functions in the header. But somehow it doesn<73>t worked when I put them into the cpp File :s
inline int GetMaxDuration(void) const
{
switch (m_ItemType)
{
case 256: return 251;
case 257: return 251;
case 258: return 251;
case 259: return 65; //Lighter / Flint and Steel
case 267: return 251;
case 268: return 60;
case 269: return 60;
case 270: return 60;
case 271: return 60;
case 272: return 132;
case 273: return 132;
case 274: return 132;
case 275: return 132;
case 276: return 1563;
case 277: return 1563;
case 278: return 1563;
case 279: return 1563;
case 283: return 32;
case 284: return 32;
case 285: return 32;
case 286: return 32;
case 290: return 60;
case 291: return 132;
case 292: return 251;
case 293: return 1563;
case 294: return 32;
case 359: return 251;
default: return 0;
}
}
/// Damages a weapon / tool. Returns true when destroyed
inline bool DamageItem()
{
if (HasDuration())
{
m_ItemDamage++;
if (m_ItemDamage >= GetMaxDuration())
return true;
}
return false;
}
inline bool HasDuration() { return GetMaxDuration() > 0; }
// tolua_end
void GetJson( Json::Value & a_OutValue ) const;
void FromJson( const Json::Value & a_Value );
// tolua_begin
static bool IsEnchantable(short a_ItemType);
short m_ItemType;
char m_ItemCount;
short m_ItemDamage;
};
// tolua_end
typedef std::vector<cItem> cItems;